webgl_postprocessing_ssr.html 8.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <head>
  5. <title>three.js webgl - postprocessing - Screen Space Reflection</title>
  6. <meta charset="utf-8">
  7. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  8. <link type="text/css" rel="stylesheet" href="main.css">
  9. </head>
  10. <body>
  11. <div id="container"></div>
  12. <div id="info">
  13. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> -
  14. SSRPass demo by <a href="https://github.com/gonnavis" target="_blank">Vis</a>.<br />
  15. </div>
  16. <script type="module">
  17. import * as THREE from '../build/three.module.js';
  18. import Stats from './jsm/libs/stats.module.js';
  19. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  20. import { GUI } from './jsm/libs/dat.gui.module.js';
  21. import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
  22. import { SSRPass } from './jsm/postprocessing/SSRPass.js';
  23. import { ReflectorForSSRPass } from './jsm/objects/ReflectorForSSRPass.js';
  24. import { DRACOLoader } from './jsm/loaders/DRACOLoader.js';
  25. const params = {
  26. enableSSR: true,
  27. autoRotate: true,
  28. otherMeshes: true,
  29. groundReflector: true,
  30. };
  31. let composer;
  32. let ssrPass;
  33. let gui;
  34. let stats;
  35. let controls;
  36. let camera, scene, renderer;
  37. const otherMeshes = [];
  38. let groundReflector;
  39. const selects = [];
  40. const container = document.querySelector( '#container' );
  41. // Configure and create Draco decoder.
  42. const dracoLoader = new DRACOLoader();
  43. dracoLoader.setDecoderPath( 'js/libs/draco/' );
  44. dracoLoader.setDecoderConfig( { type: 'js' } );
  45. init();
  46. animate();
  47. function init() {
  48. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 0.1, 15 );
  49. camera.position.set( 0.13271600513224902, 0.3489546826045913, 0.43921296427927076 );
  50. scene = new THREE.Scene();
  51. scene.background = new THREE.Color( 0x443333 );
  52. scene.fog = new THREE.Fog( 0x443333, 1, 4 );
  53. // Ground
  54. const plane = new THREE.Mesh(
  55. new THREE.PlaneGeometry( 8, 8 ),
  56. new THREE.MeshPhongMaterial( { color: 0x999999, specular: 0x101010 } )
  57. );
  58. plane.rotation.x = - Math.PI / 2;
  59. plane.position.y = - 0.0001;
  60. // plane.receiveShadow = true;
  61. scene.add( plane );
  62. // Lights
  63. const hemiLight = new THREE.HemisphereLight( 0x443333, 0x111122 );
  64. scene.add( hemiLight );
  65. const spotLight = new THREE.SpotLight();
  66. spotLight.angle = Math.PI / 16;
  67. spotLight.penumbra = 0.5;
  68. // spotLight.castShadow = true;
  69. spotLight.position.set( - 1, 1, 1 );
  70. scene.add( spotLight );
  71. dracoLoader.load( 'models/draco/bunny.drc', function ( geometry ) {
  72. geometry.computeVertexNormals();
  73. const material = new THREE.MeshStandardMaterial( { color: 0x606060 } );
  74. const mesh = new THREE.Mesh( geometry, material );
  75. mesh.position.y = - 0.0365;
  76. scene.add( mesh );
  77. selects.push( mesh );
  78. // Release decoder resources.
  79. dracoLoader.dispose();
  80. } );
  81. let geometry, material, mesh;
  82. geometry = new THREE.BoxBufferGeometry( .05, .05, .05 );
  83. material = new THREE.MeshStandardMaterial( { color: 'green' } );
  84. mesh = new THREE.Mesh( geometry, material );
  85. mesh.position.set( - .12, .025, .015 );
  86. scene.add( mesh );
  87. otherMeshes.push( mesh );
  88. selects.push( mesh );
  89. geometry = new THREE.IcosahedronBufferGeometry( .025, 4 );
  90. material = new THREE.MeshStandardMaterial( { color: 'cyan' } );
  91. mesh = new THREE.Mesh( geometry, material );
  92. mesh.position.set( - .05, .025, .08 );
  93. scene.add( mesh );
  94. otherMeshes.push( mesh );
  95. selects.push( mesh );
  96. geometry = new THREE.ConeBufferGeometry( .025, .05, 64 );
  97. material = new THREE.MeshStandardMaterial( { color: 'yellow' } );
  98. mesh = new THREE.Mesh( geometry, material );
  99. mesh.position.set( - .05, .025, - .055 );
  100. scene.add( mesh );
  101. otherMeshes.push( mesh );
  102. selects.push( mesh );
  103. geometry = new THREE.PlaneBufferGeometry( 1, 1 );
  104. groundReflector = new ReflectorForSSRPass( geometry, {
  105. clipBias: 0.0003,
  106. textureWidth: window.innerWidth,
  107. textureHeight: window.innerHeight,
  108. color: 0x888888,
  109. useDepthTexture: true,
  110. } );
  111. groundReflector.material.depthWrite = false;
  112. groundReflector.rotation.x = - Math.PI / 2;
  113. groundReflector.visible = false;
  114. scene.add( groundReflector );
  115. // renderer
