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- /*************************************************************************
- * *
- * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
- * All rights reserved. Email: [email protected] Web: www.q12.org *
- * *
- * This library is free software; you can redistribute it and/or *
- * modify it under the terms of EITHER: *
- * (1) The GNU Lesser General Public License as published by the Free *
- * Software Foundation; either version 2.1 of the License, or (at *
- * your option) any later version. The text of the GNU Lesser *
- * General Public License is included with this library in the *
- * file LICENSE.TXT. *
- * (2) The BSD-style license that is included with this library in *
- * the file LICENSE-BSD.TXT. *
- * *
- * This library is distributed in the hope that it will be useful, *
- * but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
- * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
- * *
- *************************************************************************/
- /*
- This demo shows how to use dContactMotionN in a lifting platform.
- */
- //#include <unistd.h> // for usleep()
- #include <ode/ode.h>
- #include <drawstuff/drawstuff.h>
- #include "texturepath.h"
- #ifdef _MSC_VER
- #pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
- #endif
- // select correct drawing functions
- #ifdef dDOUBLE
- #define dsDrawBox dsDrawBoxD
- #define dsDrawSphere dsDrawSphereD
- #define dsDrawCylinder dsDrawCylinderD
- #define dsDrawCapsule dsDrawCapsuleD
- #define dsDrawConvex dsDrawConvexD
- #endif
- // some constants
- #define NUM 100 // max number of objects
- #define DENSITY (5.0) // density of all objects
- #define GPB 3 // maximum number of geometries per body
- #define MAX_CONTACTS 8 // maximum number of contact points per body
- #define USE_GEOM_OFFSET 1
- // dynamics and collision objects
- struct MyObject {
- dBodyID body; // the body
- dGeomID geom[GPB]; // geometries representing this body
- };
- static int num=0; // number of objects in simulation
- static int nextobj=0; // next object to recycle if num==NUM
- static dWorldID world;
- static dSpaceID space;
- static MyObject obj[NUM];
- static dJointGroupID contactgroup;
- static int show_aabb = 0; // show geom AABBs?
- static int show_contacts = 0; // show contact points?
- static int random_pos = 1; // drop objects from random position?
- static int write_world = 0;
- static int show_body = 0;
- static dGeomID platform, ground;
- dVector3 platpos = {0, 0, 0};
- int mov_type = 2;
- dReal mov_time = 0;
- const dReal mov1_speed = 0.2;
- dVector3 mov2_vel = { 0.2, 0.1, 0.25};
- /****************************************************************
- * Movement 1: move platform up, reset every 80 units of time. *
- * This is the simplest case *
- ****************************************************************/
- static void moveplat_1(dReal stepsize)
- {
- mov_time += stepsize;
- if (mov_time > 80)
- mov_time = 0;
- platpos[0] = platpos[1] = 0;
- // the platform moves up (Z) at constant speed: mov1_speed
- platpos[2] = mov1_speed * mov_time;
- }
- // Generate contact info for movement 1
- static void contactplat_1(dContact &contact)
- {
- contact.surface.mode |= dContactMotionN;
- contact.surface.motionN = mov1_speed;
- }
- /****************************************************************
- * Movement 2: move platform along direction mov2_vel, reset *
- * every 80 units of time. *
- * This is the most general case: the geom moves along *
- * an arbitrary direction. *
- ****************************************************************/
- static void moveplat_2(dReal stepsize)
- {
- mov_time += stepsize;
- if (mov_time > 80)
- mov_time = 0;
- // the platform moves at constant speed: mov2_speed
- platpos[0] = mov2_vel[0] * mov_time;
- platpos[1] = mov2_vel[1] * mov_time;
- platpos[2] = mov2_vel[2] * mov_time;
- }
- // Generate contact info for movement 1
- static void contactplat_2(dContact &contact)
- {
- /*
- For arbitrary contact directions we need to project the moving
- geom's velocity against the contact normal and fdir1, fdir2
- (obtained with dPlaneSpace()). Assuming moving geom=g2
- (so the contact joint is in the moving geom's reference frame):
- motion1 = dCalcVectorDot3(fdir1, vel);
- motion2 = dCalcVectorDot3(fdir2, vel);
- motionN = dCalcVectorDot3(normal, vel);
- For geom=g1 just negate motionN and motion2. fdir1 is an arbitrary
- vector, so there's no need to negate motion1.
