material-browser.html 23 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8">
  5. <title>Three.js Material Browser</title>
  6. <link rel="shortcut icon" href="../../files/favicon.ico" />
  7. <link rel="stylesheet" type="text/css" href="../../files/main.css">
  8. <style>
  9. canvas {
  10. display: block;
  11. width: 100%;
  12. height: 100%;
  13. }
  14. #newWindow {
  15. display: block;
  16. position: absolute;
  17. bottom: 0.3em;
  18. left: 0.5em;
  19. color: #fff;
  20. }
  21. </style>
  22. </head>
  23. <body>
  24. <a id='newWindow' href='./material-browser.html' target='_blank'>Open in New Window</a>
  25. <script type="module">
  26. import * as THREE from '../../build/three.module.js';
  27. import * as DAT from '../../examples/jsm/libs/dat.gui.module.js';
  28. import { RoomEnvironment } from '../../examples/jsm/environments/RoomEnvironment.js';
  29. const constants = {
  30. combine: {
  31. 'THREE.MultiplyOperation': THREE.MultiplyOperation,
  32. 'THREE.MixOperation': THREE.MixOperation,
  33. 'THREE.AddOperation': THREE.AddOperation
  34. },
  35. side: {
  36. 'THREE.FrontSide': THREE.FrontSide,
  37. 'THREE.BackSide': THREE.BackSide,
  38. 'THREE.DoubleSide': THREE.DoubleSide
  39. },
  40. blendingMode: {
  41. 'THREE.NoBlending': THREE.NoBlending,
  42. 'THREE.NormalBlending': THREE.NormalBlending,
  43. 'THREE.AdditiveBlending': THREE.AdditiveBlending,
  44. 'THREE.SubtractiveBlending': THREE.SubtractiveBlending,
  45. 'THREE.MultiplyBlending': THREE.MultiplyBlending,
  46. 'THREE.CustomBlending': THREE.CustomBlending
  47. },
  48. equations: {
  49. 'THREE.AddEquation': THREE.AddEquation,
  50. 'THREE.SubtractEquation': THREE.SubtractEquation,
  51. 'THREE.ReverseSubtractEquation': THREE.ReverseSubtractEquation
  52. },
  53. destinationFactors: {
  54. 'THREE.ZeroFactor': THREE.ZeroFactor,
  55. 'THREE.OneFactor': THREE.OneFactor,
  56. 'THREE.SrcColorFactor': THREE.SrcColorFactor,
  57. 'THREE.OneMinusSrcColorFactor': THREE.OneMinusSrcColorFactor,
  58. 'THREE.SrcAlphaFactor': THREE.SrcAlphaFactor,
  59. 'THREE.OneMinusSrcAlphaFactor': THREE.OneMinusSrcAlphaFactor,
  60. 'THREE.DstAlphaFactor': THREE.DstAlphaFactor,
  61. 'THREE.OneMinusDstAlphaFactor': THREE.OneMinusDstAlphaFactor
  62. },
  63. sourceFactors: {
  64. 'THREE.DstColorFactor': THREE.DstColorFactor,
  65. 'THREE.OneMinusDstColorFactor': THREE.OneMinusDstColorFactor,
  66. 'THREE.SrcAlphaSaturateFactor': THREE.SrcAlphaSaturateFactor
  67. }
  68. };
  69. function getObjectsKeys( obj ) {
  70. const keys = [];
  71. for ( const key in obj ) {
  72. if ( obj.hasOwnProperty( key ) ) {
  73. keys.push( key );
  74. }
  75. }
  76. return keys;
  77. }
  78. const textureLoader = new THREE.TextureLoader();
  79. const cubeTextureLoader = new THREE.CubeTextureLoader();
  80. const envMaps = ( function () {
  81. const path = '../../examples/textures/cube/SwedishRoyalCastle/';
  82. const format = '.jpg';
  83. const urls = [
  84. path + 'px' + format, path + 'nx' + format,
  85. path + 'py' + format, path + 'ny' + format,
  86. path + 'pz' + format, path + 'nz' + format
  87. ];
  88. const reflectionCube = cubeTextureLoader.load( urls );
  89. reflectionCube.format = THREE.RGBFormat;
  90. const refractionCube = cubeTextureLoader.load( urls );
  91. refractionCube.mapping = THREE.CubeRefractionMapping;
  92. refractionCube.format = THREE.RGBFormat;
  93. return {
  94. none: null,
  95. reflection: reflectionCube,
  96. refraction: refractionCube
  97. };
  98. } )();
  99. const diffuseMaps = ( function () {
  100. const bricks = textureLoader.load( '../../examples/textures/brick_diffuse.jpg' );
  101. bricks.wrapS = THREE.RepeatWrapping;
  102. bricks.wrapT = THREE.RepeatWrapping;
  103. bricks.repeat.set( 9, 1 );
