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- [page:Object3D] →
- <h1>[name]</h1>
- <p class="desc">Scenes allow you to set up what and where is to be rendered by three.js. This is where you place objects, lights and cameras.</p>
- <h2>Constructor</h2>
- <h3>[name]()</h3>
- <p>
- Create a new scene object.
- </p>
- <h2>Properties</h2>
- <h3>[property:Boolean autoUpdate]</h3>
- <p>
- Default is true. If set, then the renderer checks every frame if the scene and its objects needs matrix updates.
- When it isn't, then you have to maintain all matrices in the scene yourself.
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- <h3>[property:Object background]</h3>
- <p>
- If not null, sets the background used when rendering the scene, and is always rendered first.
- Can be set to a [page:Color] which sets the clear color, a [page:Texture] covering the canvas, a cubemap as a [page:CubeTexture] or an equirectangular as a [page:Texture] . Default is null.
- </p>
- <h3>[property:Texture environment]</h3>
- <p>
- If not null, this texture is set as the environment map for all physical materials in the scene.
- However, it's not possible to overwrite an existing texture assigned to [page:MeshStandardMaterial.envMap]. Default is null.
- </p>
- <h3>[property:Fog fog]</h3>
- <p>A [page:Fog fog] instance defining the type of fog that affects everything rendered in the scene. Default is null.</p>
- <h3>[property:Material overrideMaterial]</h3>
- <p>If not null, it will force everything in the scene to be rendered with that material. Default is null.</p>
- <h2>Methods</h2>
- <h3>[method:Object toJSON]( [param:Object meta] )</h3>
- <p>
- meta -- object containing metadata such as textures or images for the scene.<br />
- Convert the scene to three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format].
- </p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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