Makefile.am 2.2 KB

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  1. SUBDIRS = Ice
  2. noinst_LTLIBRARIES = libOPCODE.la
  3. AM_CPPFLAGS= -fno-strict-aliasing -I$(top_srcdir)/include
  4. libOPCODE_la_SOURCES = OPC_AABBCollider.cpp OPC_AABBCollider.h \
  5. OPC_AABBTree.cpp OPC_AABBTree.h \
  6. OPC_BaseModel.cpp OPC_BaseModel.h \
  7. OPC_BoxPruning.cpp OPC_BoxPruning.h \
  8. OPC_Collider.cpp OPC_Collider.h \
  9. OPC_Common.cpp OPC_Common.h \
  10. OPC_HybridModel.cpp OPC_HybridModel.h \
  11. OPC_LSSCollider.cpp OPC_LSSCollider.h \
  12. OPC_MeshInterface.cpp OPC_MeshInterface.h \
  13. OPC_Model.cpp OPC_Model.h \
  14. OPC_OBBCollider.cpp OPC_OBBCollider.h \
  15. OPC_ThreadLocalData.cpp OPC_ThreadLocalData.h \
  16. Opcode.cpp Opcode.h \
  17. OPC_OptimizedTree.cpp OPC_OptimizedTree.h \
  18. OPC_Picking.cpp OPC_Picking.h \
  19. OPC_PlanesCollider.cpp OPC_PlanesCollider.h \
  20. OPC_RayCollider.cpp OPC_RayCollider.h \
  21. OPC_SphereCollider.cpp OPC_SphereCollider.h \
  22. OPC_SweepAndPrune.cpp OPC_SweepAndPrune.h \
  23. OPC_TreeBuilders.cpp OPC_TreeBuilders.h \
  24. OPC_TreeCollider.cpp OPC_TreeCollider.h \
  25. OPC_VolumeCollider.cpp OPC_VolumeCollider.h \
  26. OPC_Settings.h \
  27. OPC_SphereAABBOverlap.h \
  28. OPC_BoxBoxOverlap.h \
  29. OPC_SphereTriOverlap.h \
  30. OPC_PlanesAABBOverlap.h \
  31. OPC_TriBoxOverlap.h \
  32. OPC_IceHook.h \
  33. OPC_PlanesTriOverlap.h \
  34. OPC_TriTriOverlap.h \
  35. OPC_LSSAABBOverlap.h \
  36. OPC_RayAABBOverlap.h \
  37. Stdafx.h \
  38. OPC_LSSTriOverlap.h \
  39. OPC_RayTriOverlap.h