  104. return {
  105. none: null,
  106. bricks: bricks
  107. };
  108. } )();
  109. const roughnessMaps = ( function () {
  110. const bricks = textureLoader.load( '../../examples/textures/brick_roughness.jpg' );
  111. bricks.wrapT = THREE.RepeatWrapping;
  112. bricks.wrapS = THREE.RepeatWrapping;
  113. bricks.repeat.set( 9, 1 );
  114. return {
  115. none: null,
  116. bricks: bricks
  117. };
  118. } )();
  119. const matcaps = ( function () {
  120. return {
  121. none: null,
  122. porcelainWhite: textureLoader.load( '../../examples/textures/matcaps/matcap-porcelain-white.jpg' )
  123. };
  124. } )();
  125. const alphaMaps = ( function () {
  126. const fibers = textureLoader.load( '../../examples/textures/alphaMap.jpg' );
  127. fibers.wrapT = THREE.RepeatWrapping;
  128. fibers.wrapS = THREE.RepeatWrapping;
  129. fibers.repeat.set( 9, 1 );
  130. return {
  131. none: null,
  132. fibers: fibers
  133. };
  134. } )();
  135. const gradientMaps = ( function () {
  136. const threeTone = textureLoader.load( '../../examples/textures/gradientMaps/threeTone.jpg' );
  137. threeTone.minFilter = THREE.NearestFilter;
  138. threeTone.magFilter = THREE.NearestFilter;
  139. const fiveTone = textureLoader.load( '../../examples/textures/gradientMaps/fiveTone.jpg' );
  140. fiveTone.minFilter = THREE.NearestFilter;
  141. fiveTone.magFilter = THREE.NearestFilter;
  142. return {
  143. none: null,
  144. threeTone: threeTone,
  145. fiveTone: fiveTone
  146. };
  147. } )();
  148. const envMapKeys = getObjectsKeys( envMaps );
  149. const diffuseMapKeys = getObjectsKeys( diffuseMaps );
  150. const roughnessMapKeys = getObjectsKeys( roughnessMaps );
  151. const matcapKeys = getObjectsKeys( matcaps );
  152. const alphaMapKeys = getObjectsKeys( alphaMaps );
  153. const gradientMapKeys = getObjectsKeys( gradientMaps );
  154. function generateVertexColors( geometry ) {
  155. const positionAttribute = geometry.attributes.position;
  156. const colors = [];
  157. const color = new THREE.Color();
  158. for ( let i = 0, il = positionAttribute.count; i < il; i ++ ) {
  159. color.setHSL( i / il * Math.random(), 0.5, 0.5 );
  160. colors.push( color.r, color.g, color.b );
  161. }
  162. geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  163. }
  164. function handleColorChange( color ) {
  165. return function ( value ) {
  166. if ( typeof value === 'string' ) {
  167. value = value.replace( '#', '0x' );
  168. }
  169. color.setHex( value );
  170. };
  171. }
  172. function needsUpdate( material, geometry ) {
  173. return function () {
  174. material.vertexColors = material.vertexColors;
  175. material.side = parseInt( material.side ); //Ensure number
  176. material.needsUpdate = true;
  177. geometry.attributes.position.needsUpdate = true;
  178. geometry.attributes.normal.needsUpdate = true;
  179. geometry.attributes.color.needsUpdate = true;
  180. };
  181. }
  182. function updateCombine( material ) {
  183. return function ( combine ) {
  184. material.combine = parseInt( combine );
  185. material.needsUpdate = true;
  186. };
  187. }
  188. function updateTexture( material, materialKey, textures ) {
  189. return function ( key ) {
  190. material[ materialKey ] = textures[ key ];
  191. material.needsUpdate = true;
  192. };
  193. }
  194. function guiScene( gui, scene ) {
  195. const folder = gui.addFolder( 'Scene' );
  196. const data = {
  197. background: '#000000',
  198. 'ambient light': ambientLight.color.getHex()
  199. };
  200. folder.addColor( data, 'ambient light' ).onChange( handleColorChange( ambientLight.color ) );
  201. guiSceneFog( folder, scene );
  202. }
  203. function guiSceneFog( folder, scene ) {
  204. const fogFolder = folder.addFolder( 'scene.fog' );
