webgl_geometry_text_stroke.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - simple text from json</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #f0f0f0;
  11. color: #444;
  12. }
  13. a {
  14. color: #08f;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - simple text from json fonts
  21. </div>
  22. <script type="module">
  23. import * as THREE from '../build/three.module.js';
  24. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  25. import { SVGLoader } from './jsm/loaders/SVGLoader.js';
  26. let camera, scene, renderer;
  27. init();
  28. animate();
  29. function init( ) {
  30. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  31. camera.position.set( 0, - 400, 600 );
  32. scene = new THREE.Scene();
  33. scene.background = new THREE.Color( 0xf0f0f0 );
  34. const loader = new THREE.FontLoader();
  35. loader.load( 'fonts/helvetiker_regular.typeface.json', function ( font ) {
  36. const color = new THREE.Color( 0x006699 );
  37. const matDark = new THREE.MeshBasicMaterial( {
  38. color: color,
  39. side: THREE.DoubleSide
  40. } );
  41. const matLite = new THREE.MeshBasicMaterial( {
  42. color: color,
  43. transparent: true,
  44. opacity: 0.4,
  45. side: THREE.DoubleSide
  46. } );
  47. const message = " Three.js\nStroke text.";
  48. const shapes = font.generateShapes( message, 100 );
  49. const geometry = new THREE.ShapeGeometry( shapes );
  50. geometry.computeBoundingBox();
  51. const xMid = - 0.5 * ( geometry.boundingBox.max.x - geometry.boundingBox.min.x );
  52. geometry.translate( xMid, 0, 0 );
  53. // make shape ( N.B. edge view not visible )
  54. const text = new THREE.Mesh( geometry, matLite );
  55. text.position.z = - 150;
  56. scene.add( text );
  57. // make line shape ( N.B. edge view remains visible )
  58. const holeShapes = [];
  59. for ( let i = 0; i < shapes.length; i ++ ) {
  60. const shape = shapes[ i ];
  61. if ( shape.holes && shape.holes.length > 0 ) {
  62. for ( let j = 0; j < shape.holes.length; j ++ ) {
  63. const hole = shape.holes[ j ];
  64. holeShapes.push( hole );
  65. }
  66. }
  67. }
  68. shapes.push.apply( shapes, holeShapes );
  69. const style = SVGLoader.getStrokeStyle( 5, color.getStyle() );
  70. const strokeText = new THREE.Group();
  71. for ( let i = 0; i < shapes.length; i ++ ) {
  72. const shape = shapes[ i ];
  73. const points = shape.getPoints();
  74. const geometry = SVGLoader.pointsToStroke( points, style );
  75. geometry.translate( xMid, 0, 0 );
  76. const strokeMesh = new THREE.Mesh( geometry, matDark );
  77. strokeText.add( strokeMesh );
  78. }
  79. scene.add( strokeText );
  80. } ); //end load function
  81. renderer = new THREE.WebGLRenderer( { antialias: true } );
  82. renderer.setPixelRatio( window.devicePixelRatio );
  83. renderer.setSize( window.innerWidth, window.innerHeight );
  84. document.body.appendChild( renderer.domElement );
  85. const controls = new OrbitControls( camera, renderer.domElement );
  86. controls.target.set( 0, 0, 0 );
  87. controls.update();
  88. window.addEventListener( 'resize', onWindowResize );
  89. } // end init
  90. function onWindowResize() {
  91. camera.aspect = window.innerWidth / window.innerHeight;
  92. camera.updateProjectionMatrix();
  93. renderer.setSize( window.innerWidth, window.innerHeight );
  94. }
  95. function animate() {
  96. requestAnimationFrame( animate );
  97. render();
  98. }
  99. function render() {
  100. renderer.render( scene, camera );
  101. }
  102. </script>
  103. </body>
  104. </html>