webgpu_instance_uniform.html 4.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - WebGPU - Instance Uniform</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - WebGPU - Instance Uniform<br/>(Chrome Canary with flag: --enable-unsafe-webgpu)
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js"
  17. }
  18. }
  19. </script>
  20. <script type="module">
  21. import * as THREE from 'three';
  22. import WebGPURenderer from './jsm/renderers/webgpu/WebGPURenderer.js';
  23. import WebGPU from './jsm/renderers/webgpu/WebGPU.js';
  24. import { TeapotGeometry } from './jsm/geometries/TeapotGeometry.js';
  25. import Node from './jsm/renderers/nodes/core/Node.js';
  26. import AttributeNode from './jsm/renderers/nodes/core/AttributeNode.js';
  27. import { NodeUpdateType } from './jsm/renderers/nodes/core/constants.js';
  28. import ColorNode from './jsm/renderers/nodes/inputs/ColorNode.js';
  29. import Stats from './jsm/libs/stats.module.js';
  30. class InstanceUniformNode extends Node {
  31. constructor() {
  32. super( 'vec3' );
  33. this.updateType = NodeUpdateType.Object;
  34. this.inputNode = new ColorNode();
  35. }
  36. update( frame ) {
  37. const mesh = frame.object;
  38. this.inputNode.value.copy( mesh.color );
  39. }
  40. generate( builder, output ) {
  41. return this.inputNode.build( builder, output );
  42. }
  43. }
  44. let stats;
  45. let camera, scene, renderer;
  46. const objects = [];
  47. init().then( animate ).catch( error );
  48. async function init() {
  49. if ( WebGPU.isAvailable() === false ) {
  50. document.body.appendChild( WebGPU.getErrorMessage() );
  51. throw 'No WebGPU support';
  52. }
  53. const container = document.createElement( 'div' );
  54. document.body.appendChild( container );
  55. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  56. camera.position.set( 0, 200, 800 );
  57. scene = new THREE.Scene();
  58. // Grid
  59. const helper = new THREE.GridHelper( 1000, 40, 0x303030, 0x303030 );
  60. helper.material.colorNode = new AttributeNode( 'color', 'vec3' );
  61. helper.position.y = - 75;
  62. scene.add( helper );
  63. // Materials
  64. const instanceUniform = new InstanceUniformNode();
  65. const material = new THREE.MeshBasicMaterial();
  66. material.colorNode = instanceUniform;
  67. // Geometry
  68. const geometry = new TeapotGeometry( 50, 18 );
  69. for ( let i = 0, l = 12; i < l; i ++ ) {
  70. addMesh( geometry, material );
  71. }
  72. //
  73. renderer = new WebGPURenderer();
  74. renderer.setPixelRatio( window.devicePixelRatio );
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. container.appendChild( renderer.domElement );
  77. //
  78. stats = new Stats();
  79. container.appendChild( stats.dom );
  80. //
  81. window.addEventListener( 'resize', onWindowResize );
  82. return renderer.init();
  83. }
  84. function addMesh( geometry, material ) {
  85. const mesh = new THREE.Mesh( geometry, material );
  86. mesh.color = new THREE.Color( Math.random() * 0xffffff );
  87. mesh.position.x = ( objects.length % 4 ) * 200 - 400;
  88. mesh.position.z = Math.floor( objects.length / 4 ) * 200 - 200;
  89. mesh.rotation.x = Math.random() * 200 - 100;
  90. mesh.rotation.y = Math.random() * 200 - 100;
  91. mesh.rotation.z = Math.random() * 200 - 100;
  92. objects.push( mesh );
  93. scene.add( mesh );
  94. }
  95. function onWindowResize() {
  96. camera.aspect = window.innerWidth / window.innerHeight;
  97. camera.updateProjectionMatrix();
  98. renderer.setSize( window.innerWidth, window.innerHeight );
  99. }
  100. //
  101. function animate() {
  102. requestAnimationFrame( animate );
  103. render();
  104. stats.update();
  105. }
  106. function render() {
  107. const timer = 0.0001 * Date.now();
  108. camera.position.x = Math.cos( timer ) * 1000;
  109. camera.position.z = Math.sin( timer ) * 1000;
  110. camera.lookAt( scene.position );
  111. for ( let i = 0, l = objects.length; i < l; i ++ ) {
  112. const object = objects[ i ];
  113. object.rotation.x += 0.01;
  114. object.rotation.y += 0.005;
  115. }
  116. renderer.render( scene, camera );
  117. }
  118. function error( error ) {
  119. console.error( error );
  120. }
  121. </script>
  122. </body>
  123. </html>