test_skeleton.cpp 13 KB

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  1. // Copyright (c) Amer Koleci and Contributors.
  2. // Licensed under the MIT License (MIT). See LICENSE in the repository root for more information.
  3. #include <gtest/gtest.h>
  4. #include "joltc.h"
  5. namespace BroadPhaseLayers {
  6. static constexpr JPH_BroadPhaseLayer NON_MOVING = 0;
  7. static constexpr JPH_BroadPhaseLayer MOVING = 1;
  8. static constexpr uint32_t NUM_LAYERS = 2;
  9. }
  10. namespace ObjectLayers {
  11. static constexpr JPH_ObjectLayer NON_MOVING = 0;
  12. static constexpr JPH_ObjectLayer MOVING = 1;
  13. static constexpr uint32_t NUM_LAYERS = 2;
  14. }
  15. class SkeletonTest : public ::testing::Test {
  16. protected:
  17. JPH_PhysicsSystem* physicsSystem = nullptr;
  18. JPH_BroadPhaseLayerInterface* bpLayer = nullptr;
  19. JPH_ObjectLayerPairFilter* objPairFilter = nullptr;
  20. JPH_ObjectVsBroadPhaseLayerFilter* objVsBpFilter = nullptr;
  21. void SetUp() override {
  22. ASSERT_TRUE(JPH_Init());
  23. bpLayer = JPH_BroadPhaseLayerInterfaceTable_Create(ObjectLayers::NUM_LAYERS, BroadPhaseLayers::NUM_LAYERS);
  24. JPH_BroadPhaseLayerInterfaceTable_MapObjectToBroadPhaseLayer(bpLayer, ObjectLayers::NON_MOVING, BroadPhaseLayers::NON_MOVING);
  25. JPH_BroadPhaseLayerInterfaceTable_MapObjectToBroadPhaseLayer(bpLayer, ObjectLayers::MOVING, BroadPhaseLayers::MOVING);
  26. objPairFilter = JPH_ObjectLayerPairFilterTable_Create(ObjectLayers::NUM_LAYERS);
  27. JPH_ObjectLayerPairFilterTable_EnableCollision(objPairFilter, ObjectLayers::NON_MOVING, ObjectLayers::MOVING);
  28. JPH_ObjectLayerPairFilterTable_EnableCollision(objPairFilter, ObjectLayers::MOVING, ObjectLayers::MOVING);
  29. objVsBpFilter = JPH_ObjectVsBroadPhaseLayerFilterTable_Create(
  30. bpLayer, BroadPhaseLayers::NUM_LAYERS,
  31. objPairFilter, ObjectLayers::NUM_LAYERS);
  32. JPH_PhysicsSystemSettings settings = {};
  33. settings.maxBodies = 1024;
  34. settings.maxBodyPairs = 1024;
  35. settings.maxContactConstraints = 1024;
  36. settings.broadPhaseLayerInterface = bpLayer;
  37. settings.objectVsBroadPhaseLayerFilter = objVsBpFilter;
  38. settings.objectLayerPairFilter = objPairFilter;
  39. physicsSystem = JPH_PhysicsSystem_Create(&settings);
  40. }
  41. void TearDown() override {
  42. if (physicsSystem) JPH_PhysicsSystem_Destroy(physicsSystem);
  43. JPH_Shutdown();
  44. }
  45. };
  46. // ============================================================================
  47. // Skeleton Tests
  48. // ============================================================================
  49. TEST_F(SkeletonTest, Skeleton_Create) {
  50. JPH_Skeleton* skeleton = JPH_Skeleton_Create();
  51. ASSERT_NE(skeleton, nullptr);
  52. EXPECT_EQ(JPH_Skeleton_GetJointCount(skeleton), 0);
  53. JPH_Skeleton_Destroy(skeleton);
  54. }
