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+/*************************************************************************
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+ * *
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+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
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+ * All rights reserved. Email: [email protected] Web: www.q12.org *
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+ * *
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+ * This library is free software; you can redistribute it and/or *
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+ * modify it under the terms of EITHER: *
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+ * (1) The GNU Lesser General Public License as published by the Free *
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+ * Software Foundation; either version 2.1 of the License, or (at *
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+ * your option) any later version. The text of the GNU Lesser *
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+ * General Public License is included with this library in the *
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+ * file LICENSE.TXT. *
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+ * (2) The BSD-style license that is included with this library in *
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+ * the file LICENSE-BSD.TXT. *
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+ * *
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+ * This library is distributed in the hope that it will be useful, *
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+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
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+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
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+ * *
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+ *************************************************************************/
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+//234567890123456789012345678901234567890123456789012345678901234567890123456789
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+// 1 2 3 4 5 6 7
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+
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+////////////////////////////////////////////////////////////////////////////////
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+// This file create unit test for some of the functions found in:
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+// ode/src/joinst/fixed.cpp
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+//
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+//
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+////////////////////////////////////////////////////////////////////////////////
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+
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+#include <UnitTest++.h>
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+#include <ode/ode.h>
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+
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+#include "config.h"
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+#include "../../ode/src/joints/amotor.h"
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+
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+const dReal tol = 1e-5;
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+
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+SUITE (TestdxJointAMotor)
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+{
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+ struct FixtureBase {
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+ dWorldID world;
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+ dBodyID body;
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+ dJointID joint;
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+
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+ FixtureBase()
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+ {
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+ world = dWorldCreate();
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+ body = dBodyCreate(world);
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+ joint = dJointCreateAMotor(world, 0);
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+ }
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+
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+ ~FixtureBase()
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+ {
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+ dJointDestroy(joint);
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+ dBodyDestroy(body);
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+ dWorldDestroy(world);
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+ }
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+ };
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+
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+
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+ struct FixtureXUser: FixtureBase {
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+ FixtureXUser()
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+ {
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+ // body only allowed to rotate around X axis
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+ dBodySetFiniteRotationMode(body, 1);
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+ dBodySetFiniteRotationAxis(body, 1, 0, 0);
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+ dJointAttach(joint, body, 0);
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+ dJointSetAMotorNumAxes(joint, 2);
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+ dJointSetAMotorAxis(joint, 0, 2, 0, 1, 0);
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+ dJointSetAMotorAxis(joint, 1, 2, 0, 0, 1);
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+ dJointSetAMotorParam(joint, dParamVel, 0);
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+ dJointSetAMotorParam(joint, dParamFMax, dInfinity);
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+ dJointSetAMotorParam(joint, dParamVel2, 0);
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+ dJointSetAMotorParam(joint, dParamFMax2, dInfinity);
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+ }
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+ };
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+
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+ TEST_FIXTURE(FixtureXUser, rotate_x)
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+ {
