Ben Ferguson 5 years ago
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      guides/Simple_Lighting.md

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guides/Simple_Lighting.md

@@ -116,6 +116,7 @@ In LÖVR, lovrNormal is defined as the vertex's normal, if one exists. Easy - al
 FragmentPos is less self-explanatory, but what we need to know is that this represents the xyz component of the current vertex of the currently being rendered model (of type lovrModel). In other words, a single visible point on the model. 
 
 Now the important part, using that data on our fragment shader:
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     defaultFragment = [[
         uniform vec4 ambience;