  205. const fog = new THREE.Fog( 0x3f7b9d, 0, 60 );
  206. const data = {
  207. fog: {
  208. 'THREE.Fog()': false,
  209. 'scene.fog.color': fog.color.getHex()
  210. }
  211. };
  212. fogFolder.add( data.fog, 'THREE.Fog()' ).onChange( function ( useFog ) {
  213. if ( useFog ) {
  214. scene.fog = fog;
  215. } else {
  216. scene.fog = null;
  217. }
  218. } );
  219. fogFolder.addColor( data.fog, 'scene.fog.color' ).onChange( handleColorChange( fog.color ) );
  220. }
  221. function guiMaterial( gui, mesh, material, geometry ) {
  222. const folder = gui.addFolder( 'THREE.Material' );
  223. folder.add( material, 'transparent' );
  224. folder.add( material, 'opacity', 0, 1 ).step( 0.01 );
  225. // folder.add( material, 'blending', constants.blendingMode );
  226. // folder.add( material, 'blendSrc', constants.destinationFactors );
  227. // folder.add( material, 'blendDst', constants.destinationFactors );
  228. // folder.add( material, 'blendEquation', constants.equations );
  229. folder.add( material, 'depthTest' );
  230. folder.add( material, 'depthWrite' );
  231. // folder.add( material, 'polygonOffset' );
  232. // folder.add( material, 'polygonOffsetFactor' );
  233. // folder.add( material, 'polygonOffsetUnits' );
  234. folder.add( material, 'alphaTest', 0, 1 ).step( 0.01 ).onChange( needsUpdate( material, geometry ) );
  235. folder.add( material, 'visible' );
  236. folder.add( material, 'side', constants.side ).onChange( needsUpdate( material, geometry ) );
  237. }
  238. function guiMeshBasicMaterial( gui, mesh, material, geometry ) {
  239. const data = {
  240. color: material.color.getHex(),
  241. envMaps: envMapKeys[ 0 ],
  242. map: diffuseMapKeys[ 0 ],
  243. alphaMap: alphaMapKeys[ 0 ]
  244. };
  245. const folder = gui.addFolder( 'THREE.MeshBasicMaterial' );
  246. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  247. folder.add( material, 'wireframe' );
  248. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  249. folder.add( material, 'fog' );
  250. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  251. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  252. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  253. folder.add( material, 'combine', constants.combine ).onChange( updateCombine( material ) );
  254. folder.add( material, 'reflectivity', 0, 1 );
  255. folder.add( material, 'refractionRatio', 0, 1 );
  256. }
  257. function guiMeshDepthMaterial( gui, mesh, material ) {
  258. const data = {
  259. alphaMap: alphaMapKeys[ 0 ]
  260. };
  261. const folder = gui.addFolder( 'THREE.MeshDepthMaterial' );
  262. folder.add( material, 'wireframe' );
  263. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  264. }
  265. function guiMeshNormalMaterial( gui, mesh, material, geometry ) {
  266. const folder = gui.addFolder( 'THREE.MeshNormalMaterial' );
  267. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  268. folder.add( material, 'wireframe' );
  269. }
  270. function guiLineBasicMaterial( gui, mesh, material, geometry ) {
  271. const data = {
  272. color: material.color.getHex()
  273. };
  274. const folder = gui.addFolder( 'THREE.LineBasicMaterial' );
  275. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  276. folder.add( material, 'linewidth', 0, 10 );
  277. folder.add( material, 'linecap', [ 'butt', 'round', 'square' ] );
  278. folder.add( material, 'linejoin', [ 'round', 'bevel', 'miter' ] );
  279. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  280. folder.add( material, 'fog' );
  281. }
  282. function guiMeshLambertMaterial( gui, mesh, material, geometry ) {
  283. const data = {
  284. color: material.color.getHex(),
  285. emissive: material.emissive.getHex(),
  286. envMaps: envMapKeys[ 0 ],