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+ const dReal h = 1;
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+ const dReal v = 1;
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+ dMatrix3 identity = {1, 0, 0, 0,
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+ 0, 1, 0, 0,
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+ 0, 0, 1, 0};
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+ dBodySetRotation(body, identity);
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+ dBodySetAngularVel(body, v, 0, 0);
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+ dWorldQuickStep(world, h);
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+ const dReal* rot = dBodyGetRotation(body);
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+ CHECK_CLOSE(1, rot[0], tol);
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+ CHECK_CLOSE(0, rot[4], tol);
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+ CHECK_CLOSE(0, rot[8], tol);
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+
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+ CHECK_CLOSE(0, rot[1], tol);
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+ CHECK_CLOSE(dCos(v*h), rot[5], tol);
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+ CHECK_CLOSE(dSin(v*h), rot[9], tol);
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+
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+ CHECK_CLOSE(0, rot[2], tol);
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+ CHECK_CLOSE(-dSin(v*h), rot[6], tol);
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+ CHECK_CLOSE( dCos(v*h), rot[10], tol);
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+ }
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+
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+ TEST_FIXTURE(FixtureXUser, rotate_yz)
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+ {
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+ const dReal h = 1;
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+ const dReal v = 1;
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+ dMatrix3 identity = {1, 0, 0, 0,
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+ 0, 1, 0, 0,
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+ 0, 0, 1, 0};
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+ dBodySetRotation(body, identity);
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+
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+ dVector3 axis_y;
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+ dJointGetAMotorAxis(joint, 0, axis_y);
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+ CHECK_CLOSE(0, axis_y[0], tol);
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+ CHECK_CLOSE(1, axis_y[1], tol);
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+ CHECK_CLOSE(0, axis_y[2], tol);
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+
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+ dVector3 axis_z;
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+ dJointGetAMotorAxis(joint, 1, axis_z);
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+ CHECK_CLOSE(0, axis_z[0], tol);
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+ CHECK_CLOSE(0, axis_z[1], tol);
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+ CHECK_CLOSE(1, axis_z[2], tol);
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+
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+ dBodySetAngularVel(body, 0, v, v);
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+ dWorldStep(world, h);
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+ const dReal* rot = dBodyGetRotation(body);
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+ CHECK_CLOSE(1, rot[0], tol);
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+ CHECK_CLOSE(0, rot[4], tol);
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+ CHECK_CLOSE(0, rot[8], tol);
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+
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+ CHECK_CLOSE(0, rot[1], tol);
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+ CHECK_CLOSE(1, rot[5], tol);
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+ CHECK_CLOSE(0, rot[9], tol);
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+
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+ CHECK_CLOSE(0, rot[2], tol);
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+ CHECK_CLOSE(0, rot[6], tol);
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+ CHECK_CLOSE(1, rot[10], tol);
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+ }
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+
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+
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+ TEST_FIXTURE(FixtureBase, sanity_check)
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+ {
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+ dMatrix3 R;
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+ dRFromAxisAndAngle(R, 1, 1, 1, 10*M_PI/180);
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+ dBodySetRotation(body, R);
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+
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+ dVector3 res;
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+
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+ dJointAttach(joint, body, 0);
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+ dJointSetAMotorNumAxes(joint, 3);
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+ CHECK_EQUAL(3, dJointGetAMotorNumAxes(joint));
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+
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+ // axes relative to world
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+ dJointSetAMotorAxis(joint, 0, 0, 1, 0, 0);
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+ dJointGetAMotorAxis(joint, 0, res);
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+ CHECK_EQUAL(0, dJointGetAMotorAxisRel(joint, 0));
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+ CHECK_CLOSE(1, res[0], tol);
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+ CHECK_CLOSE(0, res[1], tol);
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+ CHECK_CLOSE(0, res[2], tol);
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+
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+ dJointSetAMotorAxis(joint, 1, 0, 0, 1, 0);
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+ dJointGetAMotorAxis(joint, 1, res);
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+ CHECK_EQUAL(0, dJointGetAMotorAxisRel(joint, 1));
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+ CHECK_CLOSE(0, res[0], tol);
