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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:Object3D] →
- <h1>[name]</h1>
- <p class="desc">
- A sprite is a plane that always faces towards the camera, generally with a
- partially transparent texture applied.<br /><br />
- Sprites do not cast shadows, setting <code>castShadow = true</code> will have no effect.
- </p>
- <h2>Code Example</h2>
- <code>
- const map = new THREE.TextureLoader().load( 'sprite.png' );
- const material = new THREE.SpriteMaterial( { map: map } );
- const sprite = new THREE.Sprite( material );
- scene.add( sprite );
- </code>
- <h2>Constructor</h2>
- <h3>[name]( [param:Material material] )</h3>
- <p>
- [page:Material material] - (optional) an instance of [page:SpriteMaterial]. Default is a white [page:SpriteMaterial].<br /><br />
- Creates a new [name].
- </p>
- <h2>Properties</h2>
- <p>See the base [page:Object3D] class for common properties.</p>
- <h3>[property:SpriteMaterial material]</h3>
- <p>
- An instance of [page:SpriteMaterial], defining the object's appearance.
- Default is a white [page:SpriteMaterial].
- </p>
- <h3>[property:Vector2 center]</h3>
- <p>
- The sprite's anchor point, and the point around which the sprite rotates. A value of (0.5, 0.5) corresponds to the midpoint of the sprite.
- A value of (0, 0) corresponds to the lower left corner of the sprite. The default is (0.5, 0.5).
- </p>
- <h2>Methods</h2>
- <p>See the base [page:Object3D] class for common methods.</p>
- <h3>[method:Sprite clone]()</h3>
- <p>
- Returns a clone of this Sprite object and any descendants.
- </p>
- <h3>[method:Sprite copy]( [param:Sprite sprite] )</h3>
- <p>
- Copies the properties of the passed sprite to this one.
- </p>
- <h3>[method:null raycast]( [param:Raycaster raycaster], [param:Array intersects] )</h3>
- <p>
- Get intersections between a casted ray and this sprite. [page:Raycaster.intersectObject]() will call this method.
- The raycaster must be initialized by calling [page:Raycaster.setFromCamera]() before raycasting against sprites.
- </p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
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