TechnicolorShader.js 894 B

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  1. ( function () {
  2. /**
  3. * Technicolor Shader
  4. * Simulates the look of the two-strip technicolor process popular in early 20th century films.
  5. * More historical info here: http://www.widescreenmuseum.com/oldcolor/technicolor1.htm
  6. * Demo here: http://charliehoey.com/technicolor_shader/shader_test.html
  7. */
  8. const TechnicolorShader = {
  9. uniforms: {
  10. 'tDiffuse': {
  11. value: null
  12. }
  13. },
  14. vertexShader:
  15. /* glsl */
  16. `
  17. varying vec2 vUv;
  18. void main() {
  19. vUv = uv;
  20. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  21. }`,
  22. fragmentShader:
  23. /* glsl */
  24. `
  25. uniform sampler2D tDiffuse;
  26. varying vec2 vUv;
  27. void main() {
  28. vec4 tex = texture2D( tDiffuse, vec2( vUv.x, vUv.y ) );
  29. vec4 newTex = vec4(tex.r, (tex.g + tex.b) * .5, (tex.g + tex.b) * .5, 1.0);
  30. gl_FragColor = newTex;
  31. }`
  32. };
  33. THREE.TechnicolorShader = TechnicolorShader;
  34. } )();