  55. TEST_F(SkeletonTest, Skeleton_AddJoint) {
  56. JPH_Skeleton* skeleton = JPH_Skeleton_Create();
  57. uint32_t rootIndex = JPH_Skeleton_AddJoint(skeleton, "root");
  58. EXPECT_EQ(rootIndex, 0u);
  59. EXPECT_EQ(JPH_Skeleton_GetJointCount(skeleton), 1);
  60. uint32_t childIndex = JPH_Skeleton_AddJoint2(skeleton, "child", 0);
  61. EXPECT_EQ(childIndex, 1u);
  62. EXPECT_EQ(JPH_Skeleton_GetJointCount(skeleton), 2);
  63. JPH_Skeleton_Destroy(skeleton);
  64. }
  65. TEST_F(SkeletonTest, Skeleton_AddJointByName) {
  66. JPH_Skeleton* skeleton = JPH_Skeleton_Create();
  67. JPH_Skeleton_AddJoint(skeleton, "root");
  68. uint32_t childIndex = JPH_Skeleton_AddJoint3(skeleton, "child", "root");
  69. EXPECT_EQ(childIndex, 1u);
  70. JPH_Skeleton_Destroy(skeleton);
  71. }
  72. TEST_F(SkeletonTest, Skeleton_GetJoint) {
  73. JPH_Skeleton* skeleton = JPH_Skeleton_Create();
  74. JPH_Skeleton_AddJoint(skeleton, "root");
  75. JPH_Skeleton_AddJoint2(skeleton, "spine", 0);
  76. JPH_SkeletonJoint joint;
  77. JPH_Skeleton_GetJoint(skeleton, 0, &joint);
  78. EXPECT_STREQ(joint.name, "root");
  79. EXPECT_EQ(joint.parentJointIndex, -1);
  80. JPH_Skeleton_GetJoint(skeleton, 1, &joint);
  81. EXPECT_STREQ(joint.name, "spine");
  82. EXPECT_EQ(joint.parentJointIndex, 0);
  83. JPH_Skeleton_Destroy(skeleton);
  84. }
  85. TEST_F(SkeletonTest, Skeleton_GetJointIndex) {
  86. JPH_Skeleton* skeleton = JPH_Skeleton_Create();
  87. JPH_Skeleton_AddJoint(skeleton, "root");
  88. JPH_Skeleton_AddJoint2(skeleton, "spine", 0);
  89. JPH_Skeleton_AddJoint2(skeleton, "head", 1);
  90. EXPECT_EQ(JPH_Skeleton_GetJointIndex(skeleton, "root"), 0);
  91. EXPECT_EQ(JPH_Skeleton_GetJointIndex(skeleton, "spine"), 1);
  92. EXPECT_EQ(JPH_Skeleton_GetJointIndex(skeleton, "head"), 2);
  93. EXPECT_EQ(JPH_Skeleton_GetJointIndex(skeleton, "nonexistent"), -1);
  94. JPH_Skeleton_Destroy(skeleton);
  95. }
  96. TEST_F(SkeletonTest, Skeleton_JointsCorrectlyOrdered) {
  97. JPH_Skeleton* skeleton = JPH_Skeleton_Create();
  98. JPH_Skeleton_AddJoint(skeleton, "root");
  99. JPH_Skeleton_AddJoint2(skeleton, "child", 0);
  100. EXPECT_TRUE(JPH_Skeleton_AreJointsCorrectlyOrdered(skeleton));
  101. JPH_Skeleton_Destroy(skeleton);
  102. }
  103. // ============================================================================
  104. // SkeletonPose Tests
  105. // ============================================================================
  106. TEST_F(SkeletonTest, SkeletonPose_Create) {
  107. JPH_SkeletonPose* pose = JPH_SkeletonPose_Create();
  108. ASSERT_NE(pose, nullptr);
  109. JPH_SkeletonPose_Destroy(pose);
  110. }
  111. TEST_F(SkeletonTest, SkeletonPose_SetSkeleton) {
  112. JPH_Skeleton* skeleton = JPH_Skeleton_Create();
  113. JPH_Skeleton_AddJoint(skeleton, "root");
  114. JPH_Skeleton_AddJoint2(skeleton, "child", 0);
  115. JPH_SkeletonPose* pose = JPH_SkeletonPose_Create();