- */
- contact.surface.mode |=
- dContactMotionN | // velocity along normal
- dContactMotion1 | dContactMotion2 | // and along the contact plane
- dContactFDir1; // don't forget to set the direction 1
- // This is a convenience function: given a vector, it finds other 2 perpendicular vectors
- dVector3 motiondir1, motiondir2;
- dPlaneSpace(contact.geom.normal, motiondir1, motiondir2);
- for (int i=0; i<3; ++i)
- contact.fdir1[i] = motiondir1[i];
-
- dReal inv = 1;
- if (contact.geom.g1 == platform)
- inv = -1;
-
- contact.surface.motion1 = dCalcVectorDot3(mov2_vel, motiondir1);
- contact.surface.motion2 = inv * dCalcVectorDot3(mov2_vel, motiondir2);
- contact.surface.motionN = inv * dCalcVectorDot3(mov2_vel, contact.geom.normal);
- }
- static void nearCallback (void *data, dGeomID o1, dGeomID o2)
- {
- dMatrix3 RI;
- static const dReal ss[3] = {0.02,0.02,0.02};
- dContact contact[MAX_CONTACTS];
- int numc = dCollide (o1, o2, MAX_CONTACTS,
- &contact[0].geom, sizeof(dContact));
- if (numc)
- dRSetIdentity(RI);
- bool isplatform = (o1 == platform) || (o2 == platform);
- for (int i=0; i< numc; i++) {
- contact[i].surface.mode = dContactBounce;
- contact[i].surface.mu = 1;
- contact[i].surface.bounce = 0.25;
- contact[i].surface.bounce_vel = 0.01;
-
- if (isplatform) {
- switch (mov_type) {
- case 1:
- contactplat_1(contact[i]);
- break;
- case 2:
- contactplat_2(contact[i]);
- break;
- }
- }
- dJointID c = dJointCreateContact (world,contactgroup,contact+i);
- dJointAttach (c, dGeomGetBody(o1), dGeomGetBody(o2));
- if (show_contacts)
- dsDrawBox (contact[i].geom.pos, RI, ss);
- }
- }
- // start simulation - set viewpoint
- static float xyz[3] = {2.1106f,-1.3007,2.f};
- static float hpr[3] = {150.f,-13.5000f,0.0000f};
- static void start()
- {
- //dAllocateODEDataForThread(dAllocateMaskAll);
- dsSetViewpoint (xyz,hpr);
- printf ("To drop another object, press:\n");
- printf (" b for box.\n");
- printf (" s for sphere.\n");
- printf (" c for capsule.\n");
- printf (" y for cylinder.\n");
- printf ("Press m to change the movement type\n");
- printf ("Press space to reset the platform\n");
- printf ("To toggle showing the geom AABBs, press a.\n");
- printf ("To toggle showing the contact points, press t.\n");
- printf ("To toggle dropping from random position/orientation, press r.\n");
- printf ("To save the current state to 'state.dif', press 1.\n");
- }
- char locase (char c)
- {
- if (c >= 'A' && c <= 'Z') return c - ('a'-'A');
- else return c;
- }
- // called when a key pressed
- static void command (int cmd)
- {
- size_t i;
- int k;
- dReal sides[3];
- dMass m;
- int setBody;
-
- cmd = locase (cmd);
- if (cmd == 'b' || cmd == 's' || cmd == 'c' || cmd == 'y')
- {
- setBody = 0;
- if (num < NUM) {
- i = num;
- num++;
- }
- else {
- i = nextobj;
- nextobj++;
- if (nextobj >= num) nextobj = 0;
- // destroy the body and geoms for slot i
- if (obj[i].body) {
- dBodyDestroy (obj[i].body);
- }
- for (k=0; k < GPB; k++) {
- if (obj[i].geom[k]) {
- dGeomDestroy (obj[i].geom[k]);
- }
- }
