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- <h1>[name]</h1>
- <p class="desc">
- A [link:https://webglfundamentals.org/webgl/lessons/webgl-render-to-texture.html render target] is a buffer
- where the video card draws pixels for a scene that is being rendered in the background.
- It is used in different effects, such as applying postprocessing to a rendered image
- before displaying it on the screen.
- </p>
- <h2>Constructor</h2>
- <h3>[name]([param:Number width], [param:Number height], [param:Object options])</h3>
- <p>
- [page:Float width] - The width of the renderTarget. <br />
- [page:Float height] - The height of the renderTarget.<br />
- options - (optional object that holds texture parameters for an auto-generated target
- texture and depthBuffer/stencilBuffer booleans.
- For an explanation of the texture parameters see [page:Texture Texture]. The following are
- valid options:<br /><br />
- [page:Constant wrapS] - default is [page:Textures ClampToEdgeWrapping]. <br />
- [page:Constant wrapT] - default is [page:Textures ClampToEdgeWrapping]. <br />
- [page:Constant magFilter] - default is [page:Textures LinearFilter]. <br />
- [page:Constant minFilter] - default is [page:Textures LinearFilter]. <br />
- [page:Boolean generateMipmaps] - default is *false*.<br />
- [page:Constant format] - default is [page:Textures RGBAFormat]. <br />
- [page:Constant type] - default is [page:Textures UnsignedByteType]. <br />
- [page:Number anisotropy] - default is *1*. See [page:Texture.anisotropy]<br />
- [page:Constant encoding] - default is [page:Textures LinearEncoding]. <br />
- [page:Boolean depthBuffer] - default is *true*. <br />
- [page:Boolean stencilBuffer] - default is *false*.<br /><br />
- Creates a new [name]
- </p>
- <h2>Properties</h2>
- <h3>[property:number width]</h3>
- <p>
- The width of the render target.
- </p>
- <h3>[property:number height]</h3>
- <p>
- The height of the render target.
- </p>
- <h3>[property:Vector4 scissor]</h3>
- <p>
- A rectangular area inside the render target's viewport. Fragments that are outside the area will be discarded.
- </p>
- <h3>[property:Boolean scissorTest]</h3>
- <p>
- Indicates whether the scissor test is active or not.
- </p>
- <h3>[property:Vector4 viewport]</h3>
- <p>
- The viewport of this render target.
- </p>
- <h3>[property:Texture texture]</h3>
- <p>
- This texture instance holds the rendered pixels. Use it as input for further processing.
- </p>
- <h3>[property:Boolean depthBuffer]</h3>
- <p>
- Renders to the depth buffer. Default is true.
- </p>
- <h3>[property:Boolean stencilBuffer]</h3>
- <p>
- Renders to the stencil buffer. Default is false.
- </p>
- <h3>[property:DepthTexture depthTexture]</h3>
- <p>
- If set, the scene depth will be rendered to this texture. Default is null.
- </p>
- <h2>Methods</h2>
- <h3>[method:null setSize]( [param:Number width], [param:Number height] )</h3>
- <p>
- Sets the size of the render target.
- </p>
- <h3>[method:WebGLRenderTarget clone]()</h3>
- <p>
- Creates a copy of this render target.
- </p>
- <h3>[method:WebGLRenderTarget copy]( [param:WebGLRenderTarget source] )</h3>
- <p>
- Adopts the settings of the given render target.
- </p>
- <h3>[method:null dispose]()</h3>
- <p>
- Dispatches a dispose event.
- </p>
- <h3>[page:EventDispatcher EventDispatcher] methods are available on this class.</h3>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
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