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- <html lang="en">
- <head>
- <title>three.js - WebGPU - Custom Lighting Model</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> WebGPU - Custom Lighting Model<br/>(Chrome Canary with flag: --enable-unsafe-webgpu)
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.module.js"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import WebGPURenderer from './jsm/renderers/webgpu/WebGPURenderer.js';
- import WebGPU from './jsm/renderers/webgpu/WebGPU.js';
- import { OrbitControls } from './jsm/controls/OrbitControls.js';
- import ContextNode from './jsm/renderers/nodes/core/ContextNode.js';
- import FunctionNode from './jsm/renderers/nodes/core/FunctionNode.js';
- import LightsNode from './jsm/renderers/nodes/lights/LightsNode.js';
- let camera, scene, renderer;
- let light1, light2, light3;
- init().then( animate ).catch( error );
- async function init() {
- if ( WebGPU.isAvailable() === false ) {
- document.body.appendChild( WebGPU.getErrorMessage() );
- throw 'No WebGPU support';
- }
- camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
- camera.position.z = 2;
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0x222222 );
- // lights
- const sphere = new THREE.SphereGeometry( 0.02, 16, 8 );
- light1 = new THREE.PointLight( 0xffaa00, 2, 1 );
- light1.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) ) );
- scene.add( light1 );
- light2 = new THREE.PointLight( 0x0040ff, 2, 1 );
- light2.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0x0040ff } ) ) );
- scene.add( light2 );
- light3 = new THREE.PointLight( 0x80ff80, 2, 1 );
- light3.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0x80ff80 } ) ) );
- scene.add( light3 );
- //light nodes ( selective lights )
- const allLightsNode = LightsNode.fromLights( [ light1, light2, light3 ] );
- // points
- const points = [];
- for ( let i = 0; i < 3000; i ++ ) {
- const point = new THREE.Vector3().random().subScalar( 0.5 ).multiplyScalar( 2 );
- points.push( point );
- }
- const geometryPoints = new THREE.BufferGeometry().setFromPoints( points );
- const materialPoints = new THREE.PointsMaterial();
- // custom lighting model
- const RE_Direct = new FunctionNode( `
- void ( vec3 lightColor ) {
- // lightColor returns the light color with the intensity calculated
- ReflectedLightDirectDiffuse += lightColor;
- }` );
- const RE_IndirectDiffuse = new FunctionNode( `
- void ( ) {
- //ReflectedLightIndirectDiffuse += vec3( 0.0 );
- }` );
- const lightingModelContext = new ContextNode( allLightsNode );
- lightingModelContext.setParameter( 'RE_Direct', RE_Direct );
- lightingModelContext.setParameter( 'RE_IndirectDiffuse', RE_IndirectDiffuse );
- materialPoints.lightNode = lightingModelContext;
- //
- const pointCloud = new THREE.Points( geometryPoints, materialPoints );
- scene.add( pointCloud );
- //
- renderer = new WebGPURenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- // controls
- const controls = new OrbitControls( camera, renderer.domElement );
- controls.minDistance = 0;
- controls.maxDistance = 4;
- // events
- window.addEventListener( 'resize', onWindowResize, false );
- //
- return renderer.init();
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- requestAnimationFrame( animate );
- const time = Date.now() * 0.0005;
- const scale = .5;
- light1.position.x = Math.sin( time * 0.7 ) * scale;
- light1.position.y = Math.cos( time * 0.5 ) * scale;
- light1.position.z = Math.cos( time * 0.3 ) * scale;
- light2.position.x = Math.cos( time * 0.3 ) * scale;
- light2.position.y = Math.sin( time * 0.5 ) * scale;
- light2.position.z = Math.sin( time * 0.7 ) * scale;
- light3.position.x = Math.sin( time * 0.7 ) * scale;
- light3.position.y = Math.cos( time * 0.3 ) * scale;
- light3.position.z = Math.sin( time * 0.5 ) * scale;
- renderer.render( scene, camera );
- }
- function error( error ) {
- console.error( error );
- }
- </script>
- </body>
- </html>
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