  116. JPH_SkeletonPose_SetSkeleton(pose, skeleton);
  117. const JPH_Skeleton* retrievedSkeleton = JPH_SkeletonPose_GetSkeleton(pose);
  118. EXPECT_EQ(retrievedSkeleton, skeleton);
  119. EXPECT_EQ(JPH_SkeletonPose_GetJointCount(pose), 2);
  120. JPH_SkeletonPose_Destroy(pose);
  121. JPH_Skeleton_Destroy(skeleton);
  122. }
  123. TEST_F(SkeletonTest, SkeletonPose_RootOffset) {
  124. JPH_SkeletonPose* pose = JPH_SkeletonPose_Create();
  125. JPH_RVec3 offset = {1.0f, 2.0f, 3.0f};
  126. JPH_SkeletonPose_SetRootOffset(pose, &offset);
  127. JPH_RVec3 result;
  128. JPH_SkeletonPose_GetRootOffset(pose, &result);
  129. EXPECT_FLOAT_EQ(result.x, 1.0f);
  130. EXPECT_FLOAT_EQ(result.y, 2.0f);
  131. EXPECT_FLOAT_EQ(result.z, 3.0f);
  132. JPH_SkeletonPose_Destroy(pose);
  133. }
  134. TEST_F(SkeletonTest, SkeletonPose_JointState) {
  135. JPH_Skeleton* skeleton = JPH_Skeleton_Create();
  136. JPH_Skeleton_AddJoint(skeleton, "root");
  137. JPH_SkeletonPose* pose = JPH_SkeletonPose_Create();
  138. JPH_SkeletonPose_SetSkeleton(pose, skeleton);
  139. JPH_Vec3 translation = {1.0f, 2.0f, 3.0f};
  140. JPH_Quat rotation = {0.0f, 0.0f, 0.0f, 1.0f};
  141. JPH_SkeletonPose_SetJointState(pose, 0, &translation, &rotation);
  142. JPH_Vec3 outTranslation;
  143. JPH_Quat outRotation;
  144. JPH_SkeletonPose_GetJointState(pose, 0, &outTranslation, &outRotation);
  145. EXPECT_FLOAT_EQ(outTranslation.x, 1.0f);
  146. EXPECT_FLOAT_EQ(outTranslation.y, 2.0f);
  147. EXPECT_FLOAT_EQ(outTranslation.z, 3.0f);
  148. EXPECT_FLOAT_EQ(outRotation.w, 1.0f);
  149. JPH_SkeletonPose_Destroy(pose);
  150. JPH_Skeleton_Destroy(skeleton);
  151. }
  152. // ============================================================================
  153. // RagdollSettings Tests
  154. // ============================================================================
  155. TEST_F(SkeletonTest, RagdollSettings_Create) {
  156. JPH_RagdollSettings* settings = JPH_RagdollSettings_Create();
  157. ASSERT_NE(settings, nullptr);
  158. JPH_RagdollSettings_Destroy(settings);
  159. }
  160. TEST_F(SkeletonTest, RagdollSettings_SetSkeleton) {
  161. JPH_Skeleton* skeleton = JPH_Skeleton_Create();
  162. JPH_Skeleton_AddJoint(skeleton, "root");
  163. JPH_RagdollSettings* settings = JPH_RagdollSettings_Create();
  164. JPH_RagdollSettings_SetSkeleton(settings, skeleton);
  165. const JPH_Skeleton* retrievedSkeleton = JPH_RagdollSettings_GetSkeleton(settings);
  166. EXPECT_EQ(retrievedSkeleton, skeleton);
  167. JPH_RagdollSettings_Destroy(settings);
  168. JPH_Skeleton_Destroy(skeleton);
  169. }
  170. TEST_F(SkeletonTest, RagdollSettings_Parts) {
  171. JPH_RagdollSettings* settings = JPH_RagdollSettings_Create();
  172. JPH_RagdollSettings_ResizeParts(settings, 3);
  173. EXPECT_EQ(JPH_RagdollSettings_GetPartCount(settings), 3);
  174. // Set part properties
