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- /*************************************************************************
- * *
- * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
- * All rights reserved. Email: [email protected] Web: www.q12.org *
- * *
- * This library is free software; you can redistribute it and/or *
- * modify it under the terms of EITHER: *
- * (1) The GNU Lesser General Public License as published by the Free *
- * Software Foundation; either version 2.1 of the License, or (at *
- * your option) any later version. The text of the GNU Lesser *
- * General Public License is included with this library in the *
- * file LICENSE.TXT. *
- * (2) The BSD-style license that is included with this library in *
- * the file LICENSE-BSD.TXT. *
- * *
- * This library is distributed in the hope that it will be useful, *
- * but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
- * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
- * *
- *************************************************************************/
- //234567890123456789012345678901234567890123456789012345678901234567890123456789
- // 1 2 3 4 5 6 7
- ////////////////////////////////////////////////////////////////////////////////
- // This file create unit test for some of the functions found in:
- // ode/src/joinst/slider.cpp
- //
- //
- ////////////////////////////////////////////////////////////////////////////////
- #include <UnitTest++.h>
- #include <ode/ode.h>
- #include "../../ode/src/joints/slider.h"
- SUITE (TestdxJointSlider)
- {
- struct dxJointSlider_Fixture_1
- {
- dxJointSlider_Fixture_1()
- {
- wId = dWorldCreate();
- bId1 = dBodyCreate (wId);
- dBodySetPosition (bId1, 0, -1, 0);
- bId2 = dBodyCreate (wId);
- dBodySetPosition (bId2, 0, 1, 0);
- jId = dJointCreateSlider (wId, 0);
- joint = (dxJointSlider*) jId;
- dJointAttach (jId, bId1, bId2);
- }
- ~dxJointSlider_Fixture_1()
- {
- dWorldDestroy (wId);
- }
- dWorldID wId;
- dBodyID bId1;
- dBodyID bId2;
- dJointID jId;
- dxJointSlider* joint;
- };
- TEST_FIXTURE (dxJointSlider_Fixture_1, test_dJointSetSlider)
- {
- // the 2 bodies are align
- dJointSetSliderAxis (jId, 1, 0, 0);
- CHECK_CLOSE (joint->qrel[0], 1.0, 1e-4);
- CHECK_CLOSE (joint->qrel[1], 0.0, 1e-4);
- CHECK_CLOSE (joint->qrel[2], 0.0, 1e-4);
- CHECK_CLOSE (joint->qrel[3], 0.0, 1e-4);
- dMatrix3 R;
- // Rotate 2nd body 90deg around X
- dBodySetPosition (bId2, 0, 0, 1);
- dRFromAxisAndAngle (R, 1, 0, 0, M_PI/2.0);
- dBodySetRotation (bId2, R);
- dJointSetSliderAxis (jId, 1, 0 ,0);
- CHECK_CLOSE (joint->qrel[0], 0.70710678118654757, 1e-4);
- CHECK_CLOSE (joint->qrel[1], 0.70710678118654757, 1e-4);
- CHECK_CLOSE (joint->qrel[2], 0.0, 1e-4);
- CHECK_CLOSE (joint->qrel[3], 0.0, 1e-4);
- // Rotate 2nd body -90deg around X
- dBodySetPosition (bId2, 0, 0, -1);
- dRFromAxisAndAngle (R, 1, 0, 0, -M_PI/2.0);
- dBodySetRotation (bId2, R);
- dJointSetSliderAxis (jId, 1, 0 ,0);
- CHECK_CLOSE (joint->qrel[0], 0.70710678118654757, 1e-4);
- CHECK_CLOSE (joint->qrel[1], -0.70710678118654757, 1e-4);
- CHECK_CLOSE (joint->qrel[2], 0.0, 1e-4);
- CHECK_CLOSE (joint->qrel[3], 0.0, 1e-4);
- // Rotate 2nd body 90deg around Z
- dBodySetPosition (bId2, 0, 1, 0);
- dRFromAxisAndAngle (R, 0, 0, 1, M_PI/2.0);
- dBodySetRotation (bId2, R);
- dJointSetSliderAxis (jId, 1, 0 ,0);
- CHECK_CLOSE (joint->qrel[0], 0.70710678118654757, 1e-4);
- CHECK_CLOSE (joint->qrel[1], 0.0, 1e-4);
- CHECK_CLOSE (joint->qrel[2], 0.0, 1e-4);
- CHECK_CLOSE (joint->qrel[3], 0.70710678118654757, 1e-4);
- // Rotate 2nd body 45deg around Y
- dBodySetPosition (bId2, 0, 1, 0);
- dRFromAxisAndAngle (R, 0, 1, 0, M_PI/4.0);
- dBodySetRotation (bId2, R);
- dJointSetSliderAxis (jId, 1, 0 ,0);
- CHECK_CLOSE (joint->qrel[0], 0.92387953251128674, 1e-4);
- CHECK_CLOSE (joint->qrel[1], 0.0, 1e-4);
- CHECK_CLOSE (joint->qrel[2], 0.38268343236508984, 1e-4);
- CHECK_CLOSE (joint->qrel[3], 0.0, 1e-4);
- // Rotate in a strange manner
- // Both bodies at origin
- dRFromEulerAngles (R, REAL(0.23), REAL(3.1), REAL(-0.73));
- dBodySetPosition (bId1, 0, 0, 0);
- dBodySetRotation (bId1, R);
- dRFromEulerAngles (R, REAL(-0.57), REAL(1.49), REAL(0.81));
- dBodySetPosition (bId2, 0, 0, 0);
- dBodySetRotation (bId2, R);
- dJointSetSliderAxis (jId, 1, 0 ,0);
- CHECK_CLOSE (joint->qrel[0], -0.25526036263124319, 1e-4);
