app.js 5.3 KB

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  1. var APP = {
  2. Player: function () {
  3. var renderer = new THREE.WebGLRenderer( { antialias: true } );
  4. renderer.setPixelRatio( window.devicePixelRatio ); // TODO: Use player.setPixelRatio()
  5. renderer.outputEncoding = THREE.sRGBEncoding;
  6. var loader = new THREE.ObjectLoader();
  7. var camera, scene;
  8. var vrButton = VRButton.createButton( renderer ); // eslint-disable-line no-undef
  9. var events = {};
  10. var dom = document.createElement( 'div' );
  11. dom.appendChild( renderer.domElement );
  12. this.dom = dom;
  13. this.width = 500;
  14. this.height = 500;
  15. this.load = function ( json ) {
  16. var project = json.project;
  17. if ( project.vr !== undefined ) renderer.xr.enabled = project.vr;
  18. if ( project.shadows !== undefined ) renderer.shadowMap.enabled = project.shadows;
  19. if ( project.shadowType !== undefined ) renderer.shadowMap.type = project.shadowType;
  20. if ( project.toneMapping !== undefined ) renderer.toneMapping = project.toneMapping;
  21. if ( project.toneMappingExposure !== undefined ) renderer.toneMappingExposure = project.toneMappingExposure;
  22. if ( project.physicallyCorrectLights !== undefined ) renderer.physicallyCorrectLights = project.physicallyCorrectLights;
  23. this.setScene( loader.parse( json.scene ) );
  24. this.setCamera( loader.parse( json.camera ) );
  25. events = {
  26. init: [],
  27. start: [],
  28. stop: [],
  29. keydown: [],
  30. keyup: [],
  31. pointerdown: [],
  32. pointerup: [],
  33. pointermove: [],
  34. update: []
  35. };
  36. var scriptWrapParams = 'player,renderer,scene,camera';
  37. var scriptWrapResultObj = {};
  38. for ( var eventKey in events ) {
  39. scriptWrapParams += ',' + eventKey;
  40. scriptWrapResultObj[ eventKey ] = eventKey;
  41. }
  42. var scriptWrapResult = JSON.stringify( scriptWrapResultObj ).replace( /\"/g, '' );
  43. for ( var uuid in json.scripts ) {
  44. var object = scene.getObjectByProperty( 'uuid', uuid, true );
  45. if ( object === undefined ) {
  46. console.warn( 'APP.Player: Script without object.', uuid );
  47. continue;
  48. }
  49. var scripts = json.scripts[ uuid ];
  50. for ( var i = 0; i < scripts.length; i ++ ) {
  51. var script = scripts[ i ];
  52. var functions = ( new Function( scriptWrapParams, script.source + '\nreturn ' + scriptWrapResult + ';' ).bind( object ) )( this, renderer, scene, camera );
  53. for ( var name in functions ) {
  54. if ( functions[ name ] === undefined ) continue;
  55. if ( events[ name ] === undefined ) {
  56. console.warn( 'APP.Player: Event type not supported (', name, ')' );
  57. continue;
  58. }
  59. events[ name ].push( functions[ name ].bind( object ) );
  60. }
  61. }
  62. }
  63. dispatch( events.init, arguments );
  64. };
  65. this.setCamera = function ( value ) {
  66. camera = value;
  67. camera.aspect = this.width / this.height;
  68. camera.updateProjectionMatrix();
  69. };
  70. this.setScene = function ( value ) {
  71. scene = value;
  72. };
  73. this.setPixelRatio = function ( pixelRatio ) {
  74. renderer.setPixelRatio( pixelRatio );
  75. };
  76. this.setSize = function ( width, height ) {
  77. this.width = width;
  78. this.height = height;
  79. if ( camera ) {
  80. camera.aspect = this.width / this.height;
  81. camera.updateProjectionMatrix();
  82. }
  83. if ( renderer ) {
  84. renderer.setSize( width, height );
  85. }
  86. };
  87. function dispatch( array, event ) {
  88. for ( var i = 0, l = array.length; i < l; i ++ ) {
  89. array[ i ]( event );
  90. }
  91. }
  92. var time, startTime, prevTime;
  93. function animate() {
  94. time = performance.now();
  95. try {
  96. dispatch( events.update, { time: time - startTime, delta: time - prevTime } );
  97. } catch ( e ) {
  98. console.error( ( e.message || e ), ( e.stack || '' ) );
  99. }
  100. renderer.render( scene, camera );
  101. prevTime = time;
  102. }
  103. this.play = function () {
  104. if ( renderer.xr.enabled ) dom.append( vrButton );
  105. startTime = prevTime = performance.now();
  106. document.addEventListener( 'keydown', onKeyDown );
  107. document.addEventListener( 'keyup', onKeyUp );
  108. document.addEventListener( 'pointerdown', onPointerDown );
  109. document.addEventListener( 'pointerup', onPointerUp );
  110. document.addEventListener( 'pointermove', onPointerMove );
  111. dispatch( events.start, arguments );
  112. renderer.setAnimationLoop( animate );
  113. };
  114. this.stop = function () {
  115. if ( renderer.xr.enabled ) vrButton.remove();
  116. document.removeEventListener( 'keydown', onKeyDown );
  117. document.removeEventListener( 'keyup', onKeyUp );
  118. document.removeEventListener( 'pointerdown', onPointerDown );
  119. document.removeEventListener( 'pointerup', onPointerUp );
  120. document.removeEventListener( 'pointermove', onPointerMove );
  121. dispatch( events.stop, arguments );
  122. renderer.setAnimationLoop( null );
  123. };
  124. this.render = function ( time ) {
  125. dispatch( events.update, { time: time * 1000, delta: 0 /* TODO */ } );
  126. renderer.render( scene, camera );
  127. };
  128. this.dispose = function () {
  129. renderer.dispose();
  130. camera = undefined;
  131. scene = undefined;
  132. };
  133. //
  134. function onKeyDown( event ) {
  135. dispatch( events.keydown, event );
  136. }
  137. function onKeyUp( event ) {
  138. dispatch( events.keyup, event );
  139. }
  140. function onPointerDown( event ) {
  141. dispatch( events.pointerdown, event );
  142. }
  143. function onPointerUp( event ) {
  144. dispatch( events.pointerup, event );
  145. }
  146. function onPointerMove( event ) {
  147. dispatch( events.pointermove, event );
  148. }
  149. }
  150. };
  151. export { APP };