webxr_vr_sandbox.html 7.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js vr - sandbox</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <script type="module">
  11. import * as THREE from '../build/three.module.js';
  12. import { Lensflare, LensflareElement } from './jsm/objects/Lensflare.js';
  13. import { Reflector } from './jsm/objects/Reflector.js';
  14. import { VRButton } from './jsm/webxr/VRButton.js';
  15. import { HTMLMesh } from './jsm/interactive/HTMLMesh.js';
  16. import { InteractiveGroup } from './jsm/interactive/InteractiveGroup.js';
  17. import { XRControllerModelFactory } from './jsm/webxr/XRControllerModelFactory.js';
  18. import { GUI } from './jsm/libs/dat.gui.module.js';
  19. let camera, scene, renderer;
  20. let reflector;
  21. const parameters = {
  22. radius: 0.5,
  23. tube: 0.2,
  24. tubularSegments: 150,
  25. radialSegments: 20,
  26. p: 2,
  27. q: 3
  28. };
  29. init();
  30. animate();
  31. function init() {
  32. const background = new THREE.CubeTextureLoader()
  33. .setPath( 'textures/cube/MilkyWay/' )
  34. .load( [ 'dark-s_px.jpg', 'dark-s_nx.jpg', 'dark-s_py.jpg', 'dark-s_ny.jpg', 'dark-s_pz.jpg', 'dark-s_nz.jpg' ] );
  35. scene = new THREE.Scene();
  36. scene.background = background;
  37. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  38. camera.position.set( 0, 1.6, 1.5 );
  39. //
  40. const torusGeometry = new THREE.TorusKnotGeometry( ...Object.values( parameters ) );
  41. const torusMaterial = new THREE.MeshStandardMaterial( { roughness: 0.01, metalness: 0.2, envMap: background } );
  42. const torus = new THREE.Mesh( torusGeometry, torusMaterial );
  43. torus.name = 'torus';
  44. torus.position.y = 1.25;
  45. torus.position.z = - 2;
  46. torus.castShadow = true;
  47. torus.receiveShadow = true;
  48. scene.add( torus );
  49. const cylinderGeometry = new THREE.CylinderGeometry( 1, 1, 0.1, 50 );
  50. const cylinderMaterial = new THREE.MeshPhongMaterial();
  51. const cylinder = new THREE.Mesh( cylinderGeometry, cylinderMaterial );
  52. cylinder.position.z = - 2;
  53. cylinder.castShadow = true;
  54. cylinder.receiveShadow = true;
  55. scene.add( cylinder );
  56. const light1 = new THREE.DirectionalLight( 0x8800ff );
  57. light1.position.set( - 1, 1.5, - 1.5 );
  58. light1.castShadow = true;
  59. light1.shadow.camera.zoom = 4;
  60. scene.add( light1 );
  61. light1.target.position.set( 0, 0, - 2 );
  62. scene.add( light1.target );
  63. // const helper1 = new THREE.CameraHelper( light.shadow.camera );
  64. // scene.add( helper1 );
  65. const light2 = new THREE.DirectionalLight( 0xff0000 );
  66. light2.position.set( 1, 1.5, - 2.5 );
  67. light2.castShadow = true;
  68. light2.shadow.camera.zoom = 4;
  69. scene.add( light2 );
  70. light2.target.position.set( 0, 0, - 2 );
  71. scene.add( light2.target );
  72. // const helper2 = new THREE.CameraHelper( light.shadow.camera );
  73. // scene.add( helper2 );
  74. // lensflare
  75. const loader = new THREE.TextureLoader();
  76. const texture0 = loader.load( "textures/lensflare/lensflare0.png" );
  77. const texture3 = loader.load( "textures/lensflare/lensflare3.png" );
  78. const lensflare = new Lensflare();
  79. lensflare.position.set( 0, 5, - 5 );
  80. lensflare.addElement( new LensflareElement( texture0, 700, 0 ) );
  81. lensflare.addElement( new LensflareElement( texture3, 60, 0.6 ) );
  82. lensflare.addElement( new LensflareElement( texture3, 70, 0.7 ) );
  83. lensflare.addElement( new LensflareElement( texture3, 120, 0.9 ) );
  84. lensflare.addElement( new LensflareElement( texture3, 70, 1 ) );
  85. scene.add( lensflare );
  86. //
  87. reflector = new Reflector( new THREE.PlaneGeometry( 2, 2 ), {
