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@@ -33806,7 +33806,7 @@ return {
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description = "Applies a force to the Collider.",
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key = "Collider:applyForce",
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module = "lovr.physics",
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- notes = "If the Collider is asleep, it will need to be woken up with `Collider:setAwake` for this function to have any affect.",
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+ notes = "If the Collider is asleep, calling this function will wake it up.",
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related = {
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"Collider:applyTorque"
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},
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@@ -33899,7 +33899,7 @@ return {
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description = "Applies torque to the Collider.",
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key = "Collider:applyTorque",
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module = "lovr.physics",
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- notes = "If the Collider is asleep, it will need to be woken up with `Collider:setAwake` for this function to have any effect.",
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+ notes = "If the Collider is asleep, calling this function will wake it up.",
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related = {
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"Collider:applyForce"
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},
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@@ -35165,6 +35165,7 @@ return {
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description = "Sets the angular velocity of the Collider.",
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key = "Collider:setAngularVelocity",
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module = "lovr.physics",
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+ notes = "If the Collider is asleep, calling this function will wake it up.",
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related = {
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"Collider:getLinearVelocity",
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"Collider:setLinearVelocity",
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@@ -35331,6 +35332,7 @@ return {
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description = "Sets the linear velocity of the Collider directly. Usually it's preferred to use `Collider:applyForce` to change velocity since instantaneous velocity changes can lead to weird glitches.",
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key = "Collider:setLinearVelocity",
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module = "lovr.physics",
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+ notes = "If the Collider is asleep, calling this function will wake it up.",
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related = {
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"Collider:getLinearVelocityFromLocalPoint",
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"Collider:getLinearVelocityFromWorldPoint",
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