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- /*************************************************************************
- * *
- * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
- * All rights reserved. Email: [email protected] Web: www.q12.org *
- * *
- * This library is free software; you can redistribute it and/or *
- * modify it under the terms of EITHER: *
- * (1) The GNU Lesser General Public License as published by the Free *
- * Software Foundation; either version 2.1 of the License, or (at *
- * your option) any later version. The text of the GNU Lesser *
- * General Public License is included with this library in the *
- * file LICENSE.TXT. *
- * (2) The BSD-style license that is included with this library in *
- * the file LICENSE-BSD.TXT. *
- * *
- * This library is distributed in the hope that it will be useful, *
- * but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
- * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
- * *
- *************************************************************************/
- //234567890123456789012345678901234567890123456789012345678901234567890123456789
- // 1 2 3 4 5 6 7
- ////////////////////////////////////////////////////////////////////////////////
- // This file create unit test for some of the functions found in:
- // ode/src/joinst/ball.cpp
- //
- //
- ////////////////////////////////////////////////////////////////////////////////
- #include <UnitTest++.h>
- #include <ode/ode.h>
- #include "../../ode/src/config.h"
- #include "../../ode/src/joints/ball.h"
- using namespace std;
- SUITE (TestdxJointBall)
- {
- // The 2 bodies are positionned at (-1, -2, -3), and (11, 22, 33)
- // The bodis have rotation of 27deg around some axis.
- // The joint is a Ball Joint
- // Axis is along the X axis
- // Anchor at (0, 0, 0)
- struct dxJointBall_Fixture_B1_and_B2_At_Zero_Axis_Along_X {
- dxJointBall_Fixture_B1_and_B2_At_Zero_Axis_Along_X()
- {
- wId = dWorldCreate();
- for (int j=0; j<2; ++j) {
- bId[j][0] = dBodyCreate (wId);
- dBodySetPosition (bId[j][0], -1, -2, -3);
- bId[j][1] = dBodyCreate (wId);
- dBodySetPosition (bId[j][1], 11, 22, 33);
- dMatrix3 R;
- dVector3 axis; // Random axis
- axis[0] = REAL(0.53);
- axis[1] = -REAL(0.71);
- axis[2] = REAL(0.43);
- dNormalize3(axis);
- dRFromAxisAndAngle (R, axis[0], axis[1], axis[2],
- REAL(0.47123)); // 27deg
- dBodySetRotation (bId[j][0], R);
- axis[0] = REAL(1.2);
- axis[1] = REAL(0.87);
- axis[2] = -REAL(0.33);
- dNormalize3(axis);
- dRFromAxisAndAngle (R, axis[0], axis[1], axis[2],
- REAL(0.47123)); // 27deg
- dBodySetRotation (bId[j][1], R);
- jId[j] = dJointCreateBall (wId, 0);
- dJointAttach (jId[j], bId[j][0], bId[j][1]);
- }
- }
- ~dxJointBall_Fixture_B1_and_B2_At_Zero_Axis_Along_X()
- {
- dWorldDestroy (wId);
- }
- dWorldID wId;
- dBodyID bId[2][2];
- dJointID jId[2];
- };
- // Rotate 2nd body 90deg around X then back to original position
- //
- // ^ ^ ^
- // | | => | <---
- // | | |
- // B1 B2 B1 B2
- //
- // Start with a Delta of 90deg
- // ^ ^ ^
- // | <--- => | |
- // | | |
- // B1 B2 B1 B2
- TEST_FIXTURE (dxJointBall_Fixture_B1_and_B2_At_Zero_Axis_Along_X,
- test_dJointSetBallAxisOffset_B2_90deg) {
- dVector3 anchor;
- dJointGetBallAnchor(jId[1], anchor);
- dJointSetBallAnchor(jId[1], anchor[0], anchor[1], anchor[2]);
- for (int b=0; b<2; ++b) {
- // Compare body b of the first joint with its equivalent on the
- // second joint
- const dReal *qA = dBodyGetQuaternion(bId[0][b]);
- const dReal *qB = dBodyGetQuaternion(bId[1][b]);
- CHECK_CLOSE (qA[0], qB[0], 1e-4);
- CHECK_CLOSE (qA[1], qB[1], 1e-4);
- CHECK_CLOSE (qA[2], qB[2], 1e-4);
- CHECK_CLOSE (qA[3], qB[3], 1e-4);
- }
- dWorldStep (wId,0.5);
- dWorldStep (wId,0.5);
- dWorldStep (wId,0.5);
- dWorldStep (wId,0.5);
- for (int b=0; b<2; ++b) {
- // Compare body b of the first joint with its equivalent on the
- // second joint
- const dReal *qA = dBodyGetQuaternion(bId[0][b]);
- const dReal *qB = dBodyGetQuaternion(bId[1][b]);
- CHECK_CLOSE (qA[0], qB[0], 1e-4);
- CHECK_CLOSE (qA[1], qB[1], 1e-4);
- CHECK_CLOSE (qA[2], qB[2], 1e-4);
- CHECK_CLOSE (qA[3], qB[3], 1e-4);
- const dReal *posA = dBodyGetPosition(bId[0][b]);
- const dReal *posB = dBodyGetPosition(bId[1][b]);
- CHECK_CLOSE (posA[0], posB[0], 1e-4);
- CHECK_CLOSE (posA[1], posB[1], 1e-4);
- CHECK_CLOSE (posA[2], posB[2], 1e-4);
- CHECK_CLOSE (posA[3], posB[3], 1e-4);
- }
- }
- } // End of SUITE TestdxJointBall
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