webgl_geometry_text_shapes.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - simple text from json</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #f0f0f0;
  11. color: #444;
  12. }
  13. a {
  14. color: #08f;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - simple text from json fonts
  21. </div>
  22. <script type="module">
  23. import * as THREE from '../build/three.module.js';
  24. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  25. let camera, scene, renderer;
  26. init();
  27. animate();
  28. function init( ) {
  29. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  30. camera.position.set( 0, - 400, 600 );
  31. scene = new THREE.Scene();
  32. scene.background = new THREE.Color( 0xf0f0f0 );
  33. const loader = new THREE.FontLoader();
  34. loader.load( 'fonts/helvetiker_regular.typeface.json', function ( font ) {
  35. const color = 0x006699;
  36. const matDark = new THREE.LineBasicMaterial( {
  37. color: color,
  38. side: THREE.DoubleSide
  39. } );
  40. const matLite = new THREE.MeshBasicMaterial( {
  41. color: color,
  42. transparent: true,
  43. opacity: 0.4,
  44. side: THREE.DoubleSide
  45. } );
  46. const message = " Three.js\nSimple text.";
  47. const shapes = font.generateShapes( message, 100 );
  48. const geometry = new THREE.ShapeGeometry( shapes );
  49. geometry.computeBoundingBox();
  50. const xMid = - 0.5 * ( geometry.boundingBox.max.x - geometry.boundingBox.min.x );
  51. geometry.translate( xMid, 0, 0 );
  52. // make shape ( N.B. edge view not visible )
  53. const text = new THREE.Mesh( geometry, matLite );
  54. text.position.z = - 150;
  55. scene.add( text );
  56. // make line shape ( N.B. edge view remains visible )
  57. const holeShapes = [];
  58. for ( let i = 0; i < shapes.length; i ++ ) {
  59. const shape = shapes[ i ];
  60. if ( shape.holes && shape.holes.length > 0 ) {
  61. for ( let j = 0; j < shape.holes.length; j ++ ) {
  62. const hole = shape.holes[ j ];
  63. holeShapes.push( hole );
  64. }
  65. }
  66. }
  67. shapes.push.apply( shapes, holeShapes );
  68. const lineText = new THREE.Object3D();
  69. for ( let i = 0; i < shapes.length; i ++ ) {
  70. const shape = shapes[ i ];
  71. const points = shape.getPoints();
  72. const geometry = new THREE.BufferGeometry().setFromPoints( points );
  73. geometry.translate( xMid, 0, 0 );
  74. const lineMesh = new THREE.Line( geometry, matDark );
  75. lineText.add( lineMesh );
  76. }
  77. scene.add( lineText );
  78. } ); //end load function
  79. renderer = new THREE.WebGLRenderer( { antialias: true } );
  80. renderer.setPixelRatio( window.devicePixelRatio );
  81. renderer.setSize( window.innerWidth, window.innerHeight );
  82. document.body.appendChild( renderer.domElement );
  83. const controls = new OrbitControls( camera, renderer.domElement );
  84. controls.target.set( 0, 0, 0 );
  85. controls.update();
  86. window.addEventListener( 'resize', onWindowResize );
  87. } // end init
  88. function onWindowResize() {
  89. camera.aspect = window.innerWidth / window.innerHeight;
  90. camera.updateProjectionMatrix();
  91. renderer.setSize( window.innerWidth, window.innerHeight );
  92. }
  93. function animate() {
  94. requestAnimationFrame( animate );
  95. render();
  96. }
  97. function render() {
  98. renderer.render( scene, camera );
  99. }
  100. </script>
  101. </body>
  102. </html>