- CHECK_CLOSE (joint->qrel[1], 0.28434861188441968, 1e-4);
- CHECK_CLOSE (joint->qrel[2], -0.65308047160141625, 1e-4);
- CHECK_CLOSE (joint->qrel[3], 0.65381489108282143, 1e-4);
- }
- // The 2 bodies are positionned at (0, 0, 0), with no rotation
- // The joint is a Slider Joint
- // Axis is along the X axis
- // Anchor at (0, 0, 0)
- struct Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Along_X
- {
- Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Along_X()
- {
- wId = dWorldCreate();
- bId1 = dBodyCreate (wId);
- dBodySetPosition (bId1, 0, 0, 0);
- bId2 = dBodyCreate (wId);
- dBodySetPosition (bId2, 0, 0, 0);
- jId = dJointCreateSlider (wId, 0);
- joint = (dxJointSlider*) jId;
- dJointAttach (jId, bId1, bId2);
- dJointSetSliderAxis(jId, axis[0], axis[1], axis[2]);
- }
- ~Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Along_X()
- {
- dWorldDestroy (wId);
- }
- dWorldID wId;
- dBodyID bId1;
- dBodyID bId2;
- dJointID jId;
- dxJointSlider* joint;
- static const dVector3 axis;
- static const dReal offset;
- };
- const dVector3 Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Along_X::axis = {1, 0, 0};
- const dReal Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Along_X::offset = REAL(3.1);
- // Move 1st body offset unit in the X direction
- //
- // X-------> X---------> Axis -->
- // B1 => B1
- // B2 B2
- //
- // Start with a Offset of offset unit
- //
- // X-------> X---------> Axis -->
- // B1 => B1
- // B2 B2
- TEST_FIXTURE (Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Along_X,
- test_dJointSetSliderAxisOffset_B1_3Unit)
- {
- CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
- dBodySetPosition(bId1, offset, 0, 0);
- CHECK_CLOSE (offset, dJointGetSliderPosition(jId), 1e-4);
- }
- // Move 1st body offset unit in the opposite X direction
- //
- // X-------> X---------> Axis -->
- // B1 => B1
- // B2 B2
- //
- // Start with a Offset of -offset unit
- //
- // X-------> X---------> Axis -->
- // B1 => B1
- // B2 B2
- TEST_FIXTURE (Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Along_X,
- test_dJointSetSliderAxisOffset_B1_Minus_3Unit)
- {
- CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
- dBodySetPosition(bId1, -offset, 0, 0);
- CHECK_CLOSE (-offset, dJointGetSliderPosition(jId), 1e-4);
- }
- // Move 2nd body offset unit in the X direction
- //
- // X-------> X---------> Axis -->
- // B1 => B1
- // B2 B2
- //
- // Start with a Offset of offset unit
- //
- // X-------> X---------> Axis -->
- // B1 => B1
- // B2 B2
- TEST_FIXTURE (Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Along_X,
- test_dJointSetSliderAxisOffset_B2_3Unit)
- {
- CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
- dBodySetPosition(bId2, offset, 0, 0);
- CHECK_CLOSE (-offset, dJointGetSliderPosition(jId), 1e-4);
- }
- // Move 2nd body offset unit in the opposite X direction
- //
- // X-------> X---------> Axis -->
- // B1 => B1
- // B2 B2
- //
- // Start with a Offset of -offset unit
- //
- // X-------> X---------> Axis -->
- // B1 => B1
- // B2 B2
- TEST_FIXTURE (Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Along_X,
- test_dJointSetSliderAxisOffset_B2_Minus_3Unit)
- {
- CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
- dBodySetPosition(bId2, -offset, 0, 0);
- CHECK_CLOSE (offset, dJointGetSliderPosition(jId), 1e-4);
- }
- // The 2 bodies are positionned at (0, 0, 0), with no rotation
- // The joint is a Slider Joint
- // Axis is the opposite of the X axis
- // Anchor at (0, 0, 0)
- struct Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Inverse_of_X
- {
- Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Inverse_of_X()
- {
- wId = dWorldCreate();
- bId1 = dBodyCreate (wId);
- dBodySetPosition (bId1, 0, 0, 0);
- bId2 = dBodyCreate (wId);
- dBodySetPosition (bId2, 0, 0, 0);
- jId = dJointCreateSlider (wId, 0);
- joint = (dxJointSlider*) jId;
- dJointAttach (jId, bId1, bId2);
- dJointSetSliderAxis(jId, axis[0], axis[1], axis[2]);
- }
- ~Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Inverse_of_X()
- {
- dWorldDestroy (wId);
- }
- dWorldID wId;
- dBodyID bId1;
- dBodyID bId2;
- dJointID jId;
- dxJointSlider* joint;
- static const dVector3 axis;
- static const dReal offset;
- };
- const dVector3 Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Inverse_of_X::axis = {-1, 0, 0};
