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- /*************************************************************************
- * *
- * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
- * All rights reserved. Email: [email protected] Web: www.q12.org *
- * *
- * This library is free software; you can redistribute it and/or *
- * modify it under the terms of EITHER: *
- * (1) The GNU Lesser General Public License as published by the Free *
- * Software Foundation; either version 2.1 of the License, or (at *
- * your option) any later version. The text of the GNU Lesser *
- * General Public License is included with this library in the *
- * file LICENSE.TXT. *
- * (2) The BSD-style license that is included with this library in *
- * the file LICENSE-BSD.TXT. *
- * *
- * This library is distributed in the hope that it will be useful, *
- * but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
- * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
- * *
- *************************************************************************/
- // Test for non-capped cylinder, by Bram Stolk
- #include <ode/odeconfig.h>
- #include <assert.h>
- #ifdef HAVE_UNISTD_H
- #include <unistd.h>
- #endif
- #include <ode/ode.h>
- #include <drawstuff/drawstuff.h>
- #include "texturepath.h"
- #include "world_geom3.h" // this is our world mesh
- #ifdef _MSC_VER
- #pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
- #endif
- #define BOX
- #define CYL
- // some constants
- #define RADIUS 0.22 // wheel radius
- #define WMASS 0.2 // wheel mass
- #define WHEELW 0.2 // wheel width
- #define BOXSZ 0.4 // box size
- //#define CYL_GEOM_OFFSET // rotate cylinder using geom offset
- // dynamics and collision objects (chassis, 3 wheels, environment)
- static dWorldID world;
- static dSpaceID space;
- #ifdef BOX
- static dBodyID boxbody;
- static dGeomID boxgeom;
- #endif
- #ifdef CYL
- static dBodyID cylbody;
- static dGeomID cylgeom;
- #endif
- static dJointGroupID contactgroup;
- static dGeomID world_mesh;
- // this is called by dSpaceCollide when two objects in space are
- // potentially colliding.
- static void nearCallback (void *data, dGeomID o1, dGeomID o2)
- {
- assert(o1);
- assert(o2);
- if (dGeomIsSpace(o1) || dGeomIsSpace(o2))
- {
- fprintf(stderr,"testing space %p %p\n", o1,o2);
- // colliding a space with something
- dSpaceCollide2(o1,o2,data,&nearCallback);
- // Note we do not want to test intersections within a space,
- // only between spaces.
- return;
- }
- // fprintf(stderr,"testing geoms %p %p\n", o1, o2);
- const int N = 32;
- dContact contact[N];
- int n = dCollide (o1,o2,N,&(contact[0].geom),sizeof(dContact));
- if (n > 0)
- {
- for (int i=0; i<n; i++)
- {
- contact[i].surface.slip1 = 0.7;
- contact[i].surface.slip2 = 0.7;
- contact[i].surface.mode = dContactSoftERP | dContactSoftCFM | dContactApprox1 | dContactSlip1 | dContactSlip2;
- contact[i].surface.mu = 50.0; // was: dInfinity
- contact[i].surface.soft_erp = 0.96;
- contact[i].surface.soft_cfm = 0.04;
- dJointID c = dJointCreateContact (world,contactgroup,&contact[i]);
- dJointAttach (c,
- dGeomGetBody(contact[i].geom.g1),
- dGeomGetBody(contact[i].geom.g2));
- }
- }
- }
- // start simulation - set viewpoint
- static void start()
- {
- dAllocateODEDataForThread(dAllocateMaskAll);
- static float xyz[3] = {-8,-9,3};
- static float hpr[3] = {45.0000f,-27.5000f,0.0000f};
- dsSetViewpoint (xyz,hpr);
- }
- static void reset_state(void)
- {
- float sx=-4, sy=-4, sz=2;
- dQuaternion q;
- dQFromAxisAndAngle (q,1,0,0,M_PI*0.5);
- #ifdef BOX
- dBodySetPosition (boxbody, sx, sy+1, sz);
- dBodySetLinearVel (boxbody, 0,0,0);
- dBodySetAngularVel (boxbody, 0,0,0);
- dBodySetQuaternion (boxbody, q);
- #endif
- #ifdef CYL
- dBodySetPosition (cylbody, sx, sy, sz);
- dBodySetLinearVel (cylbody, 0,0,0);
- dBodySetAngularVel (cylbody, 0,0,0);
- dBodySetQuaternion (cylbody, q);
- #endif
- }
- // called when a key pressed
- static void command (int cmd)
- {
- switch (cmd)
- {
- case ' ':
- reset_state();
- break;
- }
- }
- // simulation loop
- static void simLoop (int pause)
- {
- double simstep = 0.005; // 5ms simulation steps
- double dt = dsElapsedTime();
