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@@ -5,20 +5,21 @@ return {
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arguments = {
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scale = {
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type = 'number',
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- description = 'Horizontal dimension of the terrain square'
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+ description = 'The width and depth of the terrain, in meters.'
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},
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heightmap = {
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type = 'Image',
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description = [[
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- An heightmap image describing the terrain elevation at different points.
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- Red channel brightness of each pixel determines the elevation at corresponding coordinates.
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+ A heightmap image describing the terrain elevation at different points. The red channel
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+ brightness of each pixel determines the elevation at corresponding coordinates.
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]]
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},
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stretch = {
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type = 'number',
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+ default = '1.0',
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description = [[
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- A vertical multiplier for heightmap values to obtain terrain height.
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- Used for heightmap image formats that have pixel values only in range from 0 to 1.
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+ A vertical multiplier for height values to obtain terrain height. When the image format has
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+ pixel values only in the 0 to 1 range, this can be used to scale the height to meters.
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]]
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},
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callback = {
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@@ -38,17 +39,17 @@ return {
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type = 'number'
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},
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description = [[
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- A function that computes terrain height for set of coordinates. Range of x and z coordinates
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- is from `-scale / 2` to `scale / 2`.'
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+ A function that computes terrain height from x and z coordinates. The x and z inputs will
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+ range from `-scale / 2` to `scale / 2`.
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]]
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},
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samples = {
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type = 'number',
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+ default = '100',
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description = [[
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- Number of samples taken per x and z dimensions. More samples result in higher terrain
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- fidelity using more CPU and memory resources.'
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- ]],
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- default = '100'
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+ The number of samples taken across the x and z dimensions. More samples will result in
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+ higher terrain fidelity, but use more CPU and memory.
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+ ]]
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}
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},
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returns = {
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@@ -59,21 +60,25 @@ return {
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},
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variants = {
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{
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- description = 'Create a flat floor collider',
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+ description = 'Create a flat floor collider.',
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arguments = { 'scale' },
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returns = { 'collider' }
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},
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{
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- description = 'Create terrain from heightmap image',
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+ description = 'Create terrain from a heightmap image.',
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arguments = { 'scale', 'heightmap', 'stretch' },
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returns = { 'collider' }
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},
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{
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- description = 'Create terrain defined with a callback function',
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+ description = 'Create terrain defined with a callback function.',
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arguments = { 'scale', 'callback', 'samples' },
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returns = { 'collider' }
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}
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},
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+ notes = [[
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+ The collider will be positioned at 0, 0, 0. Unlike other colliders, it will automatically be
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+ set as kinematic when created.
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+ ]],
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related = {
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'Collider',
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'World:newCollider',
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