- const dReal Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Inverse_of_X::offset = REAL(3.1);
- // Move 1st body offset unit in the X direction
- //
- // X-------> X---------> <-- Axis
- // B1 => B1
- // B2 B2
- //
- // Start with a Offset of offset unit
- //
- // X-------> X---------> <-- Axis
- // B1 => B1
- // B2 B2
- TEST_FIXTURE (Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Inverse_of_X,
- test_dJointSetSliderAxisOffset_B1_3Unit)
- {
- CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
- dBodySetPosition(bId1, offset, 0, 0);
- CHECK_CLOSE (-offset, dJointGetSliderPosition(jId), 1e-4);
- }
- // Move 1st body offset unit in the opposite X direction
- //
- // X-------> X---------> <-- Axis
- // B1 => B1
- // B2 B2
- //
- // Start with a Offset of offset unit
- //
- // X-------> X---------> <-- Axis
- // B1 => B1
- // B2 B2
- TEST_FIXTURE (Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Inverse_of_X,
- test_dJointSetSliderAxisOffset_B1_Minus_3Unit)
- {
- CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
- dBodySetPosition(bId1, -offset, 0, 0);
- CHECK_CLOSE (offset, dJointGetSliderPosition(jId), 1e-4);
- }
- // Move 2nd body offset unit in the X direction
- //
- // X-------> X---------> <-- Axis
- // B1 => B1
- // B2 B2
- //
- // Start with a Offset of offset unit
- //
- // X-------> X---------> <-- Axis
- // B1 => B1
- // B2 B2
- TEST_FIXTURE (Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Inverse_of_X,
- test_dJointSetSliderAxisOffset_B2_3Unit)
- {
- CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
- dBodySetPosition(bId2, offset, 0, 0);
- CHECK_CLOSE (offset, dJointGetSliderPosition(jId), 1e-4);
- }
- // Move 2nd body offset unit in the opposite X direction
- //
- // X-------> X---------> <-- Axis
- // B1 => B1
- // B2 B2
- //
- // Start with a Offset of -offset unit
- //
- // X-------> X---------> <-- Axis
- // B1 => B1
- // B2 B2
- TEST_FIXTURE (Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Inverse_of_X,
- test_dJointSetSliderAxisOffset_B2_Minus_3Unit)
- {
- CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
- dBodySetPosition(bId2, -offset, 0, 0);
- CHECK_CLOSE (-offset, dJointGetSliderPosition(jId), 1e-4);
- }
- // Only body 1
- // The body are positionned at (0, 0, 0), with no rotation
- // The joint is a Slider Joint
- // Axis is along the X axis
- // Anchor at (0, 0, 0)
- struct Fixture_dxJointSlider_B1_At_Zero_Axis_Along_X
- {
- Fixture_dxJointSlider_B1_At_Zero_Axis_Along_X()
- {
- wId = dWorldCreate();
- bId1 = dBodyCreate (wId);
- dBodySetPosition (bId1, 0, 0, 0);
- jId = dJointCreateSlider (wId, 0);
- joint = (dxJointSlider*) jId;
- dJointAttach (jId, bId1, NULL);
- dJointSetSliderAxis(jId, axis[0], axis[1], axis[2]);
- }
- ~Fixture_dxJointSlider_B1_At_Zero_Axis_Along_X()
- {
- dWorldDestroy (wId);
- }
- dWorldID wId;
- dBodyID bId1;
- dJointID jId;
- dxJointSlider* joint;
- static const dVector3 axis;
- static const dReal offset;
- };
- const dVector3 Fixture_dxJointSlider_B1_At_Zero_Axis_Along_X::axis = {1, 0, 0};
- const dReal Fixture_dxJointSlider_B1_At_Zero_Axis_Along_X::offset = REAL(3.1);
- // Move 1st body offset unit in the X direction
- //
- // X-------> X---------> Axis -->
- // B1 => B1
- //
- TEST_FIXTURE (Fixture_dxJointSlider_B1_At_Zero_Axis_Along_X,
- test_dJointSetSliderAxisOffset_B1_OffsetUnit)
- {
- CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
- dBodySetPosition(bId1, offset, 0, 0);
- CHECK_CLOSE (offset, dJointGetSliderPosition(jId), 1e-4);
- }
- // Move 1st body offset unit in the opposite X direction
- //
- // X-------> X---------> Axis -->
- // B1 => B1
- //
- TEST_FIXTURE (Fixture_dxJointSlider_B1_At_Zero_Axis_Along_X,
- test_dJointSetSliderAxisOffset_B1_Minus_OffsetUnit)
- {
- CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
- dBodySetPosition(bId1, -offset, 0, 0);
- CHECK_CLOSE (-offset, dJointGetSliderPosition(jId), 1e-4);
- }
- // Only body 1
- // The body are positionned at (0, 0, 0), with no rotation
- // The joint is a Slider Joint
- // Axis is in the oppsite X axis
- // Anchor at (0, 0, 0)
- struct Fixture_dxJointSlider_B1_At_Zero_Axis_Inverse_of_X
- {
- Fixture_dxJointSlider_B1_At_Zero_Axis_Inverse_of_X()
- {
- wId = dWorldCreate();
- bId1 = dBodyCreate (wId);
- dBodySetPosition (bId1, 0, 0, 0);
