Sidebar.Scene.js 9.8 KB

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  1. import { UIPanel, UIBreak, UIRow, UIColor, UISelect, UIText, UINumber } from './libs/ui.js';
  2. import { UIOutliner, UITexture } from './libs/ui.three.js';
  3. function SidebarScene( editor ) {
  4. var signals = editor.signals;
  5. var strings = editor.strings;
  6. var container = new UIPanel();
  7. container.setBorderTop( '0' );
  8. container.setPaddingTop( '20px' );
  9. // outliner
  10. var nodeStates = new WeakMap();
  11. function buildOption( object, draggable ) {
  12. var option = document.createElement( 'div' );
  13. option.draggable = draggable;
  14. option.innerHTML = buildHTML( object );
  15. option.value = object.id;
  16. // opener
  17. if ( nodeStates.has( object ) ) {
  18. var state = nodeStates.get( object );
  19. var opener = document.createElement( 'span' );
  20. opener.classList.add( 'opener' );
  21. if ( object.children.length > 0 ) {
  22. opener.classList.add( state ? 'open' : 'closed' );
  23. }
  24. opener.addEventListener( 'click', function () {
  25. nodeStates.set( object, nodeStates.get( object ) === false ); // toggle
  26. refreshUI();
  27. }, false );
  28. option.insertBefore( opener, option.firstChild );
  29. }
  30. return option;
  31. }
  32. function getMaterialName( material ) {
  33. if ( Array.isArray( material ) ) {
  34. var array = [];
  35. for ( var i = 0; i < material.length; i ++ ) {
  36. array.push( material[ i ].name );
  37. }
  38. return array.join( ',' );
  39. }
  40. return material.name;
  41. }
  42. function escapeHTML( html ) {
  43. return html
  44. .replace( /&/g, '&amp;' )
  45. .replace( /"/g, '&quot;' )
  46. .replace( /'/g, '&#39;' )
  47. .replace( /</g, '&lt;' )
  48. .replace( />/g, '&gt;' );
  49. }
  50. function getObjectType( object ) {
  51. if ( object.isScene ) return 'Scene';
  52. if ( object.isCamera ) return 'Camera';
  53. if ( object.isLight ) return 'Light';
  54. if ( object.isMesh ) return 'Mesh';
  55. if ( object.isLine ) return 'Line';
  56. if ( object.isPoints ) return 'Points';
  57. return 'Object3D';
  58. }
  59. function buildHTML( object ) {
  60. var html = `<span class="type ${ getObjectType( object ) }"></span> ${ escapeHTML( object.name ) }`;
  61. if ( object.isMesh ) {
  62. var geometry = object.geometry;
  63. var material = object.material;
  64. html += ` <span class="type Geometry"></span> ${ escapeHTML( geometry.name ) }`;
  65. html += ` <span class="type Material"></span> ${ escapeHTML( getMaterialName( material ) ) }`;
  66. }
  67. html += getScript( object.uuid );
  68. return html;
  69. }
  70. function getScript( uuid ) {
  71. if ( editor.scripts[ uuid ] !== undefined ) {
  72. return ' <span class="type Script"></span>';
  73. }
  74. return '';
  75. }
  76. var ignoreObjectSelectedSignal = false;
  77. var outliner = new UIOutliner( editor );
  78. outliner.setId( 'outliner' );
  79. outliner.onChange( function () {
  80. ignoreObjectSelectedSignal = true;
  81. editor.selectById( parseInt( outliner.getValue() ) );
  82. ignoreObjectSelectedSignal = false;
  83. } );
  84. outliner.onDblClick( function () {
  85. editor.focusById( parseInt( outliner.getValue() ) );
  86. } );
  87. container.add( outliner );
  88. container.add( new UIBreak() );
  89. // background
  90. function onBackgroundChanged() {
  91. signals.sceneBackgroundChanged.dispatch(
  92. backgroundType.getValue(),
  93. backgroundColor.getHexValue(),
  94. backgroundTexture.getValue(),
  95. backgroundEquirectangularTexture.getValue(),
  96. environmentType.getValue()
  97. );
  98. }
  99. var backgroundRow = new UIRow();
  100. var backgroundType = new UISelect().setOptions( {
