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- import Node from '../core/Node.js';
- import Object3DNode from '../accessors/Object3DNode.js';
- import PositionNode from '../accessors/PositionNode.js';
- import ColorNode from '../inputs/ColorNode.js';
- import FloatNode from '../inputs/FloatNode.js';
- import OperatorNode from '../math/OperatorNode.js';
- import MathNode from '../math/MathNode.js';
- import { NodeUpdateType } from '../core/constants.js';
- import { punctualLightIntensityToIrradianceFactor } from '../functions/BSDFs.js';
- import { Color } from 'three';
- class LightNode extends Node {
- constructor( light = null ) {
- super( 'vec3' );
- this.updateType = NodeUpdateType.Object;
- this.light = light;
- this.color = new ColorNode( new Color() );
- this.lightCutoffDistance = new FloatNode( 0 );
- this.lightDecayExponent = new FloatNode( 0 );
- this.lightPositionView = new Object3DNode( Object3DNode.VIEW_POSITION );
- this.positionView = new PositionNode( PositionNode.VIEW );
- this.lVector = new OperatorNode( '-', this.lightPositionView, this.positionView );
- this.lightDirection = new MathNode( MathNode.NORMALIZE, this.lVector );
- this.lightDistance = new MathNode( MathNode.LENGTH, this.lVector );
- this.lightIntensity = punctualLightIntensityToIrradianceFactor.call( {
- lightDistance: this.lightDistance,
- cutoffDistance: this.lightCutoffDistance,
- decayExponent: this.lightDecayExponent
- } );
- this.lightColor = new OperatorNode( '*', this.color, this.lightIntensity );
- }
- update( /* frame */ ) {
- this.color.value.copy( this.light.color ).multiplyScalar( this.light.intensity );
- this.lightCutoffDistance.value = this.light.distance;
- this.lightDecayExponent.value = this.light.decay;
- }
- generate( builder, output ) {
- this.lightPositionView.object3d = this.light;
- const directFunctionNode = builder.getContextParameter( 'RE_Direct' );
- const indirectDiffuseFunctionNode = builder.getContextParameter( 'RE_IndirectDiffuse' );
- const directFunctionCallNode = directFunctionNode.call( {
- lightDirection: this.lightDirection,
- lightColor: this.lightColor
- } );
- const indirectDiffuseFunctionCallNode = indirectDiffuseFunctionNode.call( {
- lightDirection: this.lightDirection,
- lightColor: this.lightColor
- } );
- builder.addFlowCode( directFunctionCallNode.build( builder ) );
- builder.addFlowCode( indirectDiffuseFunctionCallNode.build( builder ) );
- return this.color.build( builder, output );
- }
- }
- export default LightNode;
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