  88. textureWidth: window.innerWidth * window.devicePixelRatio,
  89. textureHeight: window.innerHeight * window.devicePixelRatio
  90. } );
  91. reflector.position.x = 1;
  92. reflector.position.y = 1.25;
  93. reflector.position.z = - 3;
  94. reflector.rotation.y = - Math.PI / 4;
  95. scene.add( reflector );
  96. const frameGeometry = new THREE.BoxGeometry( 2.1, 2.1, 0.1 );
  97. const frameMaterial = new THREE.MeshPhongMaterial();
  98. const frame = new THREE.Mesh( frameGeometry, frameMaterial );
  99. frame.position.z = - 0.07;
  100. frame.castShadow = true;
  101. frame.receiveShadow = true;
  102. reflector.add( frame );
  103. //
  104. renderer = new THREE.WebGLRenderer( { antialias: true } );
  105. renderer.autoClear = false;
  106. renderer.setPixelRatio( window.devicePixelRatio );
  107. renderer.setSize( window.innerWidth, window.innerHeight );
  108. renderer.shadowMap.enabled = true;
  109. renderer.xr.enabled = true;
  110. document.body.appendChild( renderer.domElement );
  111. document.body.appendChild( VRButton.createButton( renderer ) );
  112. window.addEventListener( 'resize', onWindowResize );
  113. //
  114. const geometry = new THREE.BufferGeometry();
  115. geometry.setFromPoints( [ new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, - 5 ) ] );
  116. const controller1 = renderer.xr.getController( 0 );
  117. controller1.add( new THREE.Line( geometry ) );
  118. scene.add( controller1 );
  119. const controller2 = renderer.xr.getController( 1 );
  120. controller2.add( new THREE.Line( geometry ) );
  121. scene.add( controller2 );
  122. //
  123. const controllerModelFactory = new XRControllerModelFactory();
  124. const controllerGrip1 = renderer.xr.getControllerGrip( 0 );
  125. controllerGrip1.add( controllerModelFactory.createControllerModel( controllerGrip1 ) );
  126. scene.add( controllerGrip1 );
  127. const controllerGrip2 = renderer.xr.getControllerGrip( 1 );
  128. controllerGrip2.add( controllerModelFactory.createControllerModel( controllerGrip2 ) );
  129. scene.add( controllerGrip2 );
  130. // GUI
  131. function onChange() {
  132. torus.geometry.dispose();
  133. torus.geometry = new THREE.TorusKnotGeometry( ...Object.values( parameters ) );
  134. }
  135. const gui = new GUI( { width: 300 } );
  136. gui.add( parameters, 'radius', 0.0, 1.0 ).onChange( onChange );
  137. gui.add( parameters, 'tube', 0.0, 1.0 ).onChange( onChange );
  138. gui.add( parameters, 'tubularSegments', 10, 150, 1 ).onChange( onChange );
  139. gui.add( parameters, 'radialSegments', 2, 20, 1 ).onChange( onChange );
  140. gui.add( parameters, 'p', 1, 10, 1 ).onChange( onChange );
  141. gui.add( parameters, 'q', 0, 10, 1 ).onChange( onChange );
  142. gui.domElement.style.visibility = 'hidden';
  143. const group = new InteractiveGroup( renderer, camera );
  144. scene.add( group );
  145. const mesh = new HTMLMesh( gui.domElement );
  146. mesh.position.x = - 0.75;
  147. mesh.position.y = 1.5;
  148. mesh.position.z = - 0.5;
  149. mesh.rotation.y = Math.PI / 4;
  150. mesh.scale.setScalar( 2 );
  151. group.add( mesh );
  152. }
  153. function onWindowResize() {
  154. camera.aspect = window.innerWidth / window.innerHeight;
  155. camera.updateProjectionMatrix();
  156. renderer.setSize( window.innerWidth, window.innerHeight );
  157. }
  158. function animate() {
  159. renderer.setAnimationLoop( render );
  160. }
  161. function render() {
  162. const time = performance.now() * 0.0002;
  163. const torus = scene.getObjectByName( 'torus' );
  164. torus.rotation.x = time * 2;
  165. torus.rotation.y = time * 5;
  166. renderer.render( scene, camera );
  167. }
  168. </script>
  169. </body>
  170. </html>