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PointsMaterial.html 3.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../" />
  6. <script src="page.js"></script>
  7. <link type="text/css" rel="stylesheet" href="page.css" />
  8. </head>
  9. <body>
  10. [page:Material] &rarr;
  11. <h1>[name]</h1>
  12. <p class="desc">The default material used by [page:Points].</p>
  13. <h2>Code Example</h2>
  14. <code>
  15. const vertices = [];
  16. for ( let i = 0; i < 10000; i ++ ) {
  17. const x = THREE.MathUtils.randFloatSpread( 2000 );
  18. const y = THREE.MathUtils.randFloatSpread( 2000 );
  19. const z = THREE.MathUtils.randFloatSpread( 2000 );
  20. vertices.push( x, y, z );
  21. }
  22. const geometry = new THREE.BufferGeometry();
  23. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  24. const material = new THREE.PointsMaterial( { color: 0x888888 } );
  25. const points = new THREE.Points( geometry, material );
  26. scene.add( points );
  27. </code>
  28. <h2>Examples</h2>
  29. <p>
  30. [example:misc_controls_fly misc / controls / fly]<br />
  31. [example:webgl_buffergeometry_drawrange WebGL / BufferGeometry / drawrange]<br />
  32. [example:webgl_buffergeometry_points WebGL / BufferGeometry / points]<br />
  33. [example:webgl_buffergeometry_points_interleaved WebGL / BufferGeometry / points / interleaved]<br />
  34. [example:webgl_camera WebGL / camera ]<br />
  35. [example:webgl_geometry_convex WebGL / geometry / convex]<br />
  36. [example:webgl_geometry_shapes WebGL / geometry / shapes]<br />
  37. [example:webgl_interactive_raycasting_points WebGL / interactive / raycasting / points]<br />
  38. [example:webgl_multiple_elements_text WebGL / multiple / elements / text]<br />
  39. [example:webgl_points_billboards WebGL / points / billboards]<br />
  40. [example:webgl_points_dynamic WebGL / points / dynamic]<br />
  41. [example:webgl_points_sprites WebGL / points / sprites]<br />
  42. [example:webgl_trails WebGL / trails]
  43. </p>
  44. <h2>Constructor</h2>
  45. <h3>[name]( [param:Object parameters] )</h3>
  46. <p>
  47. [page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
  48. Any property of the material (including any property inherited from [page:Material]) can be passed in here.<br /><br />
  49. The exception is the property [page:Hexadecimal color], which can be passed in as a hexadecimal
  50. string and is *0xffffff* (white) by default. [page:Color.set]( color ) is called internally.
  51. </p>
  52. <h2>Properties</h2>
  53. <p>See the base [page:Material] class for common properties.</p>
  54. <h3>[property:Texture alphaMap]</h3>
  55. <p>The alpha map is a grayscale texture that controls the opacity across the surface
  56. (black: fully transparent; white: fully opaque). Default is null.<br /><br />
  57. Only the color of the texture is used, ignoring the alpha channel if one exists.
  58. For RGB and RGBA textures, the [page:WebGLRenderer WebGL] renderer will use the
  59. green channel when sampling this texture due to the extra bit of precision provided
  60. for green in DXT-compressed and uncompressed RGB 565 formats. Luminance-only and
  61. luminance/alpha textures will also still work as expected.
  62. </p>
  63. <h3>[property:Color color]</h3>
  64. <p>[page:Color] of the material, by default set to white (0xffffff).</p>
  65. <h3>[property:Texture map]</h3>
  66. <p>Sets the color of the points using data from a [page:Texture].</p>
  67. <h3>[property:Boolean morphTargets]</h3>
  68. <p>Define whether the material uses morphTargets. Default is false.</p>
  69. <h3>[property:Number size]</h3>
  70. <p>Sets the size of the points. Default is 1.0.<br/>
  71. Will be capped if it exceeds the hardware dependent parameter [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getParameter gl.ALIASED_POINT_SIZE_RANGE].</p>
  72. <h3>[property:Boolean sizeAttenuation]</h3>
  73. <p>Specify whether points' size is attenuated by the camera depth. (Perspective camera only.) Default is true.</p>
  74. <h2>Methods</h2>
  75. <h2>Source</h2>
  76. <p>
  77. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  78. </p>
  79. </body>
  80. </html>