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@@ -344,7 +344,7 @@ fragment shaders. Textures can be sampled using the `getPixel` helper function.
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<tr>
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<tr>
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<td><code>Material.uvScale</code></td>
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<td><code>Material.uvScale</code></td>
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<td>vec2</td>
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<td>vec2</td>
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- <td>The material UV shift.</td>
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+ <td>The material UV scale.</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td><code>Material.metalness</code></td>
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<td><code>Material.metalness</code></td>
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