- int nrofsteps = (int) ceilf(dt/simstep);
- for (int i=0; i<nrofsteps && !pause; i++)
- {
- dSpaceCollide (space,0,&nearCallback);
- dWorldQuickStep (world, simstep);
- dJointGroupEmpty (contactgroup);
- }
- dsSetColor (1,1,1);
- #ifdef BOX
- const dReal *BPos = dBodyGetPosition(boxbody);
- const dReal *BRot = dBodyGetRotation(boxbody);
- float bpos[3] = {BPos[0], BPos[1], BPos[2]};
- float brot[12] = { BRot[0], BRot[1], BRot[2], BRot[3], BRot[4], BRot[5], BRot[6], BRot[7], BRot[8], BRot[9], BRot[10], BRot[11] };
- float sides[3] = {BOXSZ, BOXSZ, BOXSZ};
- dsDrawBox
- (
- bpos,
- brot,
- sides
- ); // single precision
- #endif
- #ifdef CYL
- const dReal *CPos = dGeomGetPosition(cylgeom);
- const dReal *CRot = dGeomGetRotation(cylgeom);
- float cpos[3] = {CPos[0], CPos[1], CPos[2]};
- float crot[12] = { CRot[0], CRot[1], CRot[2], CRot[3], CRot[4], CRot[5], CRot[6], CRot[7], CRot[8], CRot[9], CRot[10], CRot[11] };
- dsDrawCylinder
- (
- // dBodyGetPosition(cylbody),
- // dBodyGetRotation(cylbody),
- cpos,
- crot,
- WHEELW,
- RADIUS
- ); // single precision
- #endif
- // draw world trimesh
- dsSetColor(0.7,0.7,0.4);
- dsSetTexture (DS_NONE);
- const dReal* Pos = dGeomGetPosition(world_mesh);
- float pos[3] = { Pos[0], Pos[1], Pos[2] };
- const dReal* Rot = dGeomGetRotation(world_mesh);
- float rot[12] = { Rot[0], Rot[1], Rot[2], Rot[3], Rot[4], Rot[5], Rot[6], Rot[7], Rot[8], Rot[9], Rot[10], Rot[11] };
- int numi = sizeof(world_indices) / sizeof(dTriIndex);
- for (int i=0; i<numi/3; i++)
- {
- int i0 = world_indices[i*3+0];
- int i1 = world_indices[i*3+1];
- int i2 = world_indices[i*3+2];
- float *v0 = world_vertices+i0*3;
- float *v1 = world_vertices+i1*3;
- float *v2 = world_vertices+i2*3;
- dsDrawTriangle(pos, rot, v0,v1,v2, true); // single precision draw
- }
- }
- int main (int argc, char **argv)
- {
- dMass m;
- dMatrix3 R;
- // setup pointers to drawstuff callback functions
- dsFunctions fn;
- fn.version = DS_VERSION;
- fn.start = &start;
- fn.step = &simLoop;
- fn.command = &command;
- fn.stop = 0;
- fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
- if(argc==2)
- {
- fn.path_to_textures = argv[1];
- }
- // create world
- dInitODE2(0);
- world = dWorldCreate();
- space = dHashSpaceCreate (0);
- contactgroup = dJointGroupCreate (0);
- dWorldSetGravity (world,0,0,-9.8);
- dWorldSetQuickStepNumIterations (world, 12);
- // Create a static world using a triangle mesh that we can collide with.
- int numv = sizeof(world_vertices)/(3*sizeof(float));
- int numi = sizeof(world_indices)/ sizeof(dTriIndex);
- printf("numv=%d, numi=%d\n", numv, numi);
- dTriMeshDataID Data = dGeomTriMeshDataCreate();
- dGeomTriMeshDataBuildSingle
- (
- Data,
- world_vertices,
- 3 * sizeof(float),
- numv,
- world_indices,
- numi,
- 3 * sizeof(dTriIndex)
- );
- world_mesh = dCreateTriMesh(space, Data, 0, 0, 0);
- dGeomSetPosition(world_mesh, 0, 0, 0.5);
- dRFromAxisAndAngle (R, 0,1,0, 0.0);
- dGeomSetRotation (world_mesh, R);
- #ifdef BOX
- boxbody = dBodyCreate (world);
- dMassSetBox (&m,1, BOXSZ, BOXSZ, BOXSZ);
- dMassAdjust (&m, 1);
- dBodySetMass (boxbody,&m);
- boxgeom = dCreateBox (0, BOXSZ, BOXSZ, BOXSZ);
- dGeomSetBody (boxgeom,boxbody);
- dSpaceAdd (space, boxgeom);
- #endif
- #ifdef CYL
- cylbody = dBodyCreate (world);
- dMassSetSphere (&m,1,RADIUS);
- dMassAdjust (&m,WMASS);
- dBodySetMass (cylbody,&m);
- cylgeom = dCreateCylinder(0, RADIUS, WHEELW);
- dGeomSetBody (cylgeom,cylbody);
-
- #if defined(CYL_GEOM_OFFSET)
- dMatrix3 mat;
- dRFromAxisAndAngle(mat,1.0f,0.0f,0.0f,M_PI/2.0);
- dGeomSetOffsetRotation(cylgeom,mat);
- #endif
-
- dSpaceAdd (space, cylgeom);
- #endif
- reset_state();
- // run simulation
- dsSimulationLoop (argc,argv,352,288,&fn);
- dJointGroupEmpty (contactgroup);
- dJointGroupDestroy (contactgroup);
- // First destroy geoms, then space, then the world.
- #ifdef CYL
- dGeomDestroy (cylgeom);
- #endif
- #ifdef BOX
- dGeomDestroy (boxgeom);
- #endif
- dGeomDestroy (world_mesh);
- dSpaceDestroy (space);
- dWorldDestroy (world);
- dCloseODE();
- return 0;
- (void)world_normals; // get rid of compiler warnings
- }
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