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- /*************************************************************************
- * *
- * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
- * All rights reserved. Email: [email protected] Web: www.q12.org *
- * *
- * This library is free software; you can redistribute it and/or *
- * modify it under the terms of EITHER: *
- * (1) The GNU Lesser General Public License as published by the Free *
- * Software Foundation; either version 2.1 of the License, or (at *
- * your option) any later version. The text of the GNU Lesser *
- * General Public License is included with this library in the *
- * file LICENSE.TXT. *
- * (2) The BSD-style license that is included with this library in *
- * the file LICENSE-BSD.TXT. *
- * *
- * This library is distributed in the hope that it will be useful, *
- * but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
- * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
- * *
- *************************************************************************/
- /*
- Angular friction demo:
- A bunch of ramps of different pitch.
- A bunch of spheres with rolling friction.
- */
- #include <ode/ode.h>
- #include <drawstuff/drawstuff.h>
- #include "texturepath.h"
- #ifdef _MSC_VER
- #pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
- #endif
- // select correct drawing functions
- #ifdef dDOUBLE
- #define dsDrawBox dsDrawBoxD
- #define dsDrawSphere dsDrawSphereD
- #define dsDrawCylinder dsDrawCylinderD
- #define dsDrawCapsule dsDrawCapsuleD
- #endif
- // some constants
- #define GRAVITY 10 // the global gravity to use
- #define RAMP_COUNT 8
- static const dReal rampX = 6.0f;
- static const dReal rampY = 0.5f;
- static const dReal rampZ = 0.25f;
- static const dReal sphereRadius = 0.25f;
- static const dReal maxRamp = M_PI/4.0f; // Needs to be less than pi/2
- static const dReal rampInc = maxRamp/RAMP_COUNT;
- // dynamics and collision objects
- static dWorldID world = 0;
- static dSpaceID space = 0;
- static dJointGroupID contactgroup = 0;
- static dGeomID ground;
- static dReal mu = REAL(0.37); // the global mu to use
- static dReal rho = REAL(0.1); // the global rho to use
- static dReal omega = REAL(25.0);
- static dGeomID rampGeom[RAMP_COUNT];
- static dBodyID sphereBody[RAMP_COUNT];
- static dGeomID sphereGeom[RAMP_COUNT];
- // this is called by dSpaceCollide when two objects in space are
- // potentially colliding.
- static void nearCallback (void *, dGeomID o1, dGeomID o2)
- {
- int i;
- dBodyID b1 = dGeomGetBody(o1);
- dBodyID b2 = dGeomGetBody(o2);
-
- if (b1==0 && b2==0) return;
- dContact contact[3];
- for (int ii=0; ii<3; ii++) {
- contact[ii].surface.mode = dContactApprox1 | dContactRolling;
- contact[ii].surface.mu = mu;
- contact[ii].surface.rho = rho;
- }
- if (int numc = dCollide (o1,o2,3,&contact[0].geom,sizeof(dContact))) {
- for (i=0; i<numc; i++) {
- dJointID c = dJointCreateContact (world,contactgroup,contact+i);
- dJointAttach (c,b1,b2);
- }
- }
- }
- // start simulation - set viewpoint
- static void start()
- {
- dAllocateODEDataForThread(dAllocateMaskAll);
- static float xyz[3] = {0,-3.0f,3.0f};
- static float hpr[3] = {90.0000,-15.0000,0.0000};
- dsSetViewpoint (xyz,hpr);
- printf ("Press:\n"
- "\t'[' or ']' to change initial angular velocity\n"
- "\t'm' to increase sliding friction\n"
- "\t'n' to decrease sliding friction\n"
- "\t'j' to increase rolling friction\n"
- "\t'h' to decrease rolling friction\n"
- "\t'r' to reset simulation.\n");
- }
- /**
- Delete the bodies, etc.
- */
- static void clear()
- {
- if (contactgroup) dJointGroupDestroy (contactgroup);
- if (space) dSpaceDestroy (space);
- if (world) dWorldDestroy (world);
- }
- /**
- Cleanup if necessary and rebuild the
- world.