- jId = dJointCreateSlider (wId, 0);
- joint = (dxJointSlider*) jId;
- dJointAttach (jId, bId1, NULL);
- dJointSetSliderAxis(jId, axis[0], axis[1], axis[2]);
- }
- ~Fixture_dxJointSlider_B1_At_Zero_Axis_Inverse_of_X()
- {
- dWorldDestroy (wId);
- }
- dWorldID wId;
- dBodyID bId1;
- dJointID jId;
- dxJointSlider* joint;
- static const dVector3 axis;
- static const dReal offset;
- };
- const dVector3 Fixture_dxJointSlider_B1_At_Zero_Axis_Inverse_of_X::axis = {-1, 0, 0};
- const dReal Fixture_dxJointSlider_B1_At_Zero_Axis_Inverse_of_X::offset = REAL(3.1);
- // Move 1st body offset unit in the X direction
- //
- // X-------> X---------> <--- Axis
- // B1 => B1
- //
- TEST_FIXTURE (Fixture_dxJointSlider_B1_At_Zero_Axis_Inverse_of_X,
- test_dJointSetSliderAxisOffset_B1_OffsetUnit)
- {
- CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
- dBodySetPosition(bId1, offset, 0, 0);
- CHECK_CLOSE (-offset, dJointGetSliderPosition(jId), 1e-4);
- }
- // Move 1st body offset unit in the opposite X direction
- //
- // X-------> X---------> <--- Axis
- // B1 => B1
- //
- TEST_FIXTURE (Fixture_dxJointSlider_B1_At_Zero_Axis_Inverse_of_X,
- test_dJointSetSliderAxisOffset_B1_Minus_OffsetUnit)
- {
- CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
- dBodySetPosition(bId1, -offset, 0, 0);
- CHECK_CLOSE (offset, dJointGetSliderPosition(jId), 1e-4);
- }
- // Only body 2
- // The body are positionned at (0, 0, 0), with no rotation
- // The joint is a Slider Joint
- // Axis is along the X axis
- // Anchor at (0, 0, 0)
- struct Fixture_dxJointSlider_B2_At_Zero_Axis_Along_X
- {
- Fixture_dxJointSlider_B2_At_Zero_Axis_Along_X()
- {
- wId = dWorldCreate();
- bId2 = dBodyCreate (wId);
- dBodySetPosition (bId2, 0, 0, 0);
- jId = dJointCreateSlider (wId, 0);
- joint = (dxJointSlider*) jId;
- dJointAttach (jId, NULL, bId2);
- dJointSetSliderAxis(jId, axis[0], axis[1], axis[2]);
- }
- ~Fixture_dxJointSlider_B2_At_Zero_Axis_Along_X()
- {
- dWorldDestroy (wId);
- }
- dWorldID wId;
- dBodyID bId2;
- dJointID jId;
- dxJointSlider* joint;
- static const dVector3 axis;
- static const dReal offset;
- };
- const dVector3 Fixture_dxJointSlider_B2_At_Zero_Axis_Along_X::axis = {1, 0, 0};
- const dReal Fixture_dxJointSlider_B2_At_Zero_Axis_Along_X::offset = REAL(3.1);
- // Move 2nd body offset unit in the X direction
- //
- // X-------> X---------> Axis -->
- // B2 => B2
- //
- TEST_FIXTURE (Fixture_dxJointSlider_B2_At_Zero_Axis_Along_X,
- test_dJointSetSliderAxisOffset_B2_OffsetUnit)
- {
- CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
- dBodySetPosition(bId2, offset, 0, 0);
- CHECK_CLOSE (-offset, dJointGetSliderPosition(jId), 1e-4);
- }
- // Move 2nd body offset unit in the opposite X direction
- //
- // X-------> X---------> Axis -->
- // B2 => B2
- //
- TEST_FIXTURE (Fixture_dxJointSlider_B2_At_Zero_Axis_Along_X,
- test_dJointSetSliderAxisOffset_B2_Minus_OffsetUnit)
- {
- CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
- dBodySetPosition(bId2, -offset, 0, 0);
- CHECK_CLOSE (offset, dJointGetSliderPosition(jId), 1e-4);
- }
- // Only body 2
- // The body are positionned at (0, 0, 0), with no rotation
- // The joint is a Slider Joint
- // Axis is in the oppsite X axis
- // Anchor at (0, 0, 0)
- struct Fixture_dxJointSlider_B2_At_Zero_Axis_Inverse_of_X
- {
- Fixture_dxJointSlider_B2_At_Zero_Axis_Inverse_of_X()
- {
- wId = dWorldCreate();
- bId2 = dBodyCreate (wId);
- dBodySetPosition (bId2, 0, 0, 0);
- jId = dJointCreateSlider (wId, 0);
- joint = (dxJointSlider*) jId;
- dJointAttach (jId, NULL, bId2);
- dJointSetSliderAxis(jId, axis[0], axis[1], axis[2]);
- }
- ~Fixture_dxJointSlider_B2_At_Zero_Axis_Inverse_of_X()
- {
- dWorldDestroy (wId);
- }
- dWorldID wId;
- dBodyID bId2;
- dJointID jId;
- dxJointSlider* joint;
- static const dVector3 axis;
- static const dReal offset;
- };
- const dVector3 Fixture_dxJointSlider_B2_At_Zero_Axis_Inverse_of_X::axis = {-1, 0, 0};
- const dReal Fixture_dxJointSlider_B2_At_Zero_Axis_Inverse_of_X::offset = REAL(3.1);
- // Move 2nd body offset unit in the X direction
- //
- // X-------> X---------> <--- Axis
- // B2 => B2
- //
- TEST_FIXTURE (Fixture_dxJointSlider_B2_At_Zero_Axis_Inverse_of_X,
- test_dJointSetSliderAxisOffset_B2_OffsetUnit)
- {
- CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
- dBodySetPosition(bId2, offset, 0, 0);