- memset (&obj[i],0,sizeof(obj[i]));
- }
- obj[i].body = dBodyCreate (world);
- for (k=0; k<3; k++) sides[k] = dRandReal()*0.5+0.1;
- dMatrix3 R;
- if (random_pos)
- {
- dBodySetPosition (obj[i].body,
- dRandReal()*2-1 + platpos[0],
- dRandReal()*2-1 + platpos[1],
- dRandReal()+2 + platpos[2]);
- dRFromAxisAndAngle (R,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
- dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
- }
- else
- {
- dBodySetPosition (obj[i].body,
- platpos[0],
- platpos[1],
- platpos[2]+2);
- dRSetIdentity (R);
- }
- dBodySetRotation (obj[i].body,R);
- dBodySetData (obj[i].body,(void*) i);
- if (cmd == 'b') {
- dMassSetBox (&m,DENSITY,sides[0],sides[1],sides[2]);
- obj[i].geom[0] = dCreateBox (space,sides[0],sides[1],sides[2]);
- }
- else if (cmd == 'c') {
- sides[0] *= 0.5;
- dMassSetCapsule (&m,DENSITY,3,sides[0],sides[1]);
- obj[i].geom[0] = dCreateCapsule (space,sides[0],sides[1]);
- }
- else if (cmd == 'y') {
- dMassSetCylinder (&m,DENSITY,3,sides[0],sides[1]);
- obj[i].geom[0] = dCreateCylinder (space,sides[0],sides[1]);
- }
- else if (cmd == 's') {
- sides[0] *= 0.5;
- dMassSetSphere (&m,DENSITY,sides[0]);
- obj[i].geom[0] = dCreateSphere (space,sides[0]);
- }
- if (!setBody)
- for (k=0; k < GPB; k++) {
- if (obj[i].geom[k]) {
- dGeomSetBody (obj[i].geom[k],obj[i].body);
- }
- }
- dBodySetMass (obj[i].body,&m);
- }
- else if (cmd == 'a') {
- show_aabb ^= 1;
- }
- else if (cmd == 't') {
- show_contacts ^= 1;
- }
- else if (cmd == 'r') {
- random_pos ^= 1;
- }
- else if (cmd == '1') {
- write_world = 1;
- }
- else if (cmd == ' ') {
- mov_time = 0;
- }
- else if (cmd == 'm') {
- mov_type = mov_type==1 ? 2 : 1;
- mov_time = 0;
- }
- }
- // draw a geom
- void drawGeom (dGeomID g, const dReal *pos, const dReal *R, int show_aabb)
- {
- int i;
-
- if (!g) return;
- if (!pos) pos = dGeomGetPosition (g);
- if (!R) R = dGeomGetRotation (g);
- int type = dGeomGetClass (g);
- if (type == dBoxClass) {
- dVector3 sides;
- dGeomBoxGetLengths (g,sides);
- dsDrawBox (pos,R,sides);
- }
- else if (type == dSphereClass) {
- dsDrawSphere (pos,R,dGeomSphereGetRadius (g));
- }
- else if (type == dCapsuleClass) {
- dReal radius,length;
- dGeomCapsuleGetParams (g,&radius,&length);
- dsDrawCapsule (pos,R,length,radius);
- }
- else if (type == dCylinderClass) {
- dReal radius,length;
- dGeomCylinderGetParams (g,&radius,&length);
- dsDrawCylinder (pos,R,length,radius);
- }
- else if (type == dGeomTransformClass) {
- dGeomID g2 = dGeomTransformGetGeom (g);
- const dReal *pos2 = dGeomGetPosition (g2);
- const dReal *R2 = dGeomGetRotation (g2);
- dVector3 actual_pos;
- dMatrix3 actual_R;
- dMultiply0_331 (actual_pos,R,pos2);
- actual_pos[0] += pos[0];
- actual_pos[1] += pos[1];
- actual_pos[2] += pos[2];
- dMultiply0_333 (actual_R,R,R2);
- drawGeom (g2,actual_pos,actual_R,0);
- }
- if (show_body) {
- dBodyID body = dGeomGetBody(g);
- if (body) {
- const dReal *bodypos = dBodyGetPosition (body);
- const dReal *bodyr = dBodyGetRotation (body);
- dReal bodySides[3] = { 0.1, 0.1, 0.1 };
