ColorifyShader.js 716 B

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  1. ( function () {
  2. /**
  3. * Colorify shader
  4. */
  5. const ColorifyShader = {
  6. uniforms: {
  7. 'tDiffuse': {
  8. value: null
  9. },
  10. 'color': {
  11. value: new THREE.Color( 0xffffff )
  12. }
  13. },
  14. vertexShader:
  15. /* glsl */
  16. `
  17. varying vec2 vUv;
  18. void main() {
  19. vUv = uv;
  20. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  21. }`,
  22. fragmentShader:
  23. /* glsl */
  24. `
  25. uniform vec3 color;
  26. uniform sampler2D tDiffuse;
  27. varying vec2 vUv;
  28. void main() {
  29. vec4 texel = texture2D( tDiffuse, vUv );
  30. vec3 luma = vec3( 0.299, 0.587, 0.114 );
  31. float v = dot( texel.xyz, luma );
  32. gl_FragColor = vec4( v * color, texel.w );
  33. }`
  34. };
  35. THREE.ColorifyShader = ColorifyShader;
  36. } )();