webgl_materials_standard_nodes.html 5.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - standard (nodes)</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl physically based material<br/>
  12. <a href="http://www.polycount.com/forum/showthread.php?t=130641" target="_blank" rel="noopener">Cerberus(FFVII Gun) model</a> by Andrew Maximov.
  13. </div>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.module.js"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import Stats from './jsm/libs/stats.module.js';
  24. import { GUI } from './jsm/libs/dat.gui.module.js';
  25. import { TrackballControls } from './jsm/controls/TrackballControls.js';
  26. import { OBJLoader } from './jsm/loaders/OBJLoader.js';
  27. import { RGBELoader } from './jsm/loaders/RGBELoader.js';
  28. import './jsm/renderers/webgl/nodes/WebGLNodes.js';
  29. import TextureNode from './jsm/renderers/nodes/inputs/TextureNode.js';
  30. import Vector3Node from './jsm/renderers/nodes/inputs/Vector3Node.js';
  31. import OperatorNode from './jsm/renderers/nodes/math/OperatorNode.js';
  32. let container, stats;
  33. let camera, scene, renderer, controls;
  34. init();
  35. animate();
  36. function init() {
  37. container = document.createElement( 'div' );
  38. document.body.appendChild( container );
  39. renderer = new THREE.WebGLRenderer( { antialias: true } );
  40. renderer.setPixelRatio( window.devicePixelRatio );
  41. renderer.setSize( window.innerWidth, window.innerHeight );
  42. container.appendChild( renderer.domElement );
  43. renderer.outputEncoding = THREE.sRGBEncoding;
  44. renderer.toneMapping = THREE.ReinhardToneMapping;
  45. renderer.toneMappingExposure = 3;
  46. //
  47. scene = new THREE.Scene();
  48. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.01, 1000 );
  49. camera.position.z = 2;
  50. controls = new TrackballControls( camera, renderer.domElement );
  51. //
  52. scene.add( new THREE.HemisphereLight( 0x443333, 0x222233, 4 ) );
  53. //
  54. const material = new THREE.MeshStandardMaterial();
  55. new OBJLoader()
  56. .setPath( 'models/obj/cerberus/' )
  57. .load( 'Cerberus.obj', function ( group ) {
  58. const loader = new THREE.TextureLoader()
  59. .setPath( 'models/obj/cerberus/' );
  60. material.roughness = 1; // attenuates roughnessMap
  61. material.metalness = 1; // attenuates metalnessMap
  62. const diffuseMap = loader.load( 'Cerberus_A.jpg' );
  63. diffuseMap.wrapS = THREE.RepeatWrapping;
  64. diffuseMap.encoding = THREE.sRGBEncoding;
  65. //material.map = diffuseMap;
  66. material.colorNode = new OperatorNode( '*', new TextureNode( diffuseMap ), new Vector3Node( material.color ) );
  67. // roughness is in G channel, metalness is in B channel
  68. material.metalnessMap = material.roughnessMap = loader.load( 'Cerberus_RM.jpg' );
  69. material.normalMap = loader.load( 'Cerberus_N.jpg' );
  70. material.roughnessMap.wrapS = THREE.RepeatWrapping;
  71. material.metalnessMap.wrapS = THREE.RepeatWrapping;
  72. material.normalMap.wrapS = THREE.RepeatWrapping;
  73. group.traverse( function ( child ) {
  74. if ( child.isMesh ) {
  75. child.material = material;
  76. }
  77. } );
  78. group.position.x = - 0.45;
  79. group.rotation.y = - Math.PI / 2;
  80. scene.add( group );
  81. } );
  82. const environments = {
  83. 'Venice Sunset': { filename: 'venice_sunset_1k.hdr' },
  84. 'Overpass': { filename: 'pedestrian_overpass_1k.hdr' }
  85. };
  86. function loadEnvironment( name ) {
  87. if ( environments[ name ].texture !== undefined ) {
  88. scene.background = environments[ name ].texture;
  89. scene.environment = environments[ name ].texture;
  90. return;
  91. }
  92. const filename = environments[ name ].filename;
  93. new RGBELoader()
  94. .setDataType( THREE.UnsignedByteType )
  95. .setPath( 'textures/equirectangular/' )
  96. .load( filename, function ( hdrEquirect ) {
  97. const hdrCubeRenderTarget = pmremGenerator.fromEquirectangular( hdrEquirect );
  98. hdrEquirect.dispose();
  99. scene.background = hdrCubeRenderTarget.texture;
  100. scene.environment = hdrCubeRenderTarget.texture;
  101. environments[ name ].texture = hdrCubeRenderTarget.texture;
  102. } );
  103. }
  104. const params = {
  105. environment: Object.keys( environments )[ 0 ]
  106. };
  107. loadEnvironment( params.environment );
  108. const gui = new GUI();
  109. gui.add( params, 'environment', Object.keys( environments ) ).onChange( function ( value ) {
  110. loadEnvironment( value );
  111. } );
  112. gui.open();
  113. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  114. pmremGenerator.compileEquirectangularShader();
  115. //
  116. stats = new Stats();
  117. container.appendChild( stats.dom );
  118. window.addEventListener( 'resize', onWindowResize );
  119. }
  120. //
  121. function onWindowResize() {
  122. renderer.setSize( window.innerWidth, window.innerHeight );
  123. camera.aspect = window.innerWidth / window.innerHeight;
  124. camera.updateProjectionMatrix();
  125. }
  126. //
  127. function animate() {
  128. requestAnimationFrame( animate );
  129. controls.update();
  130. renderer.render( scene, camera );
  131. stats.update();
  132. }
  133. </script>
  134. </body>
  135. </html>