BoxGeometry.html 2.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="zh">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../" />
  6. <script src="page.js"></script>
  7. <link type="text/css" rel="stylesheet" href="page.css" />
  8. </head>
  9. <body>
  10. [page:BufferGeometry] &rarr;
  11. <h1>立方缓冲几何体([name])</h1>
  12. <p class="desc">[name]是四边形的原始几何类,它通常使用构造函数所提供的“width”、“height”、“depth”参数来创建立方体或者不规则四边形。</p>
  13. <iframe id="scene" src="scenes/geometry-browser.html#BoxGeometry"></iframe>
  14. <script>
  15. // iOS iframe auto-resize workaround
  16. if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
  17. const scene = document.getElementById( 'scene' );
  18. scene.style.width = getComputedStyle( scene ).width;
  19. scene.style.height = getComputedStyle( scene ).height;
  20. scene.setAttribute( 'scrolling', 'no' );
  21. }
  22. </script>
  23. <h2>代码示例</h2>
  24. <code>const geometry = new THREE.BoxGeometry( 1, 1, 1 );
  25. const material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
  26. const cube = new THREE.Mesh( geometry, material );
  27. scene.add( cube );
  28. </code>
  29. <h2>构造器</h2>
  30. <h3>[name]([param:Float width], [param:Float height], [param:Float depth], [param:Integer widthSegments], [param:Integer heightSegments], [param:Integer depthSegments])</h3>
  31. <p>
  32. width — X轴上面的宽度,默认值为1。<br />
  33. height — Y轴上面的高度,默认值为1。<br />
  34. depth — Z轴上面的深度,默认值为1。<br />
  35. widthSegments — (可选)宽度的分段数,默认值是1。<br />
  36. heightSegments — (可选)宽度的分段数,默认值是1。<br />
  37. depthSegments — (可选)宽度的分段数,默认值是1。
  38. </p>
  39. <h2>属性</h2>
  40. <p>共有属性请参见其基类[page:BufferGeometry]。</p>
  41. <h3>[property:Object parameters]</h3>
  42. <p>
  43. 一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
  44. </p>
  45. <p>
  46. 使用上面的示例代码来作为基础:
  47. <code>
  48. geometry.parameters; // outputs an object {width: 1, height: 1, depth: 1, widthSegments: undefined, heightSegments: undefined}
  49. cube.geometry.parameters; // as above
  50. cube.geometry.parameters.width; // === 1
  51. cube.geometry.parameters.widthSegments // === undefined.
  52. </code>
  53. </p>
  54. <h2>方法(Methods)</h2>
  55. <p>共有方法请参见其基类[page:BufferGeometry]。</p>
  56. <h2>源代码</h2>
  57. <p>
  58. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  59. </p>
  60. </body>
  61. </html>