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+ CHECK_CLOSE(1, res[1], tol);
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+ CHECK_CLOSE(0, res[2], tol);
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+
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+ dJointSetAMotorAxis(joint, 2, 0, 0, 0, 1);
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+ dJointGetAMotorAxis(joint, 2, res);
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+ CHECK_EQUAL(0, dJointGetAMotorAxisRel(joint, 2));
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+ CHECK_CLOSE(0, res[0], tol);
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+ CHECK_CLOSE(0, res[1], tol);
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+ CHECK_CLOSE(1, res[2], tol);
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+
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+ // axes relative to body1
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+ dJointSetAMotorAxis(joint, 0, 1, 1, 0, 0);
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+ dJointGetAMotorAxis(joint, 0, res);
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+ CHECK_EQUAL(1, dJointGetAMotorAxisRel(joint, 0));
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+ CHECK_CLOSE(1, res[0], tol);
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+ CHECK_CLOSE(0, res[1], tol);
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+ CHECK_CLOSE(0, res[2], tol);
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+
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+ dJointSetAMotorAxis(joint, 1, 1, 0, 1, 0);
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+ dJointGetAMotorAxis(joint, 1, res);
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+ CHECK_EQUAL(1, dJointGetAMotorAxisRel(joint, 1));
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+ CHECK_CLOSE(0, res[0], tol);
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+ CHECK_CLOSE(1, res[1], tol);
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+ CHECK_CLOSE(0, res[2], tol);
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+
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+ dJointSetAMotorAxis(joint, 2, 1, 0, 0, 1);
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+ dJointGetAMotorAxis(joint, 2, res);
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+ CHECK_EQUAL(1, dJointGetAMotorAxisRel(joint, 2));
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+ CHECK_CLOSE(0, res[0], tol);
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+ CHECK_CLOSE(0, res[1], tol);
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+ CHECK_CLOSE(1, res[2], tol);
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+
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+ // axes relative to body2
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+ dJointSetAMotorAxis(joint, 0, 2, 1, 0, 0);
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+ dJointGetAMotorAxis(joint, 0, res);
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+ CHECK_EQUAL(2, dJointGetAMotorAxisRel(joint, 0));
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+ CHECK_CLOSE(1, res[0], tol);
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+ CHECK_CLOSE(0, res[1], tol);
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+ CHECK_CLOSE(0, res[2], tol);
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+
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+ dJointSetAMotorAxis(joint, 1, 2, 0, 1, 0);
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+ dJointGetAMotorAxis(joint, 1, res);
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+ CHECK_EQUAL(2, dJointGetAMotorAxisRel(joint, 1));
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+ CHECK_CLOSE(0, res[0], tol);
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+ CHECK_CLOSE(1, res[1], tol);
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+ CHECK_CLOSE(0, res[2], tol);
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+
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+ dJointSetAMotorAxis(joint, 2, 2, 0, 0, 1);
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+ dJointGetAMotorAxis(joint, 2, res);
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+ CHECK_EQUAL(2, dJointGetAMotorAxisRel(joint, 2));
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+ CHECK_CLOSE(0, res[0], tol);
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+ CHECK_CLOSE(0, res[1], tol);
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+ CHECK_CLOSE(1, res[2], tol);
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+
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+ // reverse attachment to force internal reversal
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+ dJointAttach(joint, 0, body);
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+ // axes relative to world
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+ dJointSetAMotorAxis(joint, 0, 0, 1, 0, 0);
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+ dJointGetAMotorAxis(joint, 0, res);
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+ CHECK_EQUAL(0, dJointGetAMotorAxisRel(joint, 0));
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+ CHECK_CLOSE(1, res[0], tol);
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+ CHECK_CLOSE(0, res[1], tol);
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+ CHECK_CLOSE(0, res[2], tol);
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+
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+ dJointSetAMotorAxis(joint, 1, 0, 0, 1, 0);
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+ dJointGetAMotorAxis(joint, 1, res);
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+ CHECK_EQUAL(0, dJointGetAMotorAxisRel(joint, 1));
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+ CHECK_CLOSE(0, res[0], tol);
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+ CHECK_CLOSE(1, res[1], tol);
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+ CHECK_CLOSE(0, res[2], tol);
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+
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+ dJointSetAMotorAxis(joint, 2, 0, 0, 0, 1);
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+ dJointGetAMotorAxis(joint, 2, res);
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+ CHECK_EQUAL(0, dJointGetAMotorAxisRel(joint, 2));
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+ CHECK_CLOSE(0, res[0], tol);
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+ CHECK_CLOSE(0, res[1], tol);
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+ CHECK_CLOSE(1, res[2], tol);
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+
