SpotLight.html 5.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../" />
  6. <script src="page.js"></script>
  7. <link type="text/css" rel="stylesheet" href="page.css" />
  8. </head>
  9. <body>
  10. [page:Object3D] &rarr; [page:Light] &rarr;
  11. <h1>[name]</h1>
  12. <p class="desc">
  13. This light gets emitted from a single point in one direction, along a cone that increases in size
  14. the further from the light it gets. <br /><br />
  15. This light can cast shadows - see the [page:SpotLightShadow] page for details.
  16. </p>
  17. <h2>Code Example</h2>
  18. <code>
  19. // white spotlight shining from the side, casting a shadow
  20. const spotLight = new THREE.SpotLight( 0xffffff );
  21. spotLight.position.set( 100, 1000, 100 );
  22. spotLight.castShadow = true;
  23. spotLight.shadow.mapSize.width = 1024;
  24. spotLight.shadow.mapSize.height = 1024;
  25. spotLight.shadow.camera.near = 500;
  26. spotLight.shadow.camera.far = 4000;
  27. spotLight.shadow.camera.fov = 30;
  28. scene.add( spotLight );
  29. </code>
  30. <h2>Examples</h2>
  31. <p>
  32. [example:webgl_lights_spotlight lights / spotlight ]<br />
  33. [example:webgl_lights_spotlights lights / spotlights ]
  34. </p>
  35. <h2>Constructor</h2>
  36. <h3>[name]( [param:Integer color], [param:Float intensity], [param:Float distance], [param:Radians angle], [param:Float penumbra], [param:Float decay] )</h3>
  37. <p>
  38. [page:Integer color] - (optional) hexadecimal color of the light. Default is 0xffffff (white).<br />
  39. [page:Float intensity] - (optional) numeric value of the light's strength/intensity. Default is 1.<br /><br />
  40. [page:Float distance] - Maximum range of the light. Default is 0 (no limit).<br />
  41. [page:Radians angle] - Maximum angle of light dispersion from its direction whose upper
  42. bound is Math.PI/2.<br />
  43. [page:Float penumbra] - Percent of the spotlight cone that is attenuated due to penumbra.
  44. Takes values between zero and 1. Default is zero.<br />
  45. [page:Float decay] - The amount the light dims along the distance of the light.<br /><br />
  46. Creates a new [name].
  47. </p>
  48. <h2>Properties</h2>
  49. <p>See the base [page:Light Light] class for common properties.</p>
  50. <h3>[property:Float angle]</h3>
  51. <p>
  52. Maximum extent of the spotlight, in radians, from its direction. Should be no more than
  53. *Math.PI/2*. The default is *Math.PI/3*.
  54. </p>
  55. <h3>[property:Boolean castShadow]</h3>
  56. <p>
  57. If set to *true* light will cast dynamic shadows. *Warning*: This is expensive and
  58. requires tweaking to get shadows looking right. See the [page:SpotLightShadow] for details.
  59. The default is *false*.
  60. </p>
  61. <h3>[property:Float decay]</h3>
  62. <p>
  63. The amount the light dims along the distance of the light.<br />
  64. In [page:WebGLRenderer.physicallyCorrectLights physically correct] mode, decay = 2 leads to
  65. physically realistic light falloff. The default is *1*.
  66. </p>
  67. <h3>[property:Float distance]</h3>
  68. <p>
  69. <em>Default mode</em> — When distance is zero, light does not attenuate. When distance is
  70. non-zero, light will attenuate linearly from maximum intensity at the light's position down to
  71. zero at this distance from the light.
  72. </p>
  73. <p>
  74. <em>[page:WebGLRenderer.physicallyCorrectLights Physically correct] mode</em> — When distance
  75. is zero, light will attenuate according to inverse-square law to infinite distance. When
  76. distance is non-zero, light will attenuate according to inverse-square law until near the
  77. distance cutoff, where it will then attenuate quickly and smoothly to 0. Inherently, cutoffs
  78. are not physically correct.
  79. </p>
  80. <p>
  81. Default is *0.0*.
  82. </p>
  83. <h3>[property:Float penumbra]</h3>
  84. <p>
  85. Percent of the spotlight cone that is attenuated due to penumbra. Takes values between
  86. zero and 1. The default is *0.0*.
  87. </p>
  88. <h3>[property:Vector3 position]</h3>
  89. <p>
  90. This is set equal to [page:Object3D.DefaultUp] (0, 1, 0), so that the light shines from the top down.
  91. </p>
  92. <h3>[property:Float power]</h3>
  93. <p>
  94. The light's power.<br />
  95. In [page:WebGLRenderer.physicallyCorrectLights physically correct] mode, the luminous
  96. power of the light measured in lumens. Default is *4Math.PI*. <br /><br />
  97. This is directly related to the [page:.intensity intensity] in the ratio
  98. <code>
  99. power = intensity * &pi;
  100. </code>
  101. and changing this will also change the intensity.
  102. </p>
  103. <h3>[property:SpotLightShadow shadow]</h3>
  104. <p>
  105. A [page:SpotLightShadow] used to calculate shadows for this light.
  106. </p>
  107. <h3>[property:Object3D target]</h3>
  108. <p>
  109. The Spotlight points from its [page:.position position] to target.position. The default
  110. position of the target is *(0, 0, 0)*.<br />
  111. *Note*: For the target's position to be changed to anything other than the default,
  112. it must be added to the [page:Scene scene] using
  113. <code>
  114. scene.add( light.target );
  115. </code>
  116. This is so that the target's [page:Object3D.matrixWorld matrixWorld] gets automatically
  117. updated each frame.<br /><br />
  118. It is also possible to set the target to be another object in the scene (anything with a
  119. [page:Object3D.position position] property), like so:
  120. <code>
  121. const targetObject = new THREE.Object3D();
  122. scene.add(targetObject);
  123. light.target = targetObject;
  124. </code>
  125. The spotlight will now track the target object.
  126. </p>
  127. <h2>Methods</h2>
  128. <p>See the base [page:Light Light] class for common methods.</p>
  129. <h3>[method:SpotLight dispose]()</h3>
  130. <p>
  131. Override of base class's [page:Light.dispose dispose].
  132. Disposes of this light's [page:SpotLightShadow shadow].
  133. </p>
  134. <h3>[method:SpotLight copy]( [param:SpotLight source] )</h3>
  135. <p>
  136. Copies value of all the properties from the [page:SpotLight source] to this
  137. SpotLight.
  138. </p>
  139. <p>
  140. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  141. </p>
  142. </body>
  143. </html>