webgl_shaders_sky.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - shaders - sky sun shader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - sky + sun shader
  11. </div>
  12. <script type="module">
  13. import * as THREE from '../build/three.module.js';
  14. import { GUI } from './jsm/libs/dat.gui.module.js';
  15. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  16. import { Sky } from './jsm/objects/Sky.js';
  17. let camera, scene, renderer;
  18. let sky, sun;
  19. init();
  20. render();
  21. function initSky() {
  22. // Add Sky
  23. sky = new Sky();
  24. sky.scale.setScalar( 450000 );
  25. scene.add( sky );
  26. sun = new THREE.Vector3();
  27. /// GUI
  28. const effectController = {
  29. turbidity: 10,
  30. rayleigh: 3,
  31. mieCoefficient: 0.005,
  32. mieDirectionalG: 0.7,
  33. elevation: 2,
  34. azimuth: 180,
  35. exposure: renderer.toneMappingExposure
  36. };
  37. function guiChanged() {
  38. const uniforms = sky.material.uniforms;
  39. uniforms[ 'turbidity' ].value = effectController.turbidity;
  40. uniforms[ 'rayleigh' ].value = effectController.rayleigh;
  41. uniforms[ 'mieCoefficient' ].value = effectController.mieCoefficient;
  42. uniforms[ 'mieDirectionalG' ].value = effectController.mieDirectionalG;
  43. const phi = THREE.MathUtils.degToRad( 90 - effectController.elevation );
  44. const theta = THREE.MathUtils.degToRad( effectController.azimuth );
  45. sun.setFromSphericalCoords( 1, phi, theta );
  46. uniforms[ 'sunPosition' ].value.copy( sun );
  47. renderer.toneMappingExposure = effectController.exposure;
  48. renderer.render( scene, camera );
  49. }
  50. const gui = new GUI();
  51. gui.add( effectController, 'turbidity', 0.0, 20.0, 0.1 ).onChange( guiChanged );
  52. gui.add( effectController, 'rayleigh', 0.0, 4, 0.001 ).onChange( guiChanged );
  53. gui.add( effectController, 'mieCoefficient', 0.0, 0.1, 0.001 ).onChange( guiChanged );
  54. gui.add( effectController, 'mieDirectionalG', 0.0, 1, 0.001 ).onChange( guiChanged );
  55. gui.add( effectController, 'elevation', 0, 90, 0.1 ).onChange( guiChanged );
  56. gui.add( effectController, 'azimuth', - 180, 180, 0.1 ).onChange( guiChanged );
  57. gui.add( effectController, 'exposure', 0, 1, 0.0001 ).onChange( guiChanged );
  58. guiChanged();
  59. }
  60. function init() {
  61. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 100, 2000000 );
  62. camera.position.set( 0, 100, 2000 );
  63. scene = new THREE.Scene();
  64. const helper = new THREE.GridHelper( 10000, 2, 0xffffff, 0xffffff );
  65. scene.add( helper );
  66. renderer = new THREE.WebGLRenderer();
  67. renderer.setPixelRatio( window.devicePixelRatio );
  68. renderer.setSize( window.innerWidth, window.innerHeight );
  69. renderer.outputEncoding = THREE.sRGBEncoding;
  70. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  71. renderer.toneMappingExposure = 0.5;
  72. document.body.appendChild( renderer.domElement );
  73. const controls = new OrbitControls( camera, renderer.domElement );
  74. controls.addEventListener( 'change', render );
  75. //controls.maxPolarAngle = Math.PI / 2;
  76. controls.enableZoom = false;
  77. controls.enablePan = false;
  78. initSky();
  79. window.addEventListener( 'resize', onWindowResize );
  80. }
  81. function onWindowResize() {
  82. camera.aspect = window.innerWidth / window.innerHeight;
  83. camera.updateProjectionMatrix();
  84. renderer.setSize( window.innerWidth, window.innerHeight );
  85. render();
  86. }
  87. function render() {
  88. renderer.render( scene, camera );
  89. }
  90. </script>
  91. </body>
  92. </html>