  287. map: diffuseMapKeys[ 0 ],
  288. alphaMap: alphaMapKeys[ 0 ]
  289. };
  290. const folder = gui.addFolder( 'THREE.MeshLambertMaterial' );
  291. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  292. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  293. folder.add( material, 'wireframe' );
  294. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  295. folder.add( material, 'fog' );
  296. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  297. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  298. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  299. folder.add( material, 'combine', constants.combine ).onChange( updateCombine( material ) );
  300. folder.add( material, 'reflectivity', 0, 1 );
  301. folder.add( material, 'refractionRatio', 0, 1 );
  302. }
  303. function guiMeshMatcapMaterial( gui, mesh, material ) {
  304. const data = {
  305. color: material.color.getHex(),
  306. matcap: matcapKeys[ 1 ],
  307. alphaMap: alphaMapKeys[ 0 ]
  308. };
  309. const folder = gui.addFolder( 'THREE.MeshMatcapMaterial' );
  310. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  311. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  312. folder.add( data, 'matcap', matcapKeys ).onChange( updateTexture( material, 'matcap', matcaps ) );
  313. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  314. }
  315. function guiMeshPhongMaterial( gui, mesh, material, geometry ) {
  316. const data = {
  317. color: material.color.getHex(),
  318. emissive: material.emissive.getHex(),
  319. specular: material.specular.getHex(),
  320. envMaps: envMapKeys[ 0 ],
  321. map: diffuseMapKeys[ 0 ],
  322. alphaMap: alphaMapKeys[ 0 ]
  323. };
  324. const folder = gui.addFolder( 'THREE.MeshPhongMaterial' );
  325. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  326. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  327. folder.addColor( data, 'specular' ).onChange( handleColorChange( material.specular ) );
  328. folder.add( material, 'shininess', 0, 100 );
  329. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  330. folder.add( material, 'wireframe' );
  331. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  332. folder.add( material, 'fog' );
  333. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  334. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  335. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  336. folder.add( material, 'combine', constants.combine ).onChange( updateCombine( material ) );
  337. folder.add( material, 'reflectivity', 0, 1 );
  338. folder.add( material, 'refractionRatio', 0, 1 );
  339. }
  340. function guiMeshToonMaterial( gui, mesh, material ) {
  341. const data = {
  342. color: material.color.getHex(),
  343. map: diffuseMapKeys[ 0 ],
  344. gradientMap: gradientMapKeys[ 1 ],
  345. alphaMap: alphaMapKeys[ 0 ]
  346. };
  347. const folder = gui.addFolder( 'THREE.MeshToonMaterial' );
  348. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  349. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  350. folder.add( data, 'gradientMap', gradientMapKeys ).onChange( updateTexture( material, 'gradientMap', gradientMaps ) );
  351. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  352. }
  353. function guiMeshStandardMaterial( gui, mesh, material, geometry ) {
  354. const data = {
  355. color: material.color.getHex(),
  356. emissive: material.emissive.getHex(),
  357. envMaps: envMapKeys[ 0 ],
  358. map: diffuseMapKeys[ 0 ],
  359. roughnessMap: roughnessMapKeys[ 0 ],
  360. alphaMap: alphaMapKeys[ 0 ]
  361. };
  362. const folder = gui.addFolder( 'THREE.MeshStandardMaterial' );
  363. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  364. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  365. folder.add( material, 'roughness', 0, 1 );
