@@ -33,7 +33,7 @@ function lovr.update()
-- Ray info:
local rayPosition = vec3(lovr.headset.getPosition(hand .. '/point'))
- local rayDirection = vec3(quat(lovr.headset.getOrientation(hand .. '/point')):direction())
+ local rayDirection = vec3(lovr.headset.getDirection(hand .. '/point'))
-- Call the raycast helper function to get the intersection point of the ray and the button plane
local hit = raycast(rayPosition, rayDirection, button.position, vec3(0, 0, 1))