@@ -8,11 +8,7 @@ function lovr.load()
model = lovr.graphics.newModel('scytha/scene.gltf')
end
-function lovr.update(dt)
- model:animate(1, lovr.timer.getTime())
-end
-
function lovr.draw(pass)
- pass:setShader(shader)
+ model:animate(1, lovr.headset.getTime())
pass:draw(model, 0, 0, -4, .2)