return {
  summary = 'Different types of audio materials.',
  description = 'Different types of audio material presets, for use with `lovr.audio.setGeometry`.',
  values = {
    {
      name = 'generic',
      description = 'Generic default audio material.'
    },
    {
      name = 'brick',
      description = 'Brick.'
    },
    {
      name = 'carpet',
      description = 'Carpet.'
    },
    {
      name = 'ceramic',
      description = 'Ceramic.'
    },
    {
      name = 'concrete',
      description = 'Concrete.'
    },
    {
      name = 'glass',
      description = 'Glass.'
    },
    {
      name = 'gravel',
      description = 'Gravel.'
    },
    {
      name = 'metal',
      description = 'Metal.'
    },
    {
      name = 'plaster',
      description = 'Plaster.'
    },
    {
      name = 'rock',
      description = 'Rock.'
    },
    {
      name = 'wood',
      description = 'Wood.'
    }
  }
}