  101. 'None': '',
  102. 'Color': 'Color',
  103. 'Texture': 'Texture',
  104. 'Equirectangular': 'Equirect'
  105. } ).setWidth( '150px' );
  106. backgroundType.onChange( function () {
  107. onBackgroundChanged();
  108. refreshBackgroundUI();
  109. } );
  110. backgroundType.setValue( 'Color' );
  111. backgroundRow.add( new UIText( strings.getKey( 'sidebar/scene/background' ) ).setWidth( '90px' ) );
  112. backgroundRow.add( backgroundType );
  113. var backgroundColor = new UIColor().setValue( '#000000' ).setMarginLeft( '8px' ).onInput( onBackgroundChanged );
  114. backgroundRow.add( backgroundColor );
  115. var backgroundTexture = new UITexture().setMarginLeft( '8px' ).onChange( onBackgroundChanged );
  116. backgroundTexture.setDisplay( 'none' );
  117. backgroundRow.add( backgroundTexture );
  118. var backgroundEquirectangularTexture = new UITexture().setMarginLeft( '8px' ).onChange( onBackgroundChanged );
  119. backgroundEquirectangularTexture.setDisplay( 'none' );
  120. backgroundRow.add( backgroundEquirectangularTexture );
  121. container.add( backgroundRow );
  122. //
  123. function refreshBackgroundUI() {
  124. var type = backgroundType.getValue();
  125. backgroundType.setWidth( type === 'None' ? '150px' : '110px' );
  126. backgroundColor.setDisplay( type === 'Color' ? '' : 'none' );
  127. backgroundTexture.setDisplay( type === 'Texture' ? '' : 'none' );
  128. backgroundEquirectangularTexture.setDisplay( type === 'Equirectangular' ? '' : 'none' );
  129. }
  130. // environment
  131. var environmentRow = new UIRow();
  132. var environmentType = new UISelect().setOptions( {
  133. 'None': '',
  134. 'Background': 'Background',
  135. 'ModelViewer': 'ModelViewer'
  136. } ).setWidth( '150px' );
  137. environmentType.setValue( 'None' );
  138. environmentType.onChange( function () {
  139. signals.sceneEnvironmentChanged.dispatch( environmentType.getValue() );
  140. } );
  141. environmentRow.add( new UIText( strings.getKey( 'sidebar/scene/environment' ) ).setWidth( '90px' ) );
  142. environmentRow.add( environmentType );
  143. container.add( environmentRow );
  144. // fog
  145. function onFogChanged() {
  146. signals.sceneFogChanged.dispatch(
  147. fogType.getValue(),
  148. fogColor.getHexValue(),
  149. fogNear.getValue(),
  150. fogFar.getValue(),
  151. fogDensity.getValue()
  152. );
  153. }
  154. function onFogSettingsChanged() {
  155. signals.sceneFogSettingsChanged.dispatch(
  156. fogType.getValue(),
  157. fogColor.getHexValue(),
  158. fogNear.getValue(),
  159. fogFar.getValue(),
  160. fogDensity.getValue()
  161. );
  162. }
  163. var fogTypeRow = new UIRow();
  164. var fogType = new UISelect().setOptions( {
  165. 'None': '',
  166. 'Fog': 'Linear',
  167. 'FogExp2': 'Exponential'
  168. } ).setWidth( '150px' );
  169. fogType.onChange( function () {
  170. onFogChanged();
  171. refreshFogUI();
  172. } );
  173. fogTypeRow.add( new UIText( strings.getKey( 'sidebar/scene/fog' ) ).setWidth( '90px' ) );
  174. fogTypeRow.add( fogType );
  175. container.add( fogTypeRow );
  176. // fog color
  177. var fogPropertiesRow = new UIRow();
  178. fogPropertiesRow.setDisplay( 'none' );
  179. fogPropertiesRow.setMarginLeft( '90px' );
  180. container.add( fogPropertiesRow );
  181. var fogColor = new UIColor().setValue( '#aaaaaa' );
  182. fogColor.onInput( onFogSettingsChanged );
  183. fogPropertiesRow.add( fogColor );
  184. // fog near
  185. var fogNear = new UINumber( 0.1 ).setWidth( '40px' ).setRange( 0, Infinity ).onChange( onFogSettingsChanged );
  186. fogPropertiesRow.add( fogNear );
  187. // fog far
  188. var fogFar = new UINumber( 50 ).setWidth( '40px' ).setRange( 0, Infinity ).onChange( onFogSettingsChanged );