- */
- static void reset()
- {
- clear();
- // create world
- world = dWorldCreate();
- space = dHashSpaceCreate (0);
- contactgroup = dJointGroupCreate (0);
- dWorldSetGravity (world,0,0,-GRAVITY);
- ground = dCreatePlane (space,0,0,1,0);
- // Calculate mass for sphere a capsule with water density.
- dMass sphereMass;
- dMassSetSphere(&sphereMass,1000,sphereRadius);
- for (int ii=0;ii<RAMP_COUNT;++ii) {
- dQuaternion q;
- dReal angle = (ii+1)*rampInc;
- dReal cosA = dCos(angle);
- dReal sinA = dSin(angle);
- dReal rampW = rampX/cosA; // Box width that preserves ground distance
- dReal zPos = REAL(0.5)*(sinA*rampW-cosA*rampZ); // Position that makes end meet ground
- dReal yPos = ii*1.25*rampY;
- dReal xPos = 0;
-
-
- // Create the ramp
- rampGeom[ii] = dCreateBox(space,rampW,rampY,rampZ);
- dQFromAxisAndAngle(q,0,1,0,angle);
- dGeomSetQuaternion(rampGeom[ii],q);
- dGeomSetPosition(rampGeom[ii],xPos,yPos,zPos);
- // Create the spheres
- xPos = -REAL(0.5)*rampX + sphereRadius;
- zPos = sinA*rampW + sphereRadius;
- sphereBody[ii] = dBodyCreate(world);
- dBodySetMass(sphereBody[ii],&sphereMass);
- sphereGeom[ii] = dCreateSphere(space,sphereRadius);
- dGeomSetBody(sphereGeom[ii],sphereBody[ii]);
- dBodySetPosition(sphereBody[ii],xPos,yPos,zPos);
- dBodySetAngularVel(sphereBody[ii],0,omega,0);
- }
- }
- static void command (int cmd)
- {
- switch (cmd) {
- case 'h': case 'H':
- rho-=0.02;
- if (rho<0) rho=0;
- break;
- case 'j': case 'J':
- rho+=0.02;
- if (rho>1) rho=1;
- break;
- case 'n': case 'N':
- mu-=0.02;
- if (mu<0) mu=0;
- break;
- case 'm': case 'M':
- mu+=0.02;
- if (mu>1) mu=1;
- break;
- case 'r': case 'R':
- reset();
- break;
- case ']':
- omega+=1;
- break;
- case '[':
- omega-=1;
- break;
- }
- }
- // simulation loop
- static void simLoop (int pause)
- {
- if (!pause) {
- dSpaceCollide (space,0,&nearCallback);
- dWorldStep (world,0.017); // 60 fps
- // remove all contact joints
- dJointGroupEmpty (contactgroup);
- }
- // Render ramps and spheres
- dsSetTexture (DS_WOOD);
- for (int ii=0;ii<RAMP_COUNT;++ii) {
- dVector3 sides;
- dsSetColor (1,0.5,0);
- dGeomBoxGetLengths(rampGeom[ii],sides);
- dsDrawBox (dGeomGetPosition(rampGeom[ii]),dGeomGetRotation(rampGeom[ii]),sides);
- dsSetColor(0,0,1);
- dsDrawSphere (dGeomGetPosition(sphereGeom[ii]),dGeomGetRotation(sphereGeom[ii]), sphereRadius);
- }
- }
- int main (int argc, char **argv)
- {
- // setup pointers to drawstuff callback functions
- dsFunctions fn;
- fn.version = DS_VERSION;
- fn.start = &start;
- fn.step = &simLoop;
- fn.command = &command;
- fn.stop = 0;
- fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
- dInitODE2(0);
- reset();
- // run simulation
- dsSimulationLoop (argc,argv,352,288,&fn);
- clear();
- dCloseODE();
- return 0;
- }
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