- dsSetColorAlpha(0,1,0,1);
- dsDrawBox(bodypos,bodyr,bodySides);
- }
- }
- if (show_aabb) {
- // draw the bounding box for this geom
- dReal aabb[6];
- dGeomGetAABB (g,aabb);
- dVector3 bbpos;
- for (i=0; i<3; i++) bbpos[i] = 0.5*(aabb[i*2] + aabb[i*2+1]);
- dVector3 bbsides;
- for (i=0; i<3; i++) bbsides[i] = aabb[i*2+1] - aabb[i*2];
- dMatrix3 RI;
- dRSetIdentity (RI);
- dsSetColorAlpha (1,0,0,0.5);
- dsDrawBox (bbpos,RI,bbsides);
- }
- }
- // simulation loop
- static void updatecam()
- {
- xyz[0] = platpos[0] + 3.3;
- xyz[1] = platpos[1] - 1.8;
- xyz[2] = platpos[2] + 2;
- dsSetViewpoint (xyz, hpr);
- }
- static void simLoop (int pause)
- {
- const dReal stepsize = 0.02;
- dsSetColor (0,0,2);
- dSpaceCollide (space,0,&nearCallback);
- if (!pause) {
-
- if (mov_type == 1)
- moveplat_1(stepsize);
- else
- moveplat_2(stepsize);
- dGeomSetPosition(platform, platpos[0], platpos[1], platpos[2]);
- updatecam();
- dWorldQuickStep (world,stepsize);
- //dWorldStep (world,stepsize);
- }
- if (write_world) {
- FILE *f = fopen ("state.dif","wt");
- if (f) {
- dWorldExportDIF (world,f,"X");
- fclose (f);
- }
- write_world = 0;
- }
-
- // remove all contact joints
- dJointGroupEmpty (contactgroup);
- dsSetColor (1,1,0);
- dsSetTexture (DS_WOOD);
- for (int i=0; i<num; i++) {
- for (int j=0; j < GPB; j++) {
- if (! dBodyIsEnabled (obj[i].body)) {
- dsSetColor (1,0.8,0);
- }
- else {
- dsSetColor (1,1,0);
- }
- drawGeom (obj[i].geom[j],0,0,show_aabb);
- }
- }
- dsSetColor (1,0,0);
- drawGeom (platform,0,0,show_aabb);
- //usleep(5000);
- }
- int main (int argc, char **argv)
- {
- // setup pointers to drawstuff callback functions
- dsFunctions fn;
- fn.version = DS_VERSION;
- fn.start = &start;
- fn.step = &simLoop;
- fn.command = &command;
- fn.stop = 0;
- fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
- // create world
- dInitODE();
- world = dWorldCreate();
- #if 1
- space = dHashSpaceCreate (0);
- #elif 0
- dVector3 center = {0,0,0}, extents = { 100, 100, 100};
- space = dQuadTreeSpaceCreate(0, center, extents, 5);
- #elif 0
- space = dSweepAndPruneSpaceCreate (0, dSAP_AXES_XYZ);
- #else
- space = dSimpleSpaceCreate(0);
- #endif
- contactgroup = dJointGroupCreate (0);
- dWorldSetGravity (world,0,0,-0.5);
- dWorldSetCFM (world,1e-5);
-
- dWorldSetLinearDamping(world, 0.00001);
- dWorldSetAngularDamping(world, 0.005);
- dWorldSetMaxAngularSpeed(world, 200);
- dWorldSetContactSurfaceLayer (world,0.001);
- ground = dCreatePlane (space,0,0,1,0);
-
- memset (obj,0,sizeof(obj));
- // create lift platform
- platform = dCreateBox(space, 4, 4, 1);
- dGeomSetCategoryBits(ground, 1ul);
- dGeomSetCategoryBits(platform, 2ul);
- dGeomSetCollideBits(ground, ~2ul);
- dGeomSetCollideBits(platform, ~1ul);
- // run simulation
- dsSimulationLoop (argc,argv,352,288,&fn);
- dJointGroupDestroy (contactgroup);
- dSpaceDestroy (space);
- dWorldDestroy (world);
- dCloseODE();
- return 0;
- }
- // Local Variables:
- // c-basic-offset:4
- // End:
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