SceneUtils.js 1.3 KB

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  1. ( function () {
  2. class SceneUtils {
  3. static createMeshesFromInstancedMesh( instancedMesh ) {
  4. const group = new THREE.Group();
  5. const count = instancedMesh.count;
  6. const geometry = instancedMesh.geometry;
  7. const material = instancedMesh.material;
  8. for ( let i = 0; i < count; i ++ ) {
  9. const mesh = new THREE.Mesh( geometry, material );
  10. instancedMesh.getMatrixAt( i, mesh.matrix );
  11. mesh.matrix.decompose( mesh.position, mesh.quaternion, mesh.scale );
  12. group.add( mesh );
  13. }
  14. group.copy( instancedMesh );
  15. group.updateMatrixWorld(); // ensure correct world matrices of meshes
  16. return group;
  17. }
  18. static createMultiMaterialObject( geometry, materials ) {
  19. const group = new THREE.Group();
  20. for ( let i = 0, l = materials.length; i < l; i ++ ) {
  21. group.add( new THREE.Mesh( geometry, materials[ i ] ) );
  22. }
  23. return group;
  24. }
  25. static detach( child, parent, scene ) {
  26. console.warn( 'THREE.SceneUtils: detach() has been deprecated. Use scene.attach( child ) instead.' );
  27. scene.attach( child );
  28. }
  29. static attach( child, scene, parent ) {
  30. console.warn( 'THREE.SceneUtils: attach() has been deprecated. Use parent.attach( child ) instead.' );
  31. parent.attach( child );
  32. }
  33. }
  34. THREE.SceneUtils = SceneUtils;
  35. } )();