Rodrigo Hernandez 85b7de2ea0 Added code for tests to take the texture path as an argument, Added drawstuff project to VC++7.1 solution il y a 20 ans
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Include 87e2cab6fa dRay by Erwin de Vries il y a 23 ans
Test 85b7de2ea0 Added code for tests to take the texture path as an argument, Added drawstuff project to VC++7.1 solution il y a 20 ans
README.txt 87e2cab6fa dRay by Erwin de Vries il y a 23 ans
dRay.cpp 87e2cab6fa dRay by Erwin de Vries il y a 23 ans
dRay_Box.cpp 87e2cab6fa dRay by Erwin de Vries il y a 23 ans
dRay_CCylinder.cpp 87e2cab6fa dRay by Erwin de Vries il y a 23 ans
dRay_Plane.cpp 87e2cab6fa dRay by Erwin de Vries il y a 23 ans
dRay_Sphere.cpp 87e2cab6fa dRay by Erwin de Vries il y a 23 ans
dxRay.h 87e2cab6fa dRay by Erwin de Vries il y a 23 ans

README.txt

From: "Erwin de Vries"
To:
Subject: [ODE] dRay class
Date: Thu, 25 Jul 2002 13:05:28 +0200

Yesterday and today i've written a dRay class. It interacts with dPlane,
dSphere, dBox and dCCylinder. It does not generate full contact information.
It only generates the pos member. I dont think its useful to anyone to go
through hoops and find a reasonable normal and penetration depth, as i dont
think anyone will want to use it for dynamics. Just for CD.

It should compile in single and double precision mode, and should be
platform independant. I hope.

The next Tri-Collider release using Opcode 1.1 will also implement a ray
collision function along with some other not too interesting improvements.