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- /*************************************************************************
- * *
- * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
- * All rights reserved. Email: [email protected] Web: www.q12.org *
- * *
- * This library is free software; you can redistribute it and/or *
- * modify it under the terms of EITHER: *
- * (1) The GNU Lesser General Public License as published by the Free *
- * Software Foundation; either version 2.1 of the License, or (at *
- * your option) any later version. The text of the GNU Lesser *
- * General Public License is included with this library in the *
- * file LICENSE.TXT. *
- * (2) The BSD-style license that is included with this library in *
- * the file LICENSE-BSD.TXT. *
- * *
- * This library is distributed in the hope that it will be useful, *
- * but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
- * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
- * *
- *************************************************************************/
- #include <stdio.h>
- #include <math.h>
- #include <drawstuff/drawstuff.h>
- #ifndef M_PI
- #define M_PI (3.14159265358979323846)
- #endif
- void start()
- {
- // adjust the starting viewpoint a bit
- float xyz[3],hpr[3];
- dsGetViewpoint (xyz,hpr);
- hpr[0] += 7;
- dsSetViewpoint (xyz,hpr);
- }
- void simLoop (int pause)
- {
- float pos[3];
- float R[12];
- static float a = 0;
- if (!pause) a += 0.02f;
- if (a > (2*M_PI)) a -= (float) (2*M_PI);
- float ca = (float) cos(a);
- float sa = (float) sin(a);
- dsSetTexture (DS_WOOD);
- float b = (a > M_PI) ? (2*(a-(float)M_PI)) : a*2;
- pos[0] = -0.3f;
- pos[1] = 0;
- pos[2] = (float) (0.1f*(2*M_PI*b - b*b) + 0.65f);
- R[0] = ca; R[1] = 0; R[2] = -sa;
- R[4] = 0; R[5] = 1; R[6] = 0;
- R[8] = sa; R[9] = 0; R[10] = ca;
- dsSetColor (1,0.8f,0.6f);
- dsDrawSphere (pos,R,0.3f);
- dsSetTexture (DS_NONE);
- pos[0] = -0.2f;
- pos[1] = 0.8f;
- pos[2] = 0.4f;
- R[0] = ca; R[1] = -sa; R[2] = 0;
- R[4] = sa; R[5] = ca; R[6] = 0;
- R[8] = 0; R[9] = 0; R[10] = 1;
- float sides[3] = {0.1f,0.4f,0.8f};
- dsSetColor (0.6f,0.6f,1);
- dsDrawBox (pos,R,sides);
- dsSetTexture (DS_WOOD);
- float r = 0.3f; // cylinder radius
- float d = (float)cos(a*2) * 0.4f;
- float cd = (float)cos(-d/r);
- float sd = (float)sin(-d/r);
- pos[0] = -0.2f;
- pos[1] = -1 + d;
- pos[2] = 0.3f;
- R[0] = 0; R[1] = 0; R[2] = -1;
- R[4] = -sd; R[5] = cd; R[6] = 0;
- R[8] = cd; R[9] = sd; R[10] = 0;
- dsSetColor (0.4f,1,1);
- dsDrawCylinder (pos,R,0.8f,r);
- pos[0] = 0;
- pos[1] = 0;
- pos[2] = 0.2f;
- R[0] = 0; R[1] = sa; R[2] = -ca;
- R[4] = 0; R[5] = ca; R[6] = sa;
- R[8] = 1; R[9] = 0; R[10] = 0;
- dsSetColor (1,0.9f,0.2f);
- dsDrawCappedCylinder (pos,R,0.8f,0.2f);
- }
- void command (int cmd)
- {
- dsPrint ("received command %d (`%c')\n",cmd,cmd);
- }
- int main (int argc, char **argv)
- {
- // setup pointers to callback functions
- dsFunctions fn;
- fn.version = DS_VERSION;
- fn.start = &start;
- fn.step = &simLoop;
- fn.command = command;
- fn.stop = 0;
- fn.path_to_textures = 0; // uses default
- // run simulation
- dsSimulationLoop (argc,argv,400,400,&fn);
- return 0;
- }
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