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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <head>
- <title>three.js webgl - postprocessing - Screen Space Refraction</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="container"></div>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> -
- SSRrPass demo by <a href="https://github.com/gonnavis" target="_blank">Vis</a>.<br />
- click object to toggle transparent<br/>
- </div>
-
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from './jsm/libs/stats.module.js';
- import { OrbitControls } from './jsm/controls/OrbitControls.js';
- import { GUI } from './jsm/libs/dat.gui.module.js';
- import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
- import { SSRrPass } from './jsm/postprocessing/SSRrPass.js';
- import { DRACOLoader } from './jsm/loaders/DRACOLoader.js';
- const params = {
- enableSSRr: true,
- autoRotate: true,
- };
- let composer;
- let ssrrPass;
- let gui;
- let stats;
- let controls;
- let camera, scene, renderer;
- const objects = [];
- const selects = [];
- const raycaster = new THREE.Raycaster();
- const mouseDown = new THREE.Vector2();
- const mouse = new THREE.Vector2();
- const container = document.querySelector('#container');
- // Configure and create Draco decoder.
- const dracoLoader = new DRACOLoader();
- dracoLoader.setDecoderPath('js/libs/draco/');
- dracoLoader.setDecoderConfig({ type: 'js' });
- init();
- animate();
- function init() {
- camera = new THREE.PerspectiveCamera(35, window.innerWidth / window.innerHeight, 0.1, 15);
- camera.position.set(0.13271600513224902, 0.3489546826045913, 0.43921296427927076);
- scene = new THREE.Scene();
- scene.background = new THREE.Color(0x443333);
- scene.fog = new THREE.Fog(0x443333, 1, 4);
- // Ground
- let map=new THREE.TextureLoader().load('./textures/uv_grid_opengl.jpg')
- map.wrapS = THREE.RepeatWrapping;
- map.wrapT = THREE.RepeatWrapping;
- map.repeat.set(20,20)
- const plane = new THREE.Mesh(
- new THREE.PlaneGeometry(8, 8),
- new THREE.MeshPhongMaterial({
- color: 0x999999,
- specular: 0x101010,
- map,
- })
- );
- plane.rotation.x = - Math.PI / 2;
- plane.position.y = - 0.0001;
- // plane.receiveShadow = true;
- scene.add(plane);
- plane.name='plane'
- // Lights
- const hemiLight = new THREE.HemisphereLight(0x443333, 0x111122);
- hemiLight.name='hemiLight'
- scene.add(hemiLight);
- const spotLight = new THREE.SpotLight();
- spotLight.name='spotLight'
- spotLight.angle = Math.PI / 16;
- spotLight.penumbra = 0.5;
- // spotLight.castShadow = true;
- spotLight.position.set(- 1, 1, 1);
- scene.add(spotLight);
- dracoLoader.load('models/draco/bunny.drc', function (geometry) {
- geometry.computeVertexNormals();
- const material = new THREE.MeshStandardMaterial({ color: 0x606060 });
- const mesh = new THREE.Mesh(geometry, material);
- mesh.position.y = - 0.0365;
- mesh.name='bunny'
- scene.add(mesh);
- objects.push(mesh);
- selects.push(mesh);
- // Release decoder resources.