- CHECK_CLOSE (offset, dJointGetSliderPosition(jId), 1e-4);
- }
- // Move 2nd body offset unit in the opposite X direction
- //
- // X-------> X---------> <--- Axis
- // B2 => B2
- //
- TEST_FIXTURE (Fixture_dxJointSlider_B2_At_Zero_Axis_Inverse_of_X,
- test_dJointSetSliderAxisOffset_B2_Minus_OffsetUnit)
- {
- CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
- dBodySetPosition(bId2, -offset, 0, 0);
- CHECK_CLOSE (-offset, dJointGetSliderPosition(jId), 1e-4);
- }
- // ==========================================================================
- // Test Position Rate
- // ==========================================================================
- // Apply force on 1st body in the X direction also the Axis direction
- //
- // X-------> X---------> Axis -->
- // B1 F-> => B1
- // B2 B2
- TEST_FIXTURE (Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Along_X,
- test_dJointSetSliderPositionRate_Force_Along_Axis_on_B1)
- {
- CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
- CHECK_CLOSE (0.0, dJointGetSliderPositionRate(jId), 1e-4);
- dBodyAddForce(bId1, 1.0, 0, 0);
- dWorldQuickStep (wId, 1.0);
- CHECK_CLOSE (1, dJointGetSliderPositionRate(jId), 1e-4);
- }
- // Apply force on 1st body in the inverse X direction
- //
- // X-------> X---------> Axis -->
- // B1 <-F => B1
- // B2 B2
- TEST_FIXTURE (Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Along_X,
- test_dJointSetSliderPositionRate_Force_Inverse_of_Axis_on_B1)
- {
- CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
- CHECK_CLOSE (0.0, dJointGetSliderPositionRate(jId), 1e-4);
- dBodyAddForce(bId1, -1.0, 0, 0);
- dWorldQuickStep (wId, 1.0);
- CHECK_CLOSE (-1, dJointGetSliderPositionRate(jId), 1e-4);
- }
- // Apply force on 1st body in the X direction also the Axis direction
- //
- // X-------> X---------> <-- Axis
- // B1 F-> => B1
- // B2 B2
- TEST_FIXTURE (Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Inverse_of_X,
- test_dJointSetSliderPositionRate_Force_Inverse_Axis_on_B1)
- {
- CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
- CHECK_CLOSE (0.0, dJointGetSliderPositionRate(jId), 1e-4);
- dBodyAddForce(bId1, 1.0, 0, 0);
- dWorldQuickStep (wId, 1.0);
- CHECK_CLOSE (-1, dJointGetSliderPositionRate(jId), 1e-4);
- }
- // Apply force on 1st body in the inverse X direction
- //
- // X-------> X---------> <-- Axis
- // B1 <-F => B1
- // B2 B2
- TEST_FIXTURE (Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Inverse_of_X,
- test_dJointSetSliderPositionRate_Force_Along_of_Axis_on_B1)
- {
- CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
- CHECK_CLOSE (0.0, dJointGetSliderPositionRate(jId), 1e-4);
- dBodyAddForce(bId1, -1.0, 0, 0);
- dWorldQuickStep (wId, 1.0);
- CHECK_CLOSE (1, dJointGetSliderPositionRate(jId), 1e-4);
- }
- // Apply force on 1st body in the X direction also the Axis direction
- //
- // X-------> X---------> Axis -->
- // B1 => B1
- // B2 F-> B2
- TEST_FIXTURE (Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Along_X,
- test_dJointSetSliderPositionRate_Force_Along_Axis_on_B2)
- {
- CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
- CHECK_CLOSE (0.0, dJointGetSliderPositionRate(jId), 1e-4);
- dBodyAddForce(bId2, 1.0, 0, 0);
- dWorldQuickStep (wId, 1.0);
- CHECK_CLOSE (-1, dJointGetSliderPositionRate(jId), 1e-4);
- }
- // Apply force on 1st body in the inverse X direction
- //
- // X-------> X---------> Axis -->
- // B1 => B1
- // B2 <-F B2
- TEST_FIXTURE (Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Along_X,
- test_dJointSetSliderPositionRate_Force_Inverse_of_Axis_on_B2)
- {
- CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
- CHECK_CLOSE (0.0, dJointGetSliderPositionRate(jId), 1e-4);
- dBodyAddForce(bId2, -1.0, 0, 0);
- dWorldQuickStep (wId, 1.0);
- CHECK_CLOSE (1, dJointGetSliderPositionRate(jId), 1e-4);
- }
- // Apply force on 1st body in the X direction also the Axis direction
- //
- // X-------> X---------> <-- Axis
- // B1 => B1
- // B2 F-> B2
- TEST_FIXTURE (Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Inverse_of_X,
- test_dJointSetSliderPositionRate_Force_Inverse_Axis_on_B2)
- {
- CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
- CHECK_CLOSE (0.0, dJointGetSliderPositionRate(jId), 1e-4);
- dBodyAddForce(bId2, 1.0, 0, 0);
- dWorldQuickStep (wId, 1.0);