  189. fogPropertiesRow.add( fogFar );
  190. // fog density
  191. var fogDensity = new UINumber( 0.05 ).setWidth( '40px' ).setRange( 0, 0.1 ).setStep( 0.001 ).setPrecision( 3 ).onChange( onFogSettingsChanged );
  192. fogPropertiesRow.add( fogDensity );
  193. //
  194. function refreshUI() {
  195. var camera = editor.camera;
  196. var scene = editor.scene;
  197. var options = [];
  198. options.push( buildOption( camera, false ) );
  199. options.push( buildOption( scene, false ) );
  200. ( function addObjects( objects, pad ) {
  201. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  202. var object = objects[ i ];
  203. if ( nodeStates.has( object ) === false ) {
  204. nodeStates.set( object, false );
  205. }
  206. var option = buildOption( object, true );
  207. option.style.paddingLeft = ( pad * 18 ) + 'px';
  208. options.push( option );
  209. if ( nodeStates.get( object ) === true ) {
  210. addObjects( object.children, pad + 1 );
  211. }
  212. }
  213. } )( scene.children, 0 );
  214. outliner.setOptions( options );
  215. if ( editor.selected !== null ) {
  216. outliner.setValue( editor.selected.id );
  217. }
  218. if ( scene.background ) {
  219. if ( scene.background.isColor ) {
  220. backgroundType.setValue( 'Color' );
  221. backgroundColor.setHexValue( scene.background.getHex() );
  222. backgroundTexture.setValue( null );
  223. backgroundEquirectangularTexture.setValue( null );
  224. }
  225. // TODO: Add Texture/EquirectangularTexture support
  226. } else {
  227. backgroundType.setValue( 'None' );
  228. backgroundTexture.setValue( null );
  229. backgroundEquirectangularTexture.setValue( null );
  230. }
  231. if ( scene.environment ) {
  232. // TODO
  233. } else {
  234. environmentType.setValue( 'None' );
  235. }
  236. if ( scene.fog ) {
  237. fogColor.setHexValue( scene.fog.color.getHex() );
  238. if ( scene.fog.isFog ) {
  239. fogType.setValue( 'Fog' );
  240. fogNear.setValue( scene.fog.near );
  241. fogFar.setValue( scene.fog.far );
  242. } else if ( scene.fog.isFogExp2 ) {
  243. fogType.setValue( 'FogExp2' );
  244. fogDensity.setValue( scene.fog.density );
  245. }
  246. } else {
  247. fogType.setValue( 'None' );
  248. }
  249. refreshBackgroundUI();
  250. refreshFogUI();
  251. }
  252. function refreshFogUI() {
  253. var type = fogType.getValue();
  254. fogPropertiesRow.setDisplay( type === 'None' ? 'none' : '' );
  255. fogNear.setDisplay( type === 'Fog' ? '' : 'none' );
  256. fogFar.setDisplay( type === 'Fog' ? '' : 'none' );
  257. fogDensity.setDisplay( type === 'FogExp2' ? '' : 'none' );
  258. }
  259. refreshUI();
  260. // events
  261. signals.editorCleared.add( refreshUI );
  262. signals.sceneGraphChanged.add( refreshUI );
  263. /*
  264. signals.objectChanged.add( function ( object ) {
  265. var options = outliner.options;
  266. for ( var i = 0; i < options.length; i ++ ) {
  267. var option = options[ i ];
  268. if ( option.value === object.id ) {
  269. option.innerHTML = buildHTML( object );
  270. return;
  271. }
  272. }
  273. } );
  274. */
  275. signals.objectSelected.add( function ( object ) {
  276. if ( ignoreObjectSelectedSignal === true ) return;
  277. if ( object !== null && object.parent !== null ) {
  278. let needsRefresh = false;
  279. let parent = object.parent;
  280. while ( parent !== editor.scene ) {
  281. if ( nodeStates.get( parent ) !== true ) {
  282. nodeStates.set( parent, true );
  283. needsRefresh = true;
  284. }
  285. parent = parent.parent;
  286. }
  287. if ( needsRefresh ) refreshUI();
  288. outliner.setValue( object.id );
  289. } else {
  290. outliner.setValue( null );
  291. }
  292. } );
  293. return container;
  294. }
  295. export { SidebarScene };