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- <body>
- [page:Material] →
- <h1>[name]</h1>
- <p class="desc">A material that maps the normal vectors to RGB colors.</p>
- <iframe id="scene" src="scenes/material-browser.html#MeshNormalMaterial"></iframe>
- <script>
- // iOS iframe auto-resize workaround
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- }
- </script>
- <h2>Constructor</h2>
- <h3>[name]( [param:Object parameters] )</h3>
- <p>
- [page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
- Any property of the material (including any property inherited from [page:Material]) can be passed in here.
- </p>
- <h2>Properties</h2>
- <p>See the base [page:Material] class for common properties.</p>
- <h3>[property:Texture bumpMap]</h3>
- <p>
- The texture to create a bump map. The black and white values map to the perceived depth in relation to the lights.
- Bump doesn't actually affect the geometry of the object, only the lighting. If a normal map is defined this will
- be ignored.
- </p>
- <h3>[property:Float bumpScale]</h3>
- <p>How much the bump map affects the material. Typical ranges are 0-1. Default is 1.</p>
- <h3>[property:Texture displacementMap]</h3>
- <p>
- The displacement map affects the position of the mesh's vertices. Unlike other maps
- which only affect the light and shade of the material the displaced vertices can cast shadows,
- block other objects, and otherwise act as real geometry. The displacement texture is
- an image where the value of each pixel (white being the highest) is mapped against,
- and repositions, the vertices of the mesh.
- </p>
- <h3>[property:Float displacementScale]</h3>
- <p>
- How much the displacement map affects the mesh (where black is no displacement,
- and white is maximum displacement). Without a displacement map set, this value is not applied.
- Default is 1.
- </p>
- <h3>[property:Float displacementBias]</h3>
- <p>
- The offset of the displacement map's values on the mesh's vertices.
- Without a displacement map set, this value is not applied. Default is 0.
- </p>
- <h3>[property:Boolean flatShading]</h3>
- <p>
- Define whether the material is rendered with flat shading. Default is false.
- </p>
- <h3>[property:Boolean fog]</h3>
- <p>Whether the material is affected by fog. Default is *false*.</p>
- <h3>[property:Boolean morphNormals]</h3>
- <p>
- Defines whether the material uses morphNormals. Set as true to pass morphNormal
- attributes from the geometry to the shader. Default is *false*.
- </p>
- <h3>[property:Boolean morphTargets]</h3>
- <p>Define whether the material uses morphTargets. Default is false.</p>
- <h3>[property:Texture normalMap]</h3>
- <p>
- The texture to create a normal map. The RGB values affect the surface normal for each pixel fragment and change
- the way the color is lit. Normal maps do not change the actual shape of the surface, only the lighting.
- In case the material has a normal map authored using the left handed convention, the y component of normalScale
- should be negated to compensate for the different handedness.
- </p>
- <h3>[property:Integer normalMapType]</h3>
- <p>
- The type of normal map.<br /><br />
- Options are [page:constant THREE.TangentSpaceNormalMap] (default), and [page:constant THREE.ObjectSpaceNormalMap].
- </p>
- <h3>[property:Vector2 normalScale]</h3>
- <p>
- How much the normal map affects the material. Typical ranges are 0-1.
- Default is a [page:Vector2] set to (1,1).
- </p>
- <h3>[property:Boolean wireframe]</h3>
- <p>
- Render geometry as wireframe. Default is false (i.e. render as smooth shaded).
- </p>
- <h3>[property:Float wireframeLinewidth]</h3>
- <p>Controls wireframe thickness. Default is 1.<br /><br />
- Due to limitations of the [link:https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf OpenGL Core Profile]
- with the [page:WebGLRenderer WebGL] renderer on most platforms linewidth will
- always be 1 regardless of the set value.
- </p>
- <h2>Methods</h2>
- <p>See the base [page:Material] class for common methods.</p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
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