- CHECK_CLOSE (1, dJointGetSliderPositionRate(jId), 1e-4);
- }
- // Apply force on 1st body in the inverse X direction
- //
- // X-------> X---------> <-- Axis
- // B1 => B1
- // B2 <-F B2
- TEST_FIXTURE (Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Inverse_of_X,
- test_dJointSetSliderPositionRate_Force_Along_of_Axis_on_B2)
- {
- CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
- CHECK_CLOSE (0.0, dJointGetSliderPositionRate(jId), 1e-4);
- dBodyAddForce(bId2, -1.0, 0, 0);
- dWorldQuickStep (wId, 1.0);
- CHECK_CLOSE (-1, dJointGetSliderPositionRate(jId), 1e-4);
- }
- // Apply force on 1st body in the X direction also the Axis direction
- //
- // X-------> X---------> Axis -->
- // B1 F-> => B1
- TEST_FIXTURE (Fixture_dxJointSlider_B1_At_Zero_Axis_Along_X,
- test_dJointSetSliderPositionRate_Force_Along_Axis_on_B1)
- {
- CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
- CHECK_CLOSE (0.0, dJointGetSliderPositionRate(jId), 1e-4);
- dBodyAddForce(bId1, 1.0, 0, 0);
- dWorldQuickStep (wId, 1.0);
- CHECK_CLOSE (1, dJointGetSliderPositionRate(jId), 1e-4);
- }
- // Apply force on 1st body in the inverse X direction
- //
- // X-------> X---------> Axis -->
- // B1 <-F => B1
- TEST_FIXTURE (Fixture_dxJointSlider_B1_At_Zero_Axis_Along_X,
- test_dJointSetSliderPositionRate_Force_Inverse_of_Axis_on_B1)
- {
- CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
- CHECK_CLOSE (0.0, dJointGetSliderPositionRate(jId), 1e-4);
- dBodyAddForce(bId1, -1.0, 0, 0);
- dWorldQuickStep (wId, 1.0);
- CHECK_CLOSE (-1, dJointGetSliderPositionRate(jId), 1e-4);
- }
- // Apply force on 1st body in the X direction also the Axis direction
- //
- // X-------> X---------> <-- Axis
- // B1 F-> => B1
- TEST_FIXTURE (Fixture_dxJointSlider_B1_At_Zero_Axis_Inverse_of_X,
- test_dJointSetSliderPositionRate_Force_Inverse_Axis_on_B1)
- {
- CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
- CHECK_CLOSE (0.0, dJointGetSliderPositionRate(jId), 1e-4);
- dBodyAddForce(bId1, 1.0, 0, 0);
- dWorldQuickStep (wId, 1.0);
- CHECK_CLOSE (-1, dJointGetSliderPositionRate(jId), 1e-4);
- }
- // Apply force on 1st body in the inverse X direction
- //
- // X-------> X---------> <-- Axis
- // B1 <-F => B1
- TEST_FIXTURE (Fixture_dxJointSlider_B1_At_Zero_Axis_Inverse_of_X,
- test_dJointSetSliderPositionRate_Force_Along_of_Axis_on_B1)
- {
- CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
- CHECK_CLOSE (0.0, dJointGetSliderPositionRate(jId), 1e-4);
- dBodyAddForce(bId1, -1.0, 0, 0);
- dWorldQuickStep (wId, 1.0);
- CHECK_CLOSE (1, dJointGetSliderPositionRate(jId), 1e-4);
- }
- // Apply force on body 2 in the X direction also the Axis direction
- //
- // X-------> X---------> Axis -->
- // B2 F-> B2
- TEST_FIXTURE (Fixture_dxJointSlider_B2_At_Zero_Axis_Along_X,
- test_dJointSetSliderPositionRate_Force_Along_Axis_on_B2)
- {
- CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
- CHECK_CLOSE (0.0, dJointGetSliderPositionRate(jId), 1e-4);
- dBodyAddForce(bId2, 1.0, 0, 0);
- dWorldQuickStep (wId, 1.0);
- CHECK_CLOSE (-1, dJointGetSliderPositionRate(jId), 1e-4);
- }
- // Apply force on body 2 in the inverse X direction
- //
- // X-------> X---------> Axis -->
- // B2 <-F B2
- TEST_FIXTURE (Fixture_dxJointSlider_B2_At_Zero_Axis_Along_X,
- test_dJointSetSliderPositionRate_Force_Inverse_of_Axis_on_B2)
- {
- CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
- CHECK_CLOSE (0.0, dJointGetSliderPositionRate(jId), 1e-4);
- dBodyAddForce(bId2, -1.0, 0, 0);
- dWorldQuickStep (wId, 1.0);
- CHECK_CLOSE (1, dJointGetSliderPositionRate(jId), 1e-4);
- }
- // Apply force on body 2 in the X direction also the Axis direction
- //
- // X-------> X---------> <-- Axis
- // B2 F-> B2
- TEST_FIXTURE (Fixture_dxJointSlider_B2_At_Zero_Axis_Inverse_of_X,
- test_dJointSetSliderPositionRate_Force_Inverse_Axis_on_B2)
- {
- CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
- CHECK_CLOSE (0.0, dJointGetSliderPositionRate(jId), 1e-4);
- dBodyAddForce(bId2, 1.0, 0, 0);
- dWorldQuickStep (wId, 1.0);
- CHECK_CLOSE (1, dJointGetSliderPositionRate(jId), 1e-4);
- }
- // Apply force on body 2 in the inverse X direction
- //
- // X-------> X---------> <-- Axis
- // B2 <-F B2
- TEST_FIXTURE (Fixture_dxJointSlider_B2_At_Zero_Axis_Inverse_of_X,
- test_dJointSetSliderPositionRate_Force_Along_of_Axis_on_B2)
- {
- CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
- CHECK_CLOSE (0.0, dJointGetSliderPositionRate(jId), 1e-4);
- dBodyAddForce(bId2, -1.0, 0, 0);
- dWorldQuickStep (wId, 1.0);
- CHECK_CLOSE (-1, dJointGetSliderPositionRate(jId), 1e-4);
- }
- // Create 2 bodies attached by a Slider joint
- // Axis is along the X axis (Default value
- // Anchor at (0, 0, 0) (Default value)
- //
- // ^Y
- // |
- // |
- // |
- // |
- // Body1 | Body2
- // * Z-----*->x
- struct dxJointSlider_Test_Initialization
- {
- dxJointSlider_Test_Initialization()
- {
- wId = dWorldCreate();
- // Remove gravity to have the only force be the force of the joint
- dWorldSetGravity(wId, 0,0,0);
- for (int j=0; j<2; ++j)
- {
- bId[j][0] = dBodyCreate (wId);
- dBodySetPosition (bId[j][0], -1, -2, -3);
- bId[j][1] = dBodyCreate (wId);
- dBodySetPosition (bId[j][1], 11, 22, 33);
- dMatrix3 R;
- dVector3 axis; // Random axis
- axis[0] = REAL(0.53);
- axis[1] = -REAL(0.71);
- axis[2] = REAL(0.43);
- dNormalize3(axis);
- dRFromAxisAndAngle (R, axis[0], axis[1], axis[2],
- REAL(0.47123)); // 27deg
- dBodySetRotation (bId[j][0], R);
- axis[0] = REAL(1.2);
- axis[1] = REAL(0.87);
- axis[2] = -REAL(0.33);
- dNormalize3(axis);
- dRFromAxisAndAngle (R, axis[0], axis[1], axis[2],
- REAL(0.47123)); // 27deg
- dBodySetRotation (bId[j][1], R);
- jId[j] = dJointCreateSlider (wId, 0);
- dJointAttach (jId[j], bId[j][0], bId[j][1]);
- }
- }
- ~dxJointSlider_Test_Initialization()
- {
- dWorldDestroy (wId);
- }
- dWorldID wId;
- dBodyID bId[2][2];
- dJointID jId[2];
- };
- // Test if setting a Slider joint with its default values
- // will behave the same as a default Slider joint
- TEST_FIXTURE (dxJointSlider_Test_Initialization,
- test_Slider_Initialization)
- {
- using namespace std;
- dVector3 axis;
- dJointGetSliderAxis(jId[1], axis);
- dJointSetSliderAxis(jId[1], axis[0], axis[1], axis[2]);
- CHECK_CLOSE (dJointGetSliderPosition(jId[0]),
- dJointGetSliderPosition(jId[1]), 1e-6);
- for (int b=0; b<2; ++b)
- {
- // Compare body b of the first joint with its equivalent on the
- // second joint
- const dReal *qA = dBodyGetQuaternion(bId[0][b]);
- const dReal *qB = dBodyGetQuaternion(bId[1][b]);
- CHECK_CLOSE (qA[0], qB[0], 1e-6);
- CHECK_CLOSE (qA[1], qB[1], 1e-6);
- CHECK_CLOSE (qA[2], qB[2], 1e-6);
- CHECK_CLOSE (qA[3], qB[3], 1e-6);
- }
- dWorldStep (wId,0.5);
- dWorldStep (wId,0.5);
- dWorldStep (wId,0.5);
- dWorldStep (wId,0.5);
- for (int b=0; b<2; ++b)
- {
- // Compare body b of the first joint with its equivalent on the
- // second joint
- const dReal *qA = dBodyGetQuaternion(bId[0][b]);
- const dReal *qB = dBodyGetQuaternion(bId[1][b]);
- CHECK_CLOSE (qA[0], qB[0], 1e-6);
- CHECK_CLOSE (qA[1], qB[1], 1e-6);
- CHECK_CLOSE (qA[2], qB[2], 1e-6);
- CHECK_CLOSE (qA[3], qB[3], 1e-6);
- const dReal *posA = dBodyGetPosition(bId[0][b]);
- const dReal *posB = dBodyGetPosition(bId[1][b]);
- CHECK_CLOSE (posA[0], posB[0], 1e-6);
- CHECK_CLOSE (posA[1], posB[1], 1e-6);
- CHECK_CLOSE (posA[2], posB[2], 1e-6);
- CHECK_CLOSE (posA[3], posB[3], 1e-6);
- }
- }
- // Compare Only body 1 to 2 bodies with one fixed.
- //
- // The body are positionned at (0, 0, 0), with no rotation
- // The joint is a Slider Joint
- // Axis is along the X axis
- // Anchor at (0, 0, 0)
- struct Fixture_dxJointSlider_Compare_Body_At_Zero_Axis_Along_X
- {
- Fixture_dxJointSlider_Compare_Body_At_Zero_Axis_Along_X()
- {
- wId = dWorldCreate();
- bId1_12 = dBodyCreate (wId);
- dBodySetPosition (bId1_12, 0, 0, 0);
- bId2_12 = dBodyCreate (wId);
- dBodySetPosition (bId2_12, 0, 0, 0);
- // The force will be added in the function since it is not
- // always on the same body
- jId_12 = dJointCreateSlider (wId, 0);
- dJointAttach(jId_12, bId1_12, bId2_12);
- fixed = dJointCreateFixed (wId, 0);
- bId = dBodyCreate (wId);
- dBodySetPosition (bId, 0, 0, 0);
- dBodyAddForce (bId, 4, 0, 0);
- jId = dJointCreateSlider (wId, 0);
- }
- ~Fixture_dxJointSlider_Compare_Body_At_Zero_Axis_Along_X()
- {
- dWorldDestroy (wId);
- }
- dWorldID wId;
- dBodyID bId1_12;
- dBodyID bId2_12;
- dJointID jId_12; // Joint with 2 bodies
- dJointID fixed;
- dBodyID bId;
- dJointID jId; // Joint with one body
- };
- // This test compare the result of a slider with 2 bodies where body body 2 is
- // fixed to the world to a slider with only one body at position 1.
