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Fix default Mesh draw mode;

(cherry picked from commit dbb38ff4d0e56381e19e9f8d4787c1f8d128f88b)
(cherry picked from commit c971cbc84dff47bcffadab6b13add2b0addf6617)
bjorn 7 years ago
parent
commit
0719fa34d3
2 changed files with 5 additions and 5 deletions
  1. 4 4
      api/init.lua
  2. 1 1
      api/lovr/graphics/newMesh.lua

+ 4 - 4
api/init.lua

@@ -3645,7 +3645,7 @@ return {
                   name = "mode",
                   type = "MeshDrawMode",
                   description = "How the Mesh will render its vertices.",
-                  default = "'triangles'"
+                  default = "'fan'"
                 },
                 {
                   name = "usage",
@@ -3673,7 +3673,7 @@ return {
                   name = "mode",
                   type = "MeshDrawMode",
                   description = "How the Mesh will render its vertices.",
-                  default = "'triangles'"
+                  default = "'fan'"
                 },
                 {
                   name = "usage",
@@ -3707,7 +3707,7 @@ return {
                   name = "mode",
                   type = "MeshDrawMode",
                   description = "How the Mesh will render its vertices.",
-                  default = "'triangles'"
+                  default = "'fan'"
                 },
                 {
                   name = "usage",
@@ -3740,7 +3740,7 @@ return {
                   name = "mode",
                   type = "MeshDrawMode",
                   description = "How the Mesh will render its vertices.",
-                  default = "'triangles'"
+                  default = "'fan'"
                 },
                 {
                   name = "usage",

+ 1 - 1
api/lovr/graphics/newMesh.lua

@@ -12,7 +12,7 @@ return {
     },
     mode = {
       type = 'MeshDrawMode',
-      default = [['triangles']],
+      default = [['fan']],
       description = 'How the Mesh will render its vertices.'
     },
     usage = {