  175. JPH_SphereShape* shape = JPH_SphereShape_Create(0.5f);
  176. JPH_RVec3 position = {0.0f, 1.0f, 0.0f};
  177. JPH_Quat rotation = {0.0f, 0.0f, 0.0f, 1.0f};
  178. JPH_RagdollSettings_SetPartShape(settings, 0, (JPH_Shape*)shape);
  179. JPH_RagdollSettings_SetPartPosition(settings, 0, &position);
  180. JPH_RagdollSettings_SetPartRotation(settings, 0, &rotation);
  181. JPH_RagdollSettings_SetPartMotionType(settings, 0, JPH_MotionType_Dynamic);
  182. JPH_RagdollSettings_SetPartObjectLayer(settings, 0, ObjectLayers::MOVING);
  183. JPH_RagdollSettings_Destroy(settings);
  184. JPH_Shape_Destroy((JPH_Shape*)shape);
  185. }
  186. // ============================================================================
  187. // Ragdoll Tests
  188. // ============================================================================
  189. TEST_F(SkeletonTest, Ragdoll_CreateSimple) {
  190. // Create skeleton
  191. JPH_Skeleton* skeleton = JPH_Skeleton_Create();
  192. JPH_Skeleton_AddJoint(skeleton, "root");
  193. // Create ragdoll settings
  194. JPH_RagdollSettings* settings = JPH_RagdollSettings_Create();
  195. JPH_RagdollSettings_SetSkeleton(settings, skeleton);
  196. JPH_RagdollSettings_ResizeParts(settings, 1);
  197. // Set up part
  198. JPH_SphereShape* shape = JPH_SphereShape_Create(0.5f);
  199. JPH_RVec3 position = {0.0f, 1.0f, 0.0f};
  200. JPH_Quat rotation = {0.0f, 0.0f, 0.0f, 1.0f};
  201. JPH_RagdollSettings_SetPartShape(settings, 0, (JPH_Shape*)shape);
  202. JPH_RagdollSettings_SetPartPosition(settings, 0, &position);
  203. JPH_RagdollSettings_SetPartRotation(settings, 0, &rotation);
  204. JPH_RagdollSettings_SetPartMotionType(settings, 0, JPH_MotionType_Dynamic);
  205. JPH_RagdollSettings_SetPartObjectLayer(settings, 0, ObjectLayers::MOVING);
  206. // Create ragdoll
  207. JPH_Ragdoll* ragdoll = JPH_RagdollSettings_CreateRagdoll(settings, physicsSystem, 0, 0);
  208. ASSERT_NE(ragdoll, nullptr);
  209. EXPECT_EQ(JPH_Ragdoll_GetBodyCount(ragdoll), 1);
  210. JPH_BodyID bodyId = JPH_Ragdoll_GetBodyID(ragdoll, 0);
  211. EXPECT_NE(bodyId, 0xFFFFFFFF);
  212. JPH_Ragdoll_Destroy(ragdoll);
  213. JPH_RagdollSettings_Destroy(settings);
  214. JPH_Shape_Destroy((JPH_Shape*)shape);
  215. JPH_Skeleton_Destroy(skeleton);
  216. }
  217. TEST_F(SkeletonTest, Ragdoll_AddRemoveFromPhysicsSystem) {
  218. // Create skeleton
  219. JPH_Skeleton* skeleton = JPH_Skeleton_Create();
  220. JPH_Skeleton_AddJoint(skeleton, "root");
  221. // Create ragdoll settings
  222. JPH_RagdollSettings* settings = JPH_RagdollSettings_Create();
  223. JPH_RagdollSettings_SetSkeleton(settings, skeleton);
  224. JPH_RagdollSettings_ResizeParts(settings, 1);
  225. JPH_SphereShape* shape = JPH_SphereShape_Create(0.5f);
  226. JPH_RVec3 position = {0.0f, 1.0f, 0.0f};
  227. JPH_Quat rotation = {0.0f, 0.0f, 0.0f, 1.0f};
  228. JPH_RagdollSettings_SetPartShape(settings, 0, (JPH_Shape*)shape);
  229. JPH_RagdollSettings_SetPartPosition(settings, 0, &position);
  230. JPH_RagdollSettings_SetPartRotation(settings, 0, &rotation);
  231. JPH_RagdollSettings_SetPartMotionType(settings, 0, JPH_MotionType_Dynamic);
  232. JPH_RagdollSettings_SetPartObjectLayer(settings, 0, ObjectLayers::MOVING);
  233. JPH_Ragdoll* ragdoll = JPH_RagdollSettings_CreateRagdoll(settings, physicsSystem, 0, 0);
  234. // Add to physics system
  235. JPH_Ragdoll_AddToPhysicsSystem(ragdoll, JPH_Activation_Activate, true);
  236. EXPECT_TRUE(JPH_Ragdoll_IsActive(ragdoll, true));
  237. // Remove from physics system
  238. JPH_Ragdoll_RemoveFromPhysicsSystem(ragdoll, true);
  239. JPH_Ragdoll_Destroy(ragdoll);
  240. JPH_RagdollSettings_Destroy(settings);
  241. JPH_Shape_Destroy((JPH_Shape*)shape);
  242. JPH_Skeleton_Destroy(skeleton);
  243. }
  244. TEST_F(SkeletonTest, Ragdoll_GetRootTransform) {
  245. JPH_Skeleton* skeleton = JPH_Skeleton_Create();
  246. JPH_Skeleton_AddJoint(skeleton, "root");
  247. JPH_RagdollSettings* settings = JPH_RagdollSettings_Create();
  248. JPH_RagdollSettings_SetSkeleton(settings, skeleton);
  249. JPH_RagdollSettings_ResizeParts(settings, 1);
  250. JPH_SphereShape* shape = JPH_SphereShape_Create(0.5f);
  251. JPH_RVec3 position = {1.0f, 2.0f, 3.0f};
  252. JPH_Quat rotation = {0.0f, 0.0f, 0.0f, 1.0f};
  253. JPH_RagdollSettings_SetPartShape(settings, 0, (JPH_Shape*)shape);
  254. JPH_RagdollSettings_SetPartPosition(settings, 0, &position);
  255. JPH_RagdollSettings_SetPartRotation(settings, 0, &rotation);
  256. JPH_RagdollSettings_SetPartMotionType(settings, 0, JPH_MotionType_Dynamic);
  257. JPH_RagdollSettings_SetPartObjectLayer(settings, 0, ObjectLayers::MOVING);
  258. JPH_Ragdoll* ragdoll = JPH_RagdollSettings_CreateRagdoll(settings, physicsSystem, 0, 0);
  259. JPH_Ragdoll_AddToPhysicsSystem(ragdoll, JPH_Activation_Activate, true);
  260. JPH_RVec3 outPosition;
  261. JPH_Quat outRotation;
  262. JPH_Ragdoll_GetRootTransform(ragdoll, &outPosition, &outRotation, true);
  263. EXPECT_FLOAT_EQ(outPosition.x, 1.0f);
  264. EXPECT_FLOAT_EQ(outPosition.y, 2.0f);
  265. EXPECT_FLOAT_EQ(outPosition.z, 3.0f);
  266. JPH_Ragdoll_RemoveFromPhysicsSystem(ragdoll, true);
  267. JPH_Ragdoll_Destroy(ragdoll);
  268. JPH_RagdollSettings_Destroy(settings);
  269. JPH_Shape_Destroy((JPH_Shape*)shape);
  270. JPH_Skeleton_Destroy(skeleton);
  271. }
  272. // ============================================================================
  273. // SkeletonMapper Tests
  274. // ============================================================================
  275. TEST_F(SkeletonTest, SkeletonMapper_Create) {
  276. JPH_SkeletonMapper* mapper = JPH_SkeletonMapper_Create();
  277. ASSERT_NE(mapper, nullptr);
  278. JPH_SkeletonMapper_Destroy(mapper);
  279. }