ImageBitmapLoader.html 3.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="zh">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../" />
  6. <script src="page.js"></script>
  7. <link type="text/css" rel="stylesheet" href="page.css" />
  8. </head>
  9. <body>
  10. [page:Loader] &rarr;
  11. <h1>[name]</h1>
  12. <p class="desc">
  13. 一个把[page:Image]加载为[link:https://developer.mozilla.org/en-US/docs/Web/API/ImageBitmap ImageBitmap]的加载器。
  14. ImageBitmap提供了一种异步且有效的资源的途径,用于在WebGL中渲染的纹理。<br/>
  15. 不像[page:FileLoader], [name]无需避免对同一的URL进行多次请求。
  16. </p>
  17. <p>
  18. Note that [page:Texture.flipY] and [page:Texture.premultiplyAlpha] with [link:https://developer.mozilla.org/en-US/docs/Web/API/ImageBitmap ImageBitmap] are ignored.
  19. [link:https://developer.mozilla.org/en-US/docs/Web/API/ImageBitmap ImageBitmap] needs these configuration on bitmap creation
  20. unlike regular images need them on uploading to GPU. You need to set the equivalent options via [page:ImageBitmapLoader.setOptions]
  21. instead. Refer to [link:https://www.khronos.org/registry/webgl/specs/latest/1.0/#6.10 WebGL specification] for the detail.
  22. </p>
  23. <h2>代码示例</h2>
  24. <code>
  25. // 初始化一个加载器
  26. const loader = new THREE.ImageBitmapLoader();
  27. // set options if needed
  28. loader.setOptions( { imageOrientation: 'flipY' } );
  29. // 加载一个图片资源
  30. loader.load(
  31. // 资源的URL
  32. 'textures/skyboxsun25degtest.png',
  33. // onLoad回调
  34. function ( imageBitmap ) {
  35. const texture = new THREE.CanvasTexture( imageBitmap );
  36. const material = new THREE.MeshBasicMaterial( { map: texture } );
  37. },
  38. // 目前暂不支持onProgress的回调
  39. undefined,
  40. // onError回调
  41. function ( err ) {
  42. console.log( 'An error happened' );
  43. }
  44. );
  45. </code>
  46. <h2>例子</h2>
  47. <p>
  48. [example:webgl_loader_imagebitmap WebGL / loader / ImageBitmap]
  49. </p>
  50. <h2>构造函数</h2>
  51. <h3>[name]( [param:LoadingManager manager] )</h3>
  52. <p>
  53. [page:LoadingManager manager] — 加载器使用的[page:LoadingManager loadingManager],默认为[page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
  54. 创建一个新的[name].
  55. </p>
  56. <h2>属性</h2>
  57. <p>共有属性请参见其基类[page:Loader]。</p>
  58. <h3>[property:String options]</h3>
  59. <p>一个可选对象,用来设置内部使用的[link:https://developer.mozilla.org/en-US/docs/Web/API/WindowOrWorkerGlobalScope/createImageBitmap createImageBitmap]工厂方法,
  60. 默认为*undefined*.</p>
  61. <h2>方法</h2>
  62. <p>共有方法请参见其基类[page:Loader]。</p>
  63. <h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
  64. <p>
  65. [page:String url] — 文件的URL或者路径,也可以为
  66. [link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
  67. [page:Function onLoad] — 加载完成时将调用。回调参数为将要加载的[page:Image image].<br />
  68. [page:Function onProgress] — 此回调函数暂时不支持<br />
  69. [page:Function onError] — 在加载错误时被调用。<br />
  70. </p>
  71. <p>
  72. 从URL中进行加载,并返回将包含数据的[page:ImageBitmap image]对象。
  73. </p>
  74. <h3>[method:ImageBitmapLoader setOptions]( [param:Object options] )</h3>
  75. <p>
  76. 设置[link:https://developer.mozilla.org/en-US/docs/Web/API/WindowOrWorkerGlobalScope/createImageBitmap createImageBitmap]的选项对象。
  77. </p>
  78. <h2>源</h2>
  79. <p>
  80. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  81. </p>
  82. </body>
  83. </html>