- //
- // Test the limits [-1, 0.25] when only one body at is attached to the joint
- // using dJointAttache(jId, bId, 0);
- //
- TEST_FIXTURE(Fixture_dxJointSlider_Compare_Body_At_Zero_Axis_Along_X,
- test_Limit_minus1_025_One_Body_on_left)
- {
- dBodyAddForce (bId1_12, 4, 0, 0);
- dJointAttach(jId_12, bId1_12, bId2_12);
- dJointSetSliderParam(jId_12, dParamLoStop, -1);
- dJointSetSliderParam(jId_12, dParamHiStop, 0.25);
- dJointAttach(fixed, 0, bId2_12);
- dJointSetFixed(fixed);
- dJointAttach(jId, bId, 0);
- dJointSetSliderParam(jId, dParamLoStop, -1);
- dJointSetSliderParam(jId, dParamHiStop, 0.25);
- for (int i=0; i<50; ++i)
- dWorldStep(wId, 1.0);
- const dReal *pos1_12 = dBodyGetPosition(bId1_12);
- const dReal *pos = dBodyGetPosition(bId);
- CHECK_CLOSE (pos[0], pos1_12[0], 1e-2);
- CHECK_CLOSE (pos[1], pos1_12[1], 1e-2);
- CHECK_CLOSE (pos[2], pos1_12[2], 1e-2);
- }
- // This test compare the result of a slider with 2 bodies where body body 1 is
- // fixed to the world to a slider with only one body at position 2.
- //
- // Test the limits [-1, 0.25] when only one body at is attached to the joint
- // using dJointAttache(jId, 0, bId);
- //
- TEST_FIXTURE(Fixture_dxJointSlider_Compare_Body_At_Zero_Axis_Along_X,
- test_Limit_minus1_025_One_Body_on_right)
- {
- dBodyAddForce (bId2_12, 4, 0, 0);
- dJointAttach(jId_12, bId1_12, bId2_12);
- dJointSetSliderParam(jId_12, dParamLoStop, -1);
- dJointSetSliderParam(jId_12, dParamHiStop, 0.25);
- dJointAttach(fixed, bId1_12, 0);
- dJointSetFixed(fixed);
- dJointAttach(jId, 0, bId);
- dJointSetSliderParam(jId, dParamLoStop, -1);
- dJointSetSliderParam(jId, dParamHiStop, 0.25);
- for (int i=0; i<50; ++i)
- {
- dWorldStep(wId, 1.0);
- }
- const dReal *pos2_12 = dBodyGetPosition(bId2_12);
- const dReal *pos = dBodyGetPosition(bId);
- CHECK_CLOSE (pos[0], pos2_12[0], 1e-2);
- CHECK_CLOSE (pos[1], pos2_12[1], 1e-2);
- CHECK_CLOSE (pos[2], pos2_12[2], 1e-2);
- }
- // This test compare the result of a slider with 2 bodies where body body 2 is
- // fixed to the world to a slider with only one body at position 1.
- //
- // Test the limits [0, 0] when only one body at is attached to the joint
- // using dJointAttache(jId, bId, 0);
- //
- // The body should not move since their is no room between the two limits
- //
- TEST_FIXTURE(Fixture_dxJointSlider_Compare_Body_At_Zero_Axis_Along_X,
- test_Limit_0_0_One_Body_on_left)
- {
- dBodyAddForce (bId1_12, 4, 0, 0);
- dJointAttach(jId_12, bId1_12, bId2_12);
- dJointSetSliderParam(jId_12, dParamLoStop, 0);
- dJointSetSliderParam(jId_12, dParamHiStop, 0);
- dJointAttach(fixed, 0, bId2_12);
- dJointSetFixed(fixed);
- dJointAttach(jId, bId, 0);
- dJointSetSliderParam(jId, dParamLoStop, 0);
- dJointSetSliderParam(jId, dParamHiStop, 0);
- for (int i=0; i<500; ++i)
- dWorldStep(wId, 1.0);
- const dReal *pos1_12 = dBodyGetPosition(bId1_12);
- const dReal *pos = dBodyGetPosition(bId);
- CHECK_CLOSE (pos[0], pos1_12[0], 1e-4);
- CHECK_CLOSE (pos[1], pos1_12[1], 1e-4);
- CHECK_CLOSE (pos[2], pos1_12[2], 1e-4);
- CHECK_CLOSE (pos[0], 0, 1e-4);
- CHECK_CLOSE (pos[1], 0, 1e-4);
- CHECK_CLOSE (pos[2], 0, 1e-4);
- }
- // This test compare the result of a slider with 2 bodies where body body 1 is
- // fixed to the world to a slider with only one body at position 2.
- //
- // Test the limits [0, 0] when only one body at is attached to the joint
- // using dJointAttache(jId, 0, bId);
- //
- // The body should not move since their is no room between the two limits
- //
- TEST_FIXTURE(Fixture_dxJointSlider_Compare_Body_At_Zero_Axis_Along_X,
- test_Limit_0_0_One_Body_on_right)
- {
- dBodyAddForce (bId2_12, 4, 0, 0);
- dJointAttach(jId_12, bId1_12, bId2_12);
- dJointSetSliderParam(jId_12, dParamLoStop, 0);
- dJointSetSliderParam(jId_12, dParamHiStop, 0);
- dJointAttach(fixed, bId1_12, 0);
- dJointSetFixed(fixed);
- dJointAttach(jId, 0, bId);
- dJointSetSliderParam(jId, dParamLoStop, 0);
- dJointSetSliderParam(jId, dParamHiStop, 0);
- for (int i=0; i<500; ++i)
- dWorldStep(wId, 1.0);
- const dReal *pos2_12 = dBodyGetPosition(bId2_12);
- const dReal *pos = dBodyGetPosition(bId);
- CHECK_CLOSE (pos[0], pos2_12[0], 1e-4);
- CHECK_CLOSE (pos[1], pos2_12[1], 1e-4);
- CHECK_CLOSE (pos[2], pos2_12[2], 1e-4);
- CHECK_CLOSE (pos[0], 0, 1e-4);
- CHECK_CLOSE (pos[1], 0, 1e-4);
- CHECK_CLOSE (pos[2], 0, 1e-4);
- }
- } // End of SUITE TestdxJointSlider
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