- dracoLoader.dispose();
- });
- let geometry, material, mesh;
- geometry = new THREE.BoxBufferGeometry(.05, .05, .05);
- material = new THREE.MeshStandardMaterial({ color: 'green' });
- mesh = new THREE.Mesh(geometry, material);
- mesh.position.set(- .12, .025, .015);
- mesh.name='box'
- scene.add(mesh);
- objects.push( mesh );
- selects.push( mesh );
- geometry = new THREE.IcosahedronBufferGeometry(.025, 4);
- material = new THREE.MeshStandardMaterial({ color: 'cyan' });
- mesh = new THREE.Mesh(geometry, material);
- mesh.position.set(- .05, .025, .08);
- mesh.name='sphere'
- scene.add(mesh);
- objects.push( mesh );
- // selects.push( mesh );
- geometry = new THREE.ConeBufferGeometry(.025, .05, 64);
- material = new THREE.MeshStandardMaterial({ color: 'yellow' });
- mesh = new THREE.Mesh(geometry, material);
- mesh.position.set(- .05, .025, - .055);
- mesh.name='cone'
- scene.add(mesh);
- objects.push( mesh );
- // selects.push( mesh );
- // renderer
- renderer = new THREE.WebGLRenderer({ antialias: false });
- renderer.setSize(window.innerWidth, window.innerHeight);
- renderer.outputEncoding = THREE.sRGBEncoding;
- renderer.autoClear=false
- container.appendChild(renderer.domElement);
- //
- controls = new OrbitControls(camera, renderer.domElement);
- controls.enableDamping = true;
- controls.target.set(0, 0.0635, 0);
- controls.update();
- controls.enabled = !params.autoRotate;
- // STATS
- stats = new Stats();
- container.appendChild(stats.dom);
- window.addEventListener('resize', onWindowResize, false);
- window.addEventListener( 'pointerdown', onPointerDown, false );
- window.addEventListener( 'pointerup', onPointerUp, false );
- // composer
- composer = new EffectComposer(renderer);
- ssrrPass = new SSRrPass({
- renderer,
- scene,
- camera,
- width: innerWidth,
- height: innerHeight,
- encoding: THREE.sRGBEncoding,
- selects: selects
- });
- composer.addPass(ssrrPass);
- // GUI
- gui = new GUI();
- gui.add(params, 'enableSSRr').name('Enable SSRr');
- ssrrPass.ior = 1.1;
- gui.add(ssrrPass, 'ior').name('IOR').min(1).max(1.5).step(.0001);
- gui.add( ssrrPass, 'fillHole' );
- gui.add(params, 'autoRotate').onChange(() => {
- controls.enabled = !params.autoRotate;
- });
- const folder = gui.addFolder('more settings');
- folder.add( ssrrPass, 'specular' );
- folder.add(ssrrPass.specularMaterial, 'metalness').min(0).max(1).step(.01);
- folder.add(ssrrPass.specularMaterial, 'roughness').min(0).max(1).step(.01);
- folder.add(ssrrPass, 'output', {
- 'Default': SSRrPass.OUTPUT.Default,
- 'SSRr Only': SSRrPass.OUTPUT.SSRr,
- 'Beauty': SSRrPass.OUTPUT.Beauty,
- 'Depth': SSRrPass.OUTPUT.Depth,
- 'DepthSelects': SSRrPass.OUTPUT.DepthSelects,
- 'NormalSelects': SSRrPass.OUTPUT.NormalSelects,
- 'Refractive': SSRrPass.OUTPUT.Refractive,
- 'Specular': SSRrPass.OUTPUT.Specular,
- }).onChange(function (value) {
- ssrrPass.output = parseInt(value);
- });
- ssrrPass.surfDist = 0.0015;
- folder.add( ssrrPass, 'surfDist' ).min( 0 ).max( .005 ).step( .0001 );
- ssrrPass.maxDistance = 50;
- folder.add( ssrrPass, 'maxDistance' ).min( 0 ).max( 100 ).step( .001 )
- folder.add( ssrrPass, 'infiniteThick' );
- // folder.open()
- // gui.close()
- }
- function onPointerDown( event ) {
- mouseDown.x = ( event.clientX / window.innerWidth ) * 2 - 1;
- mouseDown.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
- }
- function onPointerUp( event ) {
- // calculate mouse position in normalized device coordinates
- // (-1 to +1) for both components
- mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
- mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
- if(mouseDown.sub(mouse).length()>0) return
- raycaster.setFromCamera( mouse, camera );
- const intersect = raycaster.intersectObjects( objects )[0];
- if(intersect){
- let index=selects.indexOf(intersect.object)
- if(index>=0){
- selects.splice(index,1)
- }else{
- selects.push(intersect.object)
- }
- }
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize(window.innerWidth, window.innerHeight);
- composer.setSize(window.innerWidth, window.innerHeight);
- }
- function animate() {
- requestAnimationFrame(animate);
- stats.begin();
- render();
- stats.end();
- }
- function render() {
- if (params.autoRotate) {
- const timer = Date.now() * 0.0003;
- camera.position.x = Math.sin(timer) * 0.5;
- camera.position.y = 0.2135;
- camera.position.z = Math.cos(timer) * 0.5;
- camera.lookAt(0, 0.0635, 0);
- } else {
- controls.update();
- }
- if (params.enableSSRr) {
- composer.render();
- } else {
- renderer.render(scene, camera);
- }
- }
- </script>
- </body>
- </html>
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