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@@ -72,7 +72,7 @@ return {
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needs a skeleton to work properly and is slower than normal rendering.
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- `alphaCutoff` is a numeric flag that can be used to implement simple "cutout" style
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transparency, where pixels with alpha below a certain threshold will be discarded. The value
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- of the flag should be a number between 0.0 and 1.0, representing the alpha treshold.
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+ of the flag should be a number between 0.0 and 1.0, representing the alpha threshold.
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- `uniformScale` is a boolean flag used for optimization. If the Shader is only going to be
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used with objects that have a *uniform* scale (i.e. the x, y, and z components of the scale
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are all the same number), then this flag can be set to use a faster method to compute the
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