misc_exporter_usdz.html 4.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - USDZ exporter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #eee;
  11. }
  12. #info {
  13. color: #222;
  14. }
  15. a {
  16. color: #00f
  17. }
  18. #button {
  19. position: absolute;
  20. bottom: 15px;
  21. left: calc(50% - 40px);
  22. }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="info">
  27. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - USDZ exporter<br />
  28. Battle Damaged Sci-fi Helmet by
  29. <a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a>
  30. </div>
  31. <a id="link" rel="ar" href="" download="asset.usdz">
  32. <img id="button" width="100" src="files/arkit.png">
  33. </a>
  34. <script type="module">
  35. import * as THREE from '../build/three.module.js';
  36. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  37. import { RoomEnvironment } from './jsm/environments/RoomEnvironment.js';
  38. import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
  39. import { USDZExporter } from './jsm/exporters/USDZExporter.js';
  40. let camera, scene, renderer;
  41. init();
  42. render();
  43. function init() {
  44. renderer = new THREE.WebGLRenderer( { antialias: true } );
  45. renderer.setPixelRatio( window.devicePixelRatio );
  46. renderer.setSize( window.innerWidth, window.innerHeight );
  47. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  48. renderer.outputEncoding = THREE.sRGBEncoding;
  49. document.body.appendChild( renderer.domElement );
  50. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  51. camera.position.set( - 2.5, 0.6, 3.0 );
  52. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  53. scene = new THREE.Scene();
  54. scene.background = new THREE.Color( 0xf0f0f0 );
  55. scene.environment = pmremGenerator.fromScene( new RoomEnvironment(), 0.04 ).texture;
  56. const loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
  57. loader.load( 'DamagedHelmet.gltf', async function ( gltf ) {
  58. scene.add( gltf.scene );
  59. const shadowMesh = createSpotShadowMesh();
  60. shadowMesh.position.y = - 1.1;
  61. shadowMesh.position.z = - 0.25;
  62. shadowMesh.scale.setScalar( 2 );
  63. scene.add( shadowMesh );
  64. render();
  65. // USDZ
  66. const exporter = new USDZExporter();
  67. const arraybuffer = await exporter.parse( gltf.scene );
  68. const blob = new Blob( [ arraybuffer ], { type: 'application/octet-stream' } );
  69. const link = document.getElementById( 'link' );
  70. link.href = URL.createObjectURL( blob );
  71. } );
  72. const controls = new OrbitControls( camera, renderer.domElement );
  73. controls.addEventListener( 'change', render ); // use if there is no animation loop
  74. controls.minDistance = 2;
  75. controls.maxDistance = 10;
  76. controls.target.set( 0, - 0.15, - 0.2 );
  77. controls.update();
  78. window.addEventListener( 'resize', onWindowResize );
  79. }
  80. function createSpotShadowMesh() {
  81. const canvas = document.createElement( 'canvas' );
  82. canvas.width = 128;
  83. canvas.height = 128;
  84. const context = canvas.getContext( '2d' );
  85. const gradient = context.createRadialGradient( canvas.width / 2, canvas.height / 2, 0, canvas.width / 2, canvas.height / 2, canvas.width / 2 );
  86. gradient.addColorStop( 0.1, 'rgba(130,130,130,1)' );
  87. gradient.addColorStop( 1, 'rgba(255,255,255,1)' );
  88. context.fillStyle = gradient;
  89. context.fillRect( 0, 0, canvas.width, canvas.height );
  90. const shadowTexture = new THREE.CanvasTexture( canvas );
  91. const geometry = new THREE.PlaneGeometry();
  92. const material = new THREE.MeshBasicMaterial( {
  93. map: shadowTexture, blending: THREE.MultiplyBlending, toneMapped: false
  94. } );
  95. const mesh = new THREE.Mesh( geometry, material );
  96. mesh.rotation.x = - Math.PI / 2;
  97. return mesh;
  98. }
  99. function onWindowResize() {
  100. camera.aspect = window.innerWidth / window.innerHeight;
  101. camera.updateProjectionMatrix();
  102. renderer.setSize( window.innerWidth, window.innerHeight );
  103. render();
  104. }
  105. //
  106. function render() {
  107. renderer.render( scene, camera );
  108. }
  109. </script>
  110. </body>
  111. </html>