NormalNode.js 2.0 KB

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  1. import Node from '../core/Node.js';
  2. import AttributeNode from '../core/AttributeNode.js';
  3. import VaryNode from '../core/VaryNode.js';
  4. import ModelNode from '../accessors/ModelNode.js';
  5. import CameraNode from '../accessors/CameraNode.js';
  6. import OperatorNode from '../math/OperatorNode.js';
  7. import MathNode from '../math/MathNode.js';
  8. import { inverseTransformDirection } from '../functions/MathFunctions.js';
  9. class NormalNode extends Node {
  10. static LOCAL = 'local';
  11. static WORLD = 'world';
  12. static VIEW = 'view';
  13. constructor( scope = NormalNode.LOCAL ) {
  14. super( 'vec3' );
  15. this.scope = scope;
  16. }
  17. generate( builder, output ) {
  18. const type = this.getType( builder );
  19. const nodeData = builder.getDataFromNode( this, builder.shaderStage );
  20. const scope = this.scope;
  21. let localNormalNode = nodeData.localNormalNode;
  22. if ( localNormalNode === undefined ) {
  23. localNormalNode = new AttributeNode( 'normal', 'vec3' );
  24. nodeData.localNormalNode = localNormalNode;
  25. }
  26. let outputNode = localNormalNode;
  27. if ( scope === NormalNode.VIEW ) {
  28. let viewNormalNode = nodeData.viewNormalNode;
  29. if ( viewNormalNode === undefined ) {
  30. const vertexNormalNode = new OperatorNode( '*', new ModelNode( ModelNode.NORMAL_MATRIX ), localNormalNode );
  31. viewNormalNode = new MathNode( MathNode.NORMALIZE, new VaryNode( vertexNormalNode ) );
  32. nodeData.viewNormalNode = viewNormalNode;
  33. }
  34. outputNode = viewNormalNode;
  35. } else if ( scope === NormalNode.WORLD ) {
  36. let worldNormalNode = nodeData.worldNormalNode;
  37. if ( worldNormalNode === undefined ) {
  38. const vertexNormalNode = inverseTransformDirection.call( { dir: new NormalNode( NormalNode.VIEW ), matrix: new CameraNode( CameraNode.VIEW_MATRIX ) } );
  39. worldNormalNode = new MathNode( MathNode.NORMALIZE, new VaryNode( vertexNormalNode ) );
  40. nodeData.worldNormalNode = worldNormalNode;
  41. }
  42. outputNode = worldNormalNode;
  43. }
  44. const normalSnipped = outputNode.build( builder, type );
  45. return builder.format( normalSnipped, type, output );
  46. }
  47. }
  48. export default NormalNode;