  366. folder.add( material, 'metalness', 0, 1 );
  367. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  368. folder.add( material, 'wireframe' );
  369. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  370. folder.add( material, 'fog' );
  371. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  372. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  373. folder.add( data, 'roughnessMap', roughnessMapKeys ).onChange( updateTexture( material, 'roughnessMap', roughnessMaps ) );
  374. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  375. // TODO metalnessMap
  376. }
  377. function guiMeshPhysicalMaterial( gui, mesh, material, geometry ) {
  378. const data = {
  379. color: material.color.getHex(),
  380. emissive: material.emissive.getHex(),
  381. envMaps: envMapKeys[ 0 ],
  382. map: diffuseMapKeys[ 0 ],
  383. roughnessMap: roughnessMapKeys[ 0 ],
  384. alphaMap: alphaMapKeys[ 0 ]
  385. };
  386. const folder = gui.addFolder( 'THREE.MeshPhysicalMaterial' );
  387. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  388. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  389. folder.add( material, 'roughness', 0, 1 );
  390. folder.add( material, 'metalness', 0, 1 );
  391. folder.add( material, 'reflectivity', 0, 1 );
  392. folder.add( material, 'clearcoat', 0, 1 ).step( 0.01 );
  393. folder.add( material, 'clearcoatRoughness', 0, 1 ).step( 0.01 );
  394. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  395. folder.add( material, 'wireframe' );
  396. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  397. folder.add( material, 'fog' );
  398. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  399. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  400. folder.add( data, 'roughnessMap', roughnessMapKeys ).onChange( updateTexture( material, 'roughnessMap', roughnessMaps ) );
  401. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  402. // TODO metalnessMap
  403. }
  404. function chooseFromHash( gui, mesh, geometry ) {
  405. const selectedMaterial = window.location.hash.substring( 1 ) || 'MeshBasicMaterial';
  406. let material;
  407. switch ( selectedMaterial ) {
  408. case 'MeshBasicMaterial' :
  409. material = new THREE.MeshBasicMaterial( { color: 0x049EF4 } );
  410. guiMaterial( gui, mesh, material, geometry );
  411. guiMeshBasicMaterial( gui, mesh, material, geometry );
  412. return material;
  413. break;
  414. case 'MeshLambertMaterial' :
  415. material = new THREE.MeshLambertMaterial( { color: 0x049EF4 } );
  416. guiMaterial( gui, mesh, material, geometry );
  417. guiMeshLambertMaterial( gui, mesh, material, geometry );
  418. return material;
  419. break;
  420. case 'MeshMatcapMaterial' :
  421. material = new THREE.MeshMatcapMaterial( { matcap: matcaps.porcelainWhite } );
  422. guiMaterial( gui, mesh, material, geometry );
  423. guiMeshMatcapMaterial( gui, mesh, material, geometry );
  424. // no need for lights
  425. light1.visible = false;
  426. light2.visible = false;
  427. light3.visible = false;
  428. return material;
  429. break;
  430. case 'MeshPhongMaterial' :
  431. material = new THREE.MeshPhongMaterial( { color: 0x049EF4 } );
  432. guiMaterial( gui, mesh, material, geometry );
  433. guiMeshPhongMaterial( gui, mesh, material, geometry );
  434. return material;
  435. break;
  436. case 'MeshToonMaterial' :
  437. material = new THREE.MeshToonMaterial( { color: 0x049EF4, gradientMap: gradientMaps.threeTone } );
  438. guiMaterial( gui, mesh, material, geometry );
  439. guiMeshToonMaterial( gui, mesh, material, geometry );
  440. // only use a single point light
  441. light1.visible = false;
  442. light3.visible = false;
  443. return material;
  444. break;
