1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283 |
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:Material] →
- <h1>[name]</h1>
- <p class="desc">A material for a use with a [page:Sprite].</p>
- <h2>Code Example</h2>
- <code>
- const map = new THREE.TextureLoader().load( 'textures/sprite.png' );
- const material = new THREE.SpriteMaterial( { map: map, color: 0xffffff } );
- const sprite = new THREE.Sprite( material );
- sprite.scale.set(200, 200, 1)
- scene.add( sprite );
- </code>
- <h2>Examples</h2>
- <p>
- [example:webgl_raycast_sprite WebGL / raycast / sprite]<br />
- [example:webgl_sprites WebGL / sprites]<br />
- [example:svg_sandbox SVG / sandbox]
- </p>
- <h2>Constructor</h2>
- <h3>[name]( [param:Object parameters] )</h3>
- <p>
- [page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
- Any property of the material (including any property inherited from [page:Material]) can be passed in here.<br /><br />
- The exception is the property [page:Hexadecimal color], which can be passed in as a hexadecimal
- string and is *0xffffff* (white) by default. [page:Color.set]( color ) is called internally.
- SpriteMaterials are not clipped by using [page:Material.clippingPlanes].
- </p>
- <h2>Properties</h2>
- <p>See the base [page:Material] class for common properties.</p>
- <h3>[property:Texture alphaMap]</h3>
- <p>The alpha map is a grayscale texture that controls the opacity across the surface
- (black: fully transparent; white: fully opaque). Default is null.<br /><br />
- Only the color of the texture is used, ignoring the alpha channel if one exists.
- For RGB and RGBA textures, the [page:WebGLRenderer WebGL] renderer will use the
- green channel when sampling this texture due to the extra bit of precision provided
- for green in DXT-compressed and uncompressed RGB 565 formats. Luminance-only and
- luminance/alpha textures will also still work as expected.
- </p>
- <h3>[property:Color color]</h3>
- <p>[page:Color] of the material, by default set to white (0xffffff). The [page:.map] is mutiplied by the color.</p>
- <h3>[property:Texture map]</h3>
- <p>The texture map. Default is null.</p>
- <h3>[property:Radians rotation]</h3>
- <p>The rotation of the sprite in radians. Default is 0.</p>
- <h3>[property:Boolean sizeAttenuation]</h3>
- <p>Whether the size of the sprite is attenuated by the camera depth. (Perspective camera only.) Default is *true*.</p>
- <h2>Methods</h2>
- <p>See the base [page:Material] class for common methods.</p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
|