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- [page:WebGLRenderTarget] →
- <h1>[name]</h1>
- <p class="desc">
- A special render target that enables a fragment shader to write to several textures.
- This approach is useful for advanced rendering techniques like post-processing or deferred rendering.
- Heads up: [name] can only be used with a WebGL 2 rendering context.
- </p>
- <h2>Examples</h2>
- <p>
- [example:webgl2_multiple_rendertargets webgl2 / multiple / rendertargets ]
- </p>
- <h2>Constructor</h2>
- <h3>[name]([param:Number width], [param:Number height], [param:Number count])</h3>
- <p>
- [page:Number width] - The width of the render target. <br />
- [page:Number height] - The height of the render target.<br />
- [page:Number count] - The number of render targets.
- </p>
- <h2>Properties</h2>
- <h3>[property:Array texture]</h3>
- <p>
- The texture property is overwritten in [name] and replaced with an array. This array holds the [page:WebGLRenderTarget.texture texture]
- references of the respective render targets.
- </p>
- <p>[page:WebGLRenderTarget WebGLRenderTarget] properties are available on this class.</p>
- <h2>Methods</h2>
- <p>[page:WebGLRenderTarget WebGLRenderTarget] methods are available on this class.</p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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