  445. case 'MeshStandardMaterial' :
  446. material = new THREE.MeshStandardMaterial( { color: 0x049EF4 } );
  447. guiMaterial( gui, mesh, material, geometry );
  448. guiMeshStandardMaterial( gui, mesh, material, geometry );
  449. // only use scene environment
  450. light1.visible = false;
  451. light2.visible = false;
  452. light3.visible = false;
  453. return material;
  454. break;
  455. case 'MeshPhysicalMaterial' :
  456. material = new THREE.MeshPhysicalMaterial( { color: 0x049EF4 } );
  457. guiMaterial( gui, mesh, material, geometry );
  458. guiMeshPhysicalMaterial( gui, mesh, material, geometry );
  459. // only use scene environment
  460. light1.visible = false;
  461. light2.visible = false;
  462. light3.visible = false;
  463. return material;
  464. break;
  465. case 'MeshDepthMaterial' :
  466. material = new THREE.MeshDepthMaterial();
  467. guiMaterial( gui, mesh, material, geometry );
  468. guiMeshDepthMaterial( gui, mesh, material, geometry );
  469. return material;
  470. break;
  471. case 'MeshNormalMaterial' :
  472. material = new THREE.MeshNormalMaterial();
  473. guiMaterial( gui, mesh, material, geometry );
  474. guiMeshNormalMaterial( gui, mesh, material, geometry );
  475. return material;
  476. break;
  477. case 'LineBasicMaterial' :
  478. material = new THREE.LineBasicMaterial( { color: 0x2194CE } );
  479. guiMaterial( gui, mesh, material, geometry );
  480. guiLineBasicMaterial( gui, mesh, material, geometry );
  481. return material;
  482. break;
  483. }
  484. }
  485. //
  486. document.getElementById( 'newWindow' ).href += window.location.hash;
  487. const gui = new DAT.GUI();
  488. const renderer = new THREE.WebGLRenderer( { antialias: true } );
  489. renderer.setPixelRatio( window.devicePixelRatio );
  490. renderer.setSize( window.innerWidth, window.innerHeight );
  491. renderer.outputEncoding = THREE.sRGBEncoding;
  492. document.body.appendChild( renderer.domElement );
  493. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  494. const scene = new THREE.Scene();
  495. scene.background = new THREE.Color( 0x444444 );
  496. scene.environment = pmremGenerator.fromScene( new RoomEnvironment(), 0.04 ).texture;
  497. const camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 10, 100 );
  498. camera.position.z = 35;
  499. const ambientLight = new THREE.AmbientLight( 0x000000 );
  500. scene.add( ambientLight );
  501. const light1 = new THREE.PointLight( 0xffffff, 1, 0 );
  502. light1.position.set( 0, 200, 0 );
  503. scene.add( light1 );
  504. const light2 = new THREE.PointLight( 0xffffff, 1, 0 );
  505. light2.position.set( 100, 200, 100 );
  506. scene.add( light2 );
  507. const light3 = new THREE.PointLight( 0xffffff, 1, 0 );
  508. light3.position.set( - 100, - 200, - 100 );
  509. scene.add( light3 );
  510. guiScene( gui, scene, camera );
  511. const geometry = new THREE.TorusKnotGeometry( 10, 3, 200, 32 ).toNonIndexed();
  512. generateVertexColors( geometry );
  513. const mesh = new THREE.Mesh( geometry );
  514. mesh.material = chooseFromHash( gui, mesh, geometry );
  515. scene.add( mesh );
  516. let prevFog = false;
  517. function render() {
  518. requestAnimationFrame( render );
  519. mesh.rotation.x += 0.005;
  520. mesh.rotation.y += 0.005;
  521. if ( prevFog !== scene.fog ) {
  522. mesh.material.needsUpdate = true;
  523. prevFog = scene.fog;
  524. }
  525. renderer.render( scene, camera );
  526. }
  527. window.addEventListener( 'resize', function () {
  528. camera.aspect = window.innerWidth / window.innerHeight;
  529. camera.updateProjectionMatrix();
  530. renderer.setSize( window.innerWidth, window.innerHeight );
  531. }, false );
  532. render();
  533. </script>
  534. </body>
  535. </html>