  116. renderer = new THREE.WebGLRenderer( { antialias: false } );
  117. renderer.setSize( window.innerWidth, window.innerHeight );
  118. renderer.outputEncoding = THREE.sRGBEncoding;
  119. container.appendChild( renderer.domElement );
  120. //
  121. controls = new OrbitControls( camera, renderer.domElement );
  122. controls.enableDamping = true;
  123. controls.target.set( 0, 0.0635, 0 );
  124. controls.update();
  125. controls.enabled = ! params.autoRotate;
  126. // STATS
  127. stats = new Stats();
  128. container.appendChild( stats.dom );
  129. window.addEventListener( 'resize', onWindowResize, false );
  130. // composer
  131. composer = new EffectComposer( renderer );
  132. ssrPass = new SSRPass( {
  133. renderer,
  134. scene,
  135. camera,
  136. width: innerWidth,
  137. height: innerHeight,
  138. encoding: THREE.sRGBEncoding,
  139. groundReflector: params.groundReflector ? groundReflector : null,
  140. selects: params.groundReflector ? selects : null
  141. } );
  142. composer.addPass( ssrPass );
  143. // GUI
  144. gui = new GUI( { width: 260 } );
  145. gui.add( params, 'enableSSR' ).name( 'Enable SSR' );
  146. gui.add( params, 'groundReflector' ).onChange( () => {
  147. if ( params.groundReflector ) {
  148. ssrPass.groundReflector = groundReflector,
  149. ssrPass.selects = selects;
  150. } else {
  151. ssrPass.groundReflector = null,
  152. ssrPass.selects = null;
  153. }
  154. } );
  155. ssrPass.thickness = 0.018;
  156. gui.add( ssrPass, 'thickness' ).min( 0 ).max( .1 ).step( .0001 );
  157. ssrPass.infiniteThick = false;
  158. gui.add( ssrPass, 'infiniteThick' );
  159. gui.add( params, 'autoRotate' ).onChange( () => {
  160. controls.enabled = ! params.autoRotate;
  161. } );
  162. const folder = gui.addFolder( 'more settings' );
  163. folder.add( ssrPass, 'fresnel' ).onChange( ()=>{
  164. groundReflector.fresnel = ssrPass.fresnel;
  165. } );
  166. folder.add( ssrPass, 'distanceAttenuation' ).onChange( ()=>{
  167. groundReflector.distanceAttenuation = ssrPass.distanceAttenuation;
  168. } );
  169. ssrPass.maxDistance = .1;
  170. groundReflector.maxDistance = ssrPass.maxDistance;
  171. folder.add( ssrPass, 'maxDistance' ).min( 0 ).max( .5 ).step( .001 ).onChange( ()=>{
  172. groundReflector.maxDistance = ssrPass.maxDistance;
  173. } );
  174. folder.add( params, 'otherMeshes' ).onChange( () => {
  175. if ( params.otherMeshes ) {
  176. otherMeshes.forEach( mesh => mesh.visible = true );
  177. } else {
  178. otherMeshes.forEach( mesh => mesh.visible = false );
  179. }
  180. } );
  181. folder.add( ssrPass, 'bouncing' );
  182. folder.add( ssrPass, 'output', {
  183. 'Default': SSRPass.OUTPUT.Default,
  184. 'SSR Only': SSRPass.OUTPUT.SSR,
  185. 'Beauty': SSRPass.OUTPUT.Beauty,
  186. 'Depth': SSRPass.OUTPUT.Depth,
  187. 'Normal': SSRPass.OUTPUT.Normal,
  188. 'Metalness': SSRPass.OUTPUT.Metalness,
  189. } ).onChange( function ( value ) {
  190. ssrPass.output = parseInt( value );
  191. } );
  192. ssrPass.opacity = 1;
  193. groundReflector.opacity = ssrPass.opacity;
  194. folder.add( ssrPass, 'opacity' ).min( 0 ).max( 1 ).onChange( ()=>{
  195. groundReflector.opacity = ssrPass.opacity;
  196. } );
  197. folder.add( ssrPass, 'blur' );
  198. // folder.open()
  199. // gui.close()
  200. }
  201. function onWindowResize() {
  202. camera.aspect = window.innerWidth / window.innerHeight;
  203. camera.updateProjectionMatrix();
  204. renderer.setSize( window.innerWidth, window.innerHeight );
  205. composer.setSize( window.innerWidth, window.innerHeight );
  206. groundReflector.getRenderTarget().setSize( window.innerWidth, window.innerHeight );
  207. groundReflector.resolution.set( window.innerWidth, window.innerHeight );
  208. }
  209. function animate() {
  210. requestAnimationFrame( animate );
  211. stats.begin();
  212. render();
  213. stats.end();
  214. }
  215. function render() {
  216. if ( params.autoRotate ) {
  217. const timer = Date.now() * 0.0003;
  218. camera.position.x = Math.sin( timer ) * 0.5;
  219. camera.position.y = 0.2135;
  220. camera.position.z = Math.cos( timer ) * 0.5;
  221. camera.lookAt( 0, 0.0635, 0 );
  222. } else {
  223. controls.update();
  224. }
  225. if ( params.enableSSR ) {
  226. // TODO: groundReflector has full ground info, need use it to solve reflection gaps problem on objects when camera near ground.
  227. // TODO: the normal and depth info where groundReflector reflected need to be changed.
  228. composer.render();
  229. } else {
  230. renderer.render( scene, camera );
  231. }
  232. }
  233. </script>
  234. </body>
  235. </html>