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@@ -1,162 +0,0 @@
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--- Source: https://github.com/bjornbytes/lovr-mouse/
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--- Source: 7e34853a5764c4727ae689c971c90f8944a7f0c8
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-
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-assert(type(jit) == 'table' and lovr.system.getOS() ~= 'Android', 'lovr-mouse cannot run on this platform')
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-local ffi = require 'ffi'
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-local C = ffi.os == 'Windows' and ffi.load('glfw3') or ffi.C
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-
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-ffi.cdef [[
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- enum {
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- GLFW_CURSOR = 0x00033001,
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- GLFW_CURSOR_NORMAL = 0x00034001,
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- GLFW_CURSOR_HIDDEN = 0x00034002,
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- GLFW_CURSOR_DISABLED = 0x00034003,
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- GLFW_ARROW_CURSOR = 0x00036001,
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- GLFW_IBEAM_CURSOR = 0x00036002,
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- GLFW_CROSSHAIR_CURSOR = 0x00036003,
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- GLFW_HAND_CURSOR = 0x00036004,
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- GLFW_HRESIZE_CURSOR = 0x00036005,
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- GLFW_VRESIZE_CURSOR = 0x00036006
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- };
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-
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- typedef struct {
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- int width;
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- int height;
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- unsigned char* pixels;
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- } GLFWimage;
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-
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- typedef struct GLFWcursor GLFWcursor;
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- typedef struct GLFWwindow GLFWwindow;
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- typedef void(*GLFWmousebuttonfun)(GLFWwindow*, int, int, int);
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- typedef void(*GLFWcursorposfun)(GLFWwindow*, double, double);
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- typedef void(*GLFWscrollfun)(GLFWwindow*, double, double);
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-
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- GLFWwindow* os_get_glfw_window(void);
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- void glfwGetInputMode(GLFWwindow* window, int mode);
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- void glfwSetInputMode(GLFWwindow* window, int mode, int value);
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- void glfwGetCursorPos(GLFWwindow* window, double* x, double* y);
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- void glfwSetCursorPos(GLFWwindow* window, double x, double y);
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- GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot);
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- GLFWcursor* glfwCreateStandardCursor(int kind);
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- void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor);
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- int glfwGetMouseButton(GLFWwindow* window, int button);
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- void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
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- GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun callback);
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- GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun callback);
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- GLFWcursorposfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun callback);
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-]]
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-
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-local window = ffi.C.os_get_glfw_window()
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-
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-local mouse = {}
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-
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--- LÖVR uses framebuffer scale for everything, but glfw uses window scale for events.
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--- It is necessary to convert between the two at all boundaries.
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-function mouse.getScale()
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- local x, _ = ffi.new('int[1]'), ffi.new('int[1]')
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- C.glfwGetWindowSize(window, x, _)
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- return lovr.system.getWindowWidth() / x[0]
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-end
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-
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-function mouse.getX()
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- local x = ffi.new('double[1]')
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- C.glfwGetCursorPos(window, x, nil)
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- return x[0] * mouse.getScale()
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-end
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-
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-function mouse.getY()
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- local y = ffi.new('double[1]')
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- C.glfwGetCursorPos(window, nil, y)
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- return y[0] * mouse.getScale()
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-end
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-
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-function mouse.getPosition()
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- local x, y = ffi.new('double[1]'), ffi.new('double[1]')
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- local scale = mouse.getScale()
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- C.glfwGetCursorPos(window, x, y)
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- return x[0] * scale, y[0] * scale
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-end
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-
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-function mouse.setX(x)
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- local y = mouse.getY()
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- local scale = mouse.getScale()
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- C.glfwSetCursorPos(window, x / scale, y / scale)
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-end
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-
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-function mouse.setY(y)
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- local x = mouse.getX()
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- local scale = mouse.getScale()
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- C.glfwSetCursorPos(window, x / scale, y / scale)
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-end
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-
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-function mouse.setPosition(x, y)
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- local scale = mouse.getScale()
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- C.glfwSetCursorPos(window, x / scale, y / scale)
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-end
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-
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-function mouse.isDown(button, ...)
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- if not button then return false end
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- return C.glfwGetMouseButton(window, button - 1) > 0 or mouse.isDown(...)
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-end
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-
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-function mouse.getRelativeMode()
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- return C.glfwGetInputMode(window, C.GLFW_CURSOR) == C.GLFW_CURSOR_DISABLED
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-end
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-
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-function mouse.setRelativeMode(enable)
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- C.glfwSetInputMode(window, C.GLFW_CURSOR, enable and C.GLFW_CURSOR_DISABLED or C.GLFW_CURSOR_NORMAL)
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-end
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-
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-function mouse.newCursor(source, hotx, hoty)
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- if type(source) == 'string' or tostring(source) == 'Blob' then
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- source = lovr.data.newImage(source, false)
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- else
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- assert(tostring(source) == 'Image', 'Bad argument #1 to newCursor (Image expected)')
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- end
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- local image = ffi.new('GLFWimage', source:getWidth(), source:getHeight(), source:getPointer())
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- return C.glfwCreateCursor(image, hotx or 0, hoty or 0)
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-end
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-
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-function mouse.getSystemCursor(kind)
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- local kinds = {
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- arrow = C.GLFW_ARROW_CURSOR,
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- ibeam = C.GLFW_IBEAM_CURSOR,
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- crosshair = C.GLFW_CROSSHAIR_CURSOR,
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- hand = C.GLFW_HAND_CURSOR,
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- sizewe = C.GLFW_HRESIZE_CURSOR,
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- sizens = C.GLFW_VRESIZE_CURSOR
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- }
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- assert(kinds[kind], string.format('Unknown cursor %q', tostring(kind)))
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- return C.glfwCreateStandardCursor(kinds[kind])
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-end
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-
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-function mouse.setCursor(cursor)
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- C.glfwSetCursor(window, cursor)
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-end
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-
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-C.glfwSetMouseButtonCallback(window, function(target, button, action, mods)
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- if target == window then
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- local x, y = mouse.getPosition()
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- lovr.event.push(action > 0 and 'mousepressed' or 'mousereleased', x, y, button + 1, false)
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- end
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-end)
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-
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-local px, py = mouse.getPosition()
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-C.glfwSetCursorPosCallback(window, function(target, x, y)
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- if target == window then
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- local scale = mouse.getScale()
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- x = x * scale
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- y = y * scale
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- lovr.event.push('mousemoved', x, y, x - px, y - py, false)
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- px, py = x, y
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- end
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-end)
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-
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-C.glfwSetScrollCallback(window, function(target, x, y)
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- if target == window then
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- local scale = mouse.getScale()
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- lovr.event.push('wheelmoved', x * scale, y * scale)
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- end
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-end)
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-
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-return mouse
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