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+ // axes relative to body1
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+ dJointSetAMotorAxis(joint, 0, 1, 1, 0, 0);
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+ dJointGetAMotorAxis(joint, 0, res);
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+ CHECK_EQUAL(1, dJointGetAMotorAxisRel(joint, 0));
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+ CHECK_CLOSE(1, res[0], tol);
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+ CHECK_CLOSE(0, res[1], tol);
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+ CHECK_CLOSE(0, res[2], tol);
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+
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+ dJointSetAMotorAxis(joint, 1, 1, 0, 1, 0);
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+ dJointGetAMotorAxis(joint, 1, res);
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+ CHECK_EQUAL(1, dJointGetAMotorAxisRel(joint, 1));
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+ CHECK_CLOSE(0, res[0], tol);
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+ CHECK_CLOSE(1, res[1], tol);
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+ CHECK_CLOSE(0, res[2], tol);
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+
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+ dJointSetAMotorAxis(joint, 2, 1, 0, 0, 1);
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+ dJointGetAMotorAxis(joint, 2, res);
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+ CHECK_EQUAL(1, dJointGetAMotorAxisRel(joint, 2));
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+ CHECK_CLOSE(0, res[0], tol);
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+ CHECK_CLOSE(0, res[1], tol);
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+ CHECK_CLOSE(1, res[2], tol);
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+
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+ // axes relative to body2
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+ dJointSetAMotorAxis(joint, 0, 2, 1, 0, 0);
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+ dJointGetAMotorAxis(joint, 0, res);
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+ CHECK_EQUAL(2, dJointGetAMotorAxisRel(joint, 0));
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+ CHECK_CLOSE(1, res[0], tol);
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+ CHECK_CLOSE(0, res[1], tol);
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+ CHECK_CLOSE(0, res[2], tol);
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+
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+ dJointSetAMotorAxis(joint, 1, 2, 0, 1, 0);
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+ dJointGetAMotorAxis(joint, 1, res);
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+ CHECK_EQUAL(2, dJointGetAMotorAxisRel(joint, 1));
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+ CHECK_CLOSE(0, res[0], tol);
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+ CHECK_CLOSE(1, res[1], tol);
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+ CHECK_CLOSE(0, res[2], tol);
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+
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+ dJointSetAMotorAxis(joint, 2, 2, 0, 0, 1);
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+ dJointGetAMotorAxis(joint, 2, res);
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+ CHECK_EQUAL(2, dJointGetAMotorAxisRel(joint, 2));
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+ CHECK_CLOSE(0, res[0], tol);
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+ CHECK_CLOSE(0, res[1], tol);
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+ CHECK_CLOSE(1, res[2], tol);
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+ }
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+
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+
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+ struct FixtureXEuler : FixtureBase {
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+ FixtureXEuler()
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+ {
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+ // body only allowed to rotate around X axis
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+ dJointAttach(joint, 0, body);
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+ dJointSetAMotorMode(joint, dAMotorEuler);
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+ dJointSetAMotorAxis(joint, 0, 0, 1, 0, 0);
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+ dJointSetAMotorAxis(joint, 2, 0, 0, 0, 1);
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+ }
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+ };
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+
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+
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+ TEST_FIXTURE(FixtureXEuler, check_axes)
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+ {
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+ // test patch #181 bug fix
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+ dVector3 axis_x;
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+ dJointGetAMotorAxis(joint, 0, axis_x);
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+ CHECK_CLOSE(1, axis_x[0], tol);
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+ CHECK_CLOSE(0, axis_x[1], tol);
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+ CHECK_CLOSE(0, axis_x[2], tol);
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+
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+ dVector3 axis_y;
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+ dJointGetAMotorAxis(joint, 1, axis_y);
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+ CHECK_CLOSE(0, axis_y[0], tol);
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+ CHECK_CLOSE(1, axis_y[1], tol);
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+ CHECK_CLOSE(0, axis_y[2], tol);
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+
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+ dVector3 axis_z;
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+ dJointGetAMotorAxis(joint, 2, axis_z);
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+ CHECK_CLOSE(0, axis_z[0], tol);
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+ CHECK_CLOSE(0, axis_z[1], tol);
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+ CHECK_CLOSE(1, axis_z[2], tol);
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+ }
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+
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+} // End of SUITE TestdxJointAMotor
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