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- ( function () {
- /**
- * Technicolor Shader
- * Simulates the look of the two-strip technicolor process popular in early 20th century films.
- * More historical info here: http://www.widescreenmuseum.com/oldcolor/technicolor1.htm
- * Demo here: http://charliehoey.com/technicolor_shader/shader_test.html
- */
- const TechnicolorShader = {
- uniforms: {
- 'tDiffuse': {
- value: null
- }
- },
- vertexShader:
- /* glsl */
- `
- varying vec2 vUv;
- void main() {
- vUv = uv;
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
- }`,
- fragmentShader:
- /* glsl */
- `
- uniform sampler2D tDiffuse;
- varying vec2 vUv;
- void main() {
- vec4 tex = texture2D( tDiffuse, vec2( vUv.x, vUv.y ) );
- vec4 newTex = vec4(tex.r, (tex.g + tex.b) * .5, (tex.g + tex.b) * .5, 1.0);
- gl_FragColor = newTex;
- }`
- };
- THREE.TechnicolorShader = TechnicolorShader;
- } )();
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