webgl_raycast_sprite.html 3.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - raycast - sprite</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #fff;
  11. color: #333;
  12. }
  13. a {
  14. color: #08f;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl raycast sprite<br></div>
  20. <script type="module">
  21. import * as THREE from '../build/three.module.js';
  22. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  23. let renderer, scene, camera;
  24. let controls, group;
  25. let selectedObject = null;
  26. const raycaster = new THREE.Raycaster();
  27. const pointer = new THREE.Vector2();
  28. init();
  29. animate();
  30. function init() {
  31. // init renderer
  32. renderer = new THREE.WebGLRenderer( { antialias: true } );
  33. renderer.setPixelRatio( window.devicePixelRatio );
  34. renderer.setSize( window.innerWidth, window.innerHeight );
  35. document.body.appendChild( renderer.domElement );
  36. // init scene
  37. scene = new THREE.Scene();
  38. scene.background = new THREE.Color( 0xffffff );
  39. group = new THREE.Group();
  40. scene.add( group );
  41. // init camera
  42. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
  43. camera.position.set( 15, 15, 15 );
  44. camera.lookAt( scene.position );
  45. controls = new OrbitControls( camera, renderer.domElement );
  46. controls.enableRotate = true;
  47. // add sprites
  48. const sprite1 = new THREE.Sprite( new THREE.SpriteMaterial( { color: '#69f' } ) );
  49. sprite1.position.set( 6, 5, 5 );
  50. sprite1.scale.set( 2, 5, 1 );
  51. group.add( sprite1 );
  52. const sprite2 = new THREE.Sprite( new THREE.SpriteMaterial( { color: '#69f', sizeAttenuation: false } ) );
  53. sprite2.material.rotation = Math.PI / 3 * 4;
  54. sprite2.position.set( 8, - 2, 2 );
  55. sprite2.center.set( 0.5, 0 );
  56. sprite2.scale.set( .1, .5, .1 );
  57. group.add( sprite2 );
  58. const group2 = new THREE.Object3D();
  59. group2.scale.set( 1, 2, 1 );
  60. group2.position.set( - 5, 0, 0 );
  61. group2.rotation.set( Math.PI / 2, 0, 0 );
  62. group.add( group2 );
  63. const sprite3 = new THREE.Sprite( new THREE.SpriteMaterial( { color: '#69f' } ) );
  64. sprite3.position.set( 0, 2, 5 );
  65. sprite3.scale.set( 10, 2, 3 );
  66. sprite3.center.set( - 0.1, 0 );
  67. sprite3.material.rotation = Math.PI / 3;
  68. group2.add( sprite3 );
  69. window.addEventListener( 'resize', onWindowResize );
  70. document.addEventListener( 'pointermove', onPointerMove );
  71. }
  72. function animate() {
  73. renderer.render( scene, camera );
  74. requestAnimationFrame( animate );
  75. }
  76. function onWindowResize() {
  77. camera.aspect = window.innerWidth / window.innerHeight;
  78. camera.updateProjectionMatrix();
  79. renderer.setSize( window.innerWidth, window.innerHeight );
  80. }
  81. function onPointerMove( event ) {
  82. if ( selectedObject ) {
  83. selectedObject.material.color.set( '#69f' );
  84. selectedObject = null;
  85. }
  86. pointer.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  87. pointer.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  88. raycaster.setFromCamera( pointer, camera );
  89. const intersects = raycaster.intersectObject( group, true );
  90. if ( intersects.length > 0 ) {
  91. const res = intersects.filter( function ( res ) {
  92. return res && res.object;
  93. } )[ 0 ];
  94. if ( res && res.object ) {
  95. selectedObject = res.object;
  96. selectedObject.material.color.set( '#f00' );
  97. }
  98. }
  99. }
  100. </script>
  101. </body>
  102. </html>