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@@ -11,8 +11,8 @@ function lovr.load()
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return DefaultPosition;
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}
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]], [[
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- var(0) uniform textureCube cubemap;
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- var(1) uniform sphericalHarmonics { vec3 sh[9]; };
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+ layout(set = 2, binding = 0) uniform textureCube cubemap;
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+ layout(set = 2, binding = 1) uniform sphericalHarmonics { vec3 sh[9]; };
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vec